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Why 200 years?


Hexxagone

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I don't remember the exact conversation (I'm not a synth, I don't have a recorder in my head;)) but he seems to say he's been in there for a very long time and it was dark and boring. Doesn't sound like he awoke just now.

 

As for why 200 years... I'm guessing because if it were 50 years, I'd have a bit of a hunch that Father might be, you know, lying his donkey off ;)

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I was a bit perplexed by the 200 also. Happily, there are our lore friendly friends who are aware of lore and backstories to fill in my ignorance, thus allowing me to escape the first world problem of figuring out why Johnny was in a fridge all that time. A small solution to those of us not so imaginative in such regards will probably come when a creative minded person, like yourself perhaps, makes a mod that somehow integrates the story into a Johnny Fridge mod.

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I was a bit perplexed by the 200 also. Happily, there are our lore friendly friends who are aware of lore and backstories to fill in my ignorance, thus allowing me to escape the first world problem of figuring out why Johnny was in a fridge all that time.

 

He locked himself in, as fridges were apparently believed to block radiation, or something. Thick metal and whatnot. Obviously, it didn't work for me.

 

As for 200 years, feral ghouls seem to be able to go into stasis, just lying where they are with no movement. It may well be that Fridge Kid also went into some sort of hibernation during this time. That or he was awake, but so little happened his brain didn't correctly record it (and no reference points for time) so his mental concepts of time in the fridge are completely FUBAR. Given his level of 'sanity', I'd say hibernation was a more likely explanation.

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I was a bit perplexed by the 200 also. Happily, there are our lore friendly friends who are aware of lore and backstories to fill in my ignorance, thus allowing me to escape the first world problem of figuring out why Johnny was in a fridge all that time.

 

He locked himself in, as fridges were apparently believed to block radiation, or something. Thick metal and whatnot. Obviously, it didn't work for me.

 

As for 200 years, feral ghouls seem to be able to go into stasis, just lying where they are with no movement. It may well be that Fridge Kid also went into some sort of hibernation during this time. That or he was awake, but so little happened his brain didn't correctly record it (and no reference points for time) so his mental concepts of time in the fridge are completely FUBAR. Given his level of 'sanity', I'd say hibernation was a more likely explanation.

 

What a great way to wait for HL3.

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I think, just like the skeleton in a fridge south of Goodspring in New Vegas, it's taking the piss out of Indiana Jones hiding in a fridge from a nuke. Fallout always had that kind of easter eggs, though probably FO2 had more of them than the other combined.

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I think, just like the skeleton in a fridge south of Goodspring in New Vegas, it's taking the piss out of Indiana Jones hiding in a fridge from a nuke. Fallout always had that kind of easter eggs, though probably FO2 had more of them than the other combined.

Yeah, fo2 was fill of those as I have heard.

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Beyond full. Many hardocre fans of FO1 were hating FO2 for the going full-tilt into easter egg land. I loved them myself, but I can understand that a die hard role-player would have their suspension of disbelief tripped in every other encounter. You got to meet Pinky and the Brain, some guys beating up a spammer, the bridge guardian from Monty Python, the tin man needing some oiling (ok, so it was a guy in a rusted power armour), King Arthur and his... erm... BOS Knights of the round table searching for the holy hand grenade, a crashed Star Trek federation shuttle, etc, etc.

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And he managed to miss duke nukem forever! Smart kid. Well, except for the whole real nukes thing happening.

 

 

I agree that 200 years is rather arbitrary in this game, and the skeletons/loot everywhere suggest nuclear armageddon was only decades ago. But dang if skeletons don't do better storytelling than empty rooms. Maybe people forgave skeletons in 3 since there was so much brown better suited to complain about? Fallout 3 took place nearly 200 years after the bombs fell too, I assumed 4 was making a nod to that.

That kind of timeline works for 3 though: Since 3 took place in Vault 101 (who's experimental mandate was to never open to the surface), it made more sense that so much time could pass by, several generations worth of time for the Vault to have the social makeup it does when the Lone Wanderer's story begins. It's an arbitrary number that at least suits the needs of the Vault's backstory.

 

 

FO4, not so much. Though the timing, if I recall correctly, means the Lone Wanderer would be 29 years old when the Sole Survivor gets their arse out of the freezer. It is a bummer the Wanderer must be so vaguely-defined (due to being player-controlled), as a crossing of paths between Wanderer and Survivor would have been very fun to see. A child who once got lost looking for their father, and a parent who's lost and looking for their son? Heh. Maybe I just find it funny when the kid's more world-weary than the adult.

 

Wanderer wouldn't be without a reason to head to Boston either; I seem to recall Dr. Li (worked on project purity with Wanderer's dad, collaborated with Wanderer on same said project, partly) intended to make her way to the Commonwealth. Wanderer would also have a potential lead to investigate: a quest they handle in Rivet City involving an escaped commonwealth synth - something seen as more of a myth than a threat out in the Capital Wasteland. Intriguing.

 

...guess I'm assuming the Wanderer got that DLC retconning their potential demise though. Ah well. I can dream.

Edited by Pthalo
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Wanderer wouldn't be without a reason to head to Boston either; I seem to recall Dr. Li (worked on project purity with Wanderer's dad, collaborated with Wanderer on same said project, partly) intended to make her way to the Commonwealth.

She is in fo4.

 

 

It is a bummer the Wanderer must be so vaguely-defined (due to being player-controlled), as a crossing of paths between Wanderer and Survivor would have been very fun to see

I agree, otherwise, it would be nice to meet some old characters like Bryan Walks. (the only nice kid Beth will ever write.) those vampires, and maybe brown. That would be cool.

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Haha, guess I better stop building settlements for half a second and go find where she got to. I had a feeling she'd make it into 4, if no-one else.

 

 

I sort of got off-track from the point I was making in my previous post: Because of the small gap in time since FO3, the opportunity to see familiar characters is there for both the base game and future DLC. We might see a few more old names in future content, making the 200 years milestone a lot more relevant in retrospect.

Edited by Pthalo
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