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Fallout 4 longevity - GECK expectations?


DrabRab

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This has probably got the shortest life span of any of the new fallout games TBH. appeal for it has faded faster due to the lack of depth in the initial game.

 

I've been comparing the player numbers against Skyrim and it's not good, Skyrim is up and down, Fallout is all down, it still has more players than Skyrim but not that many more.

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I've been comparing the player numbers against Skyrim and it's not good, Skyrim is up and down, Fallout is all down, it still has more players than Skyrim but not that many more.

 

 

I doubt that's a workable comparison.

 

Skyrim started with approximately 25-30 thousand players and remained at that same figure for the last three and a half years.

Fallout 4 started with 226 thousand players and while that number has gone down since its release it's still more than Skyrim has.

 

These are entirely different market demographics and you can't expect a quarter of a million users to all be longterm players and modders.

 

Also these are only the steam numbers which, so far as I'm aware, don't include consoles.

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I think unless someone goes in and rips out and reassembles the bland, non-interactive storyline, this game in and of itself will continue to suck. Just to site one example, the "New Era" speech you're supposed to give for the Institute needs to be completely redone. Look at the speech Shepard gives when they get the Normandy in Mass Effect 1: It's a cut abnd paste speech yeah, but it's well done, and it's charismatic and it's not changing one little word which you can totally hear the VA phone it in. It's a nice idea that so badly executed I want to apologize to George Lucas for all my prequel hate. It's so, so bad.

 

This game needs a revoice: the player character needs to be mute not because voiced protagonist is bad, but because the options they had to work with SUCK and it's too much to ask anyone to redo the voice options. Father needs to be recast with new lines just not to sound like an utter, remorseless psychopath. These three characters need WAY more emotional depth and SS needs loopbacks for asking for more information, places for skill checks, and smartass remarks the game doesn't treat as 'yes.'

I will never get the game I want from Fallout 4, but with self (script) built settlements, a mod that allows all companions and all their reactions one after another, and a way to craft (like new NPCs) that don't require the perks (Hire the lesbian scientists in Diamond City to convert your alien blaster to use MF cells!) it'll be fine. That's the new stuff. Most of the mods that are really needed already exist and need to be ported over:

 

a two perks per level mod,

Fallout Classic Weapons (updated)

Stun and Tie Up NPCs (Stun) mod that rewards non-lethal playthroughs,

Animalia

a Vurt flora mod, something to turn the Glowing Sea green and verdant

Convenient Horses

A Fallout Classic Armors

Robco Certified

 

Well that and something where you can make settlements in awesome places like old Vaults, the Corvega plant, the Steel Plant, and other defensible places.

But as long as I get my horses, my Green mods and my animal mods, I'll be happy just riding around and shooting at things.

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Well, said before by me: Mods make the Beth game.

Without?

BAAAAH.

I see them as modding platforms, without mods they're a mile wide but only an inch deep, the last Bethesda game I could play without mods was Morrowind.

It really up what you want from them. I find oblivion okay, but needs better leveling and hot keys for example.

I'm still waiting for that harvest moon styled quest mod for fallout 4 or Skyrim though.

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As far as i'm concerned, I can't even begin to work on my own mods until the CK arrives. I've had some reasonable success with my FO3 mods, but I am very keen to create something for a larger audience and to help to make the FO4 world much more interesting.

 

Can't wait for the DLC mainly because It's been hundreds of hours since I had anything interesting to do in my game aside from modding it and building settlements.

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This has probably got the shortest life span of any of the new fallout games TBH. appeal for it has faded faster due to the lack of depth in the initial game.

 

Speaking only for myself, I totally agree with your underlying point. The lack of depth in this game is really striking. I've put in a ton of hours, sure, but I'm already thinking of going back to Skyrim or maybe even rediscovering FO3 or FONV. And this is my first playthrough. With Skyrim, after putting in the same (embarrassingly huge) amount of hours, I was stoked for another playthrough and probably ended up doing, I dunno, 7 or 8? (Or 9 or 10? Or.... :D ) Like full, do everything, playthroughs.

 

Without even referring to the Dovahkin or Civil War Questlines, it seems like any of Skyrim's side questlines (College of Winterhold, Companions, Theives Guild, etc.) had at least as much depth as does FO4's main questline and there isn't a singe side questline of any substance to do in FO4.

 

In Skyrim and FO3 (and maybe to a bit of a lesser extent, FONV) I remember having so many active quests, many of which were quite multi-faceted and interesting (and long), that I wondered how I'd ever get 'em done. With FO4, it seemed at the beginning that it might be going that way but then, before I knew it, my quest log was almost empty.

 

FO4 does enough right (and there is a ton of stuff done right in this game) that it's still kept me interested just tooling around the wasteland and doing the usual post-apocalyptic combat thing. But the novelty of that is really beginning to wear off. I'm just finishing up the storyline and, yeah, until something like World of Pain, Helgen Reborn or some of the other epic quest mods for previous Bethesda games (or maybe even companion mods like Syrim's Vilja or FONV's Willow), I can't see doing it all over again.

 

Well, ok, I guess I might try that 1 DLC that's based on an adventure, but the other 2 that appear to just be crafting expansions don't have any interest for me at all.

 

Again, just speaking for myself.

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I've been comparing the player numbers against Skyrim and it's not good, Skyrim is up and down, Fallout is all down, it still has more players than Skyrim but not that many more.

 

 

I doubt that's a workable comparison.

 

Skyrim started with approximately 25-30 thousand players and remained at that same figure for the last three and a half years.

Fallout 4 started with 226 thousand players and while that number has gone down since its release it's still more than Skyrim has.

 

These are entirely different market demographics and you can't expect a quarter of a million users to all be longterm players and modders.

 

Also these are only the steam numbers which, so far as I'm aware, don't include consoles.

 

 

The comparison is valid, Bethesda's latest and greatest only has a few thousand more players than the game they released four years earlier, should the trend continue then it won't be long before it has less, I have mentioned it before but it's worth mentioning again, FO4 is the lowest rated Fallout game on Steam, it's even below Tactics. The game has no depth, there's only so much aimless wandering about you can do before you get fed up with it. The GECK will revive it a little but mods that add depth will take a long time to make and by the time they hit the shelves a lot people will be long gone.

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