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My Ideal DLC - Clean Slate


awory

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Clean slate is a DLC that removes the main quest from the game and instead puts you in the shoes of a random vault resident of 111. The DLC starts with you creating your character in their frozen tube and then lets you run out in the world. There is a quick option for a background: War Veteran, Doctor, Lawyer, Used Car Salesman, etc with a corresponding perk boost. Instead of finding Shaun as your overriding goal you're now just going to make your way in the Wasteland. They could rework the main quest to be revenge against Kellog (somehow you find he killed everyone) and that leads you to the Institute. It strikes me as sort of New Vegasy: Revenge quest turns into world changing quest. You can then chose to side with any faction.

The DLC would rework the ending to allow for a main faction 'win' followed by an option to destroy, neutralize, or ally with the other factions. Of course some alliances wouldn't be possible (Institute/Railroad) but a non-violent solution would be possible.

This seems like the easiest way to sort of reboot the game without having to do a lot more voice work. Since a lot of the voice acting and companion dialogue doesn't touch on Shaun or your background/profession, it wouldn't require much more recording than a regular DLC. Most of the dialogue usually revolves around you coming from a Vault and the pre-war world, so I think that point has to stay the same.

I'm a big fan of mods that let you pick your starting background. My favorite Skyrim mod allowed you to choose a background and avoid the main quest till you went and picked it up. For me it was much easier to justify running around and killing bandits or delivering little old ladies their groceries without the threat of a soul eating dragon hanging over your head.

If not being a DLC I think this is best way to attack a mod. Any inputs or thoughts?

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They won't do this, but as a "You are not the Dragonborn" type mod, I think it would do quite nicely. Although a LOT of Father's dialogue would have to be re-done so that you're not the parent, but are simply an experiment. Thing is that without him wanting to make you leader after he dies, a lot of good natured players will have ZERO reason not to genocide the Institute.

What I'd like more is "Your faction seizes the Institute" where you can kick out the Institute personnel but take over the equipment and such and use the tech therein to help your faction become dominant in the Commonwealth. You could convince Desdemona that with the Institute locked out the Railroad needs higher ambitions, or turn the Institute into a Brotherhood bunker. They might destroy all the synth technology but the teleporter is invaluable. Or the Minutemen could make gen-1 synths en massse to rebuild the world one farm settlement at a time. You could even have fabrications that can make a shipment of one type of building material per day, barring any upgrades. And maybe it could unlock new building features.

This is also not happening, probably, but it'd be neat,

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I also tend to skip the main story altogether in all Bethesda games, so I'm eagerly waiting for an "Alternate Start" type mod that lets me roleplay. And, of course, the new Creation Kit so that I can replace deathclaws and other monsters and make "my" post-apocalyptic world a bit more realistic.

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Something that has bothered me with the Fallout series: I love it, but it really isn't immersive. No, seriously...it just isn't. 210 years after nuclear war, and people are still using power armor and firearms? Who was it that said something along the lines of any post-nuclear holocaust war being fought with sticks and stones? IMO, that's right on the money. Just my $.02 :)

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I can't wait for the alt start mod (I prob won't play until then) but this won't be official DLC unfortunately. This game deserves a lot of official updates I don't think it will get, just standard Beth DLC and bug fixes. As it stands, I would rather have been a random vault dweller from Vault 81 or even started with the Institute and chose whether or not to defect. Could've made for a more interesting story as well as introduction to the Commonwealth.

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Something that has bothered me with the Fallout series: I love it, but it really isn't immersive. No, seriously...it just isn't. 210 years after nuclear war, and people are still using power armor and firearms? Who was it that said something along the lines of any post-nuclear holocaust war being fought with sticks and stones? IMO, that's right on the money. Just my $.02 :smile:

 

"I do not know with what weapons World War 3 will be fought, but World War 4 will be fought with sticks and stones." - Albert Einstein

 

=^[.]^=

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Whoever does an alt start mod is going to have their work cut out for them IF they want the player to experience the game, inc. the main quest and companions, without reference to the Shaun/murdered spouse story. This is sad but won't, I suppose, discourage someone with enough time and ingenuity.

 

I would honestly give an arm and a leg to see the mq get a facelifting overhaul with a lot more indepth options involving the BOS and Institute, who are in fact the only two factions worth considering. It would be much nicer to see them having more substantial motivations that put them on an inevitable collision course (as I think they ought to have been) with weighty pros and cons for choosing one over the other, and palpable effects on the Commonwealth once you make your choice and destroy the opposing faction.

 

edit: godawfully horrible typo corrected.

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That's a DLC I would actually pay for on the day it debuts, rather than waiting for it to, inevitably, be discounted to $1.49 and a cheese doodle at some future steam sale. Unfortunately, I don't think it has a chance of coming from Bethesda. Some enterprising modder will have to make it as well as it can be made with the tools provided. Still, let's remain hopeful. Hey, it could happen. lol. And Bethesda could release a Creation Kit that doesn't crash.

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