CastCapo Posted January 30, 2016 Author Share Posted January 30, 2016 Fallout IntensiveUpdate 30/1/01 Today’s update includes information about the map size, the Archive Mascots. We’re still have open positions for our development team. So if you’re interested send us an email at [email protected] we’ll get back to you as soon as we can. The Archive MascotsWe were commissioned KingVego to create our two mascots for the mod & these two characters are the UK’s equivalent to Vault Boy & Vault Girl but we’ve given the two characters a British make over. We would like to give them a different name eventually but we’re currently not sure what to call them. Version with out a rifle. Version with a rifle. The Mods Map SizeThe map size for the mod will be rather huge as we’ve gone for around a 30 mile radius but we will be scaling it down a bit to make it more manageable during the development but we will be expanding the world after release of the mod if all goes well. Link to comment Share on other sites More sharing options...
shirreff101 Posted February 5, 2016 Share Posted February 5, 2016 I'd be happy to write a story if you were to give me a basic idea of what you wanted it to be. Link to comment Share on other sites More sharing options...
Boombro Posted February 5, 2016 Share Posted February 5, 2016 Wait, why it not a new land mod that I can travel to via ship or something? Link to comment Share on other sites More sharing options...
wubilyu Posted February 5, 2016 Share Posted February 5, 2016 Too funny seeing the names of the villages and towns you're going to be using!! I live...um, not far away.... Some old school Fen tales or myths would fit in well. Maybe some mad as your hat Fen folk for good measure!? Best of luck with the project! Link to comment Share on other sites More sharing options...
CastCapo Posted April 5, 2016 Author Share Posted April 5, 2016 Fallout IntensiveUpdate 05/4/16 Today's update includes information about the Silent Approaching Shadows update, Concept Art & Other Pre-War States that have been introduced into the Universe but have never been seen before due to cancelled developments over the years. We still have open positions for our development team. So if you’re interested send us an email at [email protected] we’ll get back to you as soon as we can. The Silent Approaching Shadows Update The Silent Approaching Shadows Faction overview has recently had new lore information added to it's lore document & we would like to share this with you. The Silent Approaching Shadows Faction Backstory The Silent Approaching Shadows are the remnants of the Special Air Service from before the great war. On October 23rd 2077 the Special Air Service were being deployed to evacuate VIP’s from all over the UK to a secure underground facility somewhere in Lincolnshire due to a confirmed nuclear strike on London. It’s rumored that these VIP’s were in fact the Shadow Cabinet from the current parliament but these rumors are still unverified as the SAS hasn’t released this information & still operate in secrecy to this day. One thing is clear though that they do have a Pre-War chain of command structure & the UK does have acting PM in this secure facility somewhere in the Intensive Wasteland the Wastelander's never see the SAS they just hear stories from passing travelers or traders. Some travelers have said to of seen Men & Women in all black uniforms & a unknown Power Amour model they also say their armed with advanced weaponry but Wastelanders tell these tells to children to scare them .They wish to bring a stable government to the wastelands of the UK & usher in peace to each county. Eventually restoring the UK to it's former glory. Concept Art We're looking for some artists that can produce concept art & other pieces of art for the mod. Your work will be used to create mods assets latter on in development & be used on our site & our social media accounts. If you want to get involved with this project email US at [email protected] we will disuse it more there. Forgotten About Pre-War States We've been activity searching the deeper reaches of the internet in search of cancelled Fallout games for their Lore. We've done this because many introduced new Pre-War states into the Universe that would of been considered canon but have long since been forgotten after they we're cancelled. If we've missed any out please let us know as we would like to create a timeline for each nations eradication within the Universe so we can create an accurate Great War bomb drop time frame. Confimed Pre-War StatesUSA Added in FalloutChina Added In FalloutUK - Added in FalloutGermany - Added in Fallout - Currently unknown if Germany survived till 2077 Mexico - Added in FalloutJapan - Added in Fallout 2 - Currently Unknown if Japan survived till 2077 France - Added In Fallout: Brotherhood of Steel Italy - Added In Fallout: Brotherhood of Steel Russia - Added in Fallout: Extreme - Cancelled in 2001 Mongolia - Added in Fallout: Extreme - Cancelled in 2001 Rumored Pre-War States India - Currently is Unknown when India was added into the Universe North Korea - Currently is Unknown when North Korea was added into the Universe - Currently unknown if North Korea survived till 2077Australia - Currently is Unknown when Australia was added into the Universe - Currently unknown if Australia survived till 2077 End of today's update about the mods development please leave us feedback about what changes we can implement into the mods design. Remember the future is bright with Archive Link to comment Share on other sites More sharing options...
CastCapo Posted April 5, 2016 Author Share Posted April 5, 2016 Too funny seeing the names of the villages and towns you're going to be using!! I live...um, not far away.... Some old school Fen tales or myths would fit in well. Maybe some mad as your hat Fen folk for good measure!? Best of luck with the project!We should be adding in local myths into the mod. Some may influence a creature of two. Link to comment Share on other sites More sharing options...
snapper69 Posted April 6, 2016 Share Posted April 6, 2016 It's looking less like a mod and more like Fallout 5 The UK Years. It would be great to see something set in the UK, perhaps you could do a follow up based in Shropshire :laugh: I'm looking forward to this, it sounds great. Good on yer. Link to comment Share on other sites More sharing options...
zanity Posted April 7, 2016 Share Posted April 7, 2016 I really think there is an OPTIMAL maximum complexity for a Fallout 4 mod, and this mod idea exceeds that by a million miles. Even if you insisted on going down this route, a MODULAR approach would be far better- where each given time period actually produces a mostly finished and usable mod. Here's the problem. Self-published games have never been a bigger market and opportunity. The moment any serious member of a stupidly ambitious mod realises they have real talent, it makes more sense for them to move to commercial work- or at least work that may eventually make money. It gets worse. Why do a stupidly ambitious mod for FO4 (which has a tiny chance of ever being finished) when the same effort could be used to create a free fallout like world in the free game engines that are now available, like Unreal and Lumberyard? IF you can put together a talented team like you hope, they could just as easily be crafting an open world post apocalyptic title in Lumberyard - and one that would actually allow the killer feature of co-op play (multiple real Humans in the same game world). I honestly think that gaming/computer tech has reached a level, with all the free tools and engines, that the need to use a Beth title as a 'base' has almost gone. An open source, f2p, free to mod post apocalyptic RPG game, made and expanded entirely by modding enthusiasts, is now absolutely doable. Link to comment Share on other sites More sharing options...
Ethreon Posted April 7, 2016 Share Posted April 7, 2016 I really think there is an OPTIMAL maximum complexity for a Fallout 4 mod, and this mod idea exceeds that by a million miles. Even if you insisted on going down this route, a MODULAR approach would be far better- where each given time period actually produces a mostly finished and usable mod. Here's the problem. Self-published games have never been a bigger market and opportunity. The moment any serious member of a stupidly ambitious mod realises they have real talent, it makes more sense for them to move to commercial work- or at least work that may eventually make money. It gets worse. Why do a stupidly ambitious mod for FO4 (which has a tiny chance of ever being finished) when the same effort could be used to create a free fallout like world in the free game engines that are now available, like Unreal and Lumberyard? IF you can put together a talented team like you hope, they could just as easily be crafting an open world post apocalyptic title in Lumberyard - and one that would actually allow the killer feature of co-op play (multiple real Humans in the same game world). I honestly think that gaming/computer tech has reached a level, with all the free tools and engines, that the need to use a Beth title as a 'base' has almost gone. An open source, f2p, free to mod post apocalyptic RPG game, made and expanded entirely by modding enthusiasts, is now absolutely doable.or. OR .. you could actually provide support and encourage their team, instead of being a naysayer. Link to comment Share on other sites More sharing options...
IglooGreenHouse Posted April 7, 2016 Share Posted April 7, 2016 I really think there is an OPTIMAL maximum complexity for a Fallout 4 mod, and this mod idea exceeds that by a million miles. Even if you insisted on going down this route, a MODULAR approach would be far better- where each given time period actually produces a mostly finished and usable mod. Here's the problem. Self-published games have never been a bigger market and opportunity. The moment any serious member of a stupidly ambitious mod realises they have real talent, it makes more sense for them to move to commercial work- or at least work that may eventually make money. It gets worse. Why do a stupidly ambitious mod for FO4 (which has a tiny chance of ever being finished) when the same effort could be used to create a free fallout like world in the free game engines that are now available, like Unreal and Lumberyard? IF you can put together a talented team like you hope, they could just as easily be crafting an open world post apocalyptic title in Lumberyard - and one that would actually allow the killer feature of co-op play (multiple real Humans in the same game world). I honestly think that gaming/computer tech has reached a level, with all the free tools and engines, that the need to use a Beth title as a 'base' has almost gone. An open source, f2p, free to mod post apocalyptic RPG game, made and expanded entirely by modding enthusiasts, is now absolutely doable.So your feedback for this mod is...don't make it? That's nice. Link to comment Share on other sites More sharing options...
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