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Fallout 4 longevity - GECK expectations?


DrabRab

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Skyrim has already made dlc and 1838489198481 long quest mods, it not valid to me. It doesn't even take into account xbonex and ps4.

 

Fallout 4 has the lowest rating, but sold way more than past fallout games, and even it rated lower that hardly means those who rated it low won't play when mod they want come out.

 

Many still play since the day it came out, while I understand that you view questing the most major times sink, that FO4 has no depth and more doesn't mean that everyone else does. At least to people who don't care about questing.

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Just wait until AUGust and you will see a steep decline from then on in the player base for the game as well. The DLC is not going to be enough to keep people interested in it up to the one year mark. They did a great job making the game mechanics and a base game world to start with, but they put so many chips on the voice work that it ham-stringed the rest of the game. Sad part is the sales hype was so good that they will think that it was a good idea in the long run.

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FO4 main issues is voice? All you need is an alt start mod and something to remove the voice. Boom, done.

 

RP players are much, much rarer than you think. They rarer than many other types of players, survivals, explorers and builders are more.They don't give a s#*! if a game has a voiced PC at all. Some don't care about quests even. No quests? Build, power up, make a robot, travel, stage fights. And who knows what mods will add?

 

All this seems more than Skyrim has to offer to me. With it only content is it has more is dull side quests about killing more bandits and undead.

Edited by Boombro
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FO4 main issues is voice? All you need is an alt start mod and something to remove the voice. Boom, done.

 

RP players are much, much rarer than you think. They rarer than many other types of players, survivals, explorers and builders are more.They don't give a s*** if a game has a voiced PC at all. Some don't care about quests even. No quests? Build, power up, make a robot, travel, stage fights. And who knows what mods will add?

 

All this seems more than Skyrim has to offer to me. With it only content is it has more is dull side quests about killing more bandits and undead.

Except that the fan support for the franchise shows quite the opposite of that, sure.

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The still don't repesnt the whole player base, or the new players and many older ones at all.

 

If RP was more of a thing, CRPGs would sell more and would not be this rare and almost dying before 2014, fallout 2 would have been higher in steam charts since it offers the most RP options as far as I know and not shooters, tell tale, bioware, mmo, EA games, TW and pretty much almost all other games types even minecraft. And they would have been hotter in the market.

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The still don't repesnt the whole player base, or the new players and many older ones at all.

 

If RP was more of a thing, CRPGs would sell more and would not be this rare and almost dying before 2014, fallout 2 would have been higher in steam charts since it offers the most RP options as far as I know and not shooters, tell tale, bioware, mmo, EA games, TW and pretty much almost all other games types even minecraft. And they would have been hotter in the market.

There is literally a fairly large revival for CRPGs in the last 2-3 years. I'm not sure why you think they are dieing out.

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I said before 2014.

 

And even then, the hype for them is mostly the same old CRPGs people and not many are made compared to other types per year. And most good ones we buggy. The crowd for them is tight and you pretty much playing with the same people.

 

Even they are quite the good games mostly, they players who wanted them are not much as even PC SRPG players.

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"FO4's main questline and there isn't a singe side questline of any substance to do in FO4."

While they are not that long, there are many good side quests. Like USS, big dog and Cabot house.

Yeah, the USS Constitution and Big Dig (which I think you meant) came to mind when I typed that. Still, a couple ok (and I thought they were just ok) side quests seems more (to me) like the exceptions that prove the rule. I mean, not even close to the main side quests in Skyrim.

 

I'm unable to complete Cabot House - Cabot won't talk about the artifact. So, for me, that quest was yet another bug among the crazy amount of bugs I've encountered in this game. Although Skyrim had it's share of bugs, for me it's been nothing close to what I'm seeing in FO4. And for every Skyrim bug I encountered, there were probably a dozen "that is SO cool" moments, whereas in FO4 it's the opposite. Well, actually, I really haven't had that many "SO cool" moments at all in FO4. A few, for sure (e.g. I was blown away by my first visit to the Glowing Sea and still really enjoy that area).

 

And, sure, Skryim had it's share of boring radiant fetch quests. But there's no shortage of that in FO4 either. (The minuteman quests go beyond boring into the realm of massively annoying. And the really weird thing is that they're one after another after another after another then, once I reached a high enough level, they dried up completely. Dunno why they're not just spaced out throughout the game.) The difference is that Skyrim had a ton of meat to offset the garnish. FO4 doesn't.

 

And another big difference for me is in the complexity of the locations. The dungeons in FO3, Skyrim and even FONV were so much more complex than in FO4. I can remember getting lost so many times, especially in FO3 and Skyrim. That hasn't happened to me once in FO4. In FO4, with maybe a couple exceptions (Vault 95 comes to mind), you're in and out before you know it.

 

For me, all this is especially disappointing considering all the things that are right about this game. I absolutely love what they've done with Power Armor; companion AI is so much better than any previous game (in Skyrim, I had to use console "prid/moveto player" so many times! Don't need that at all in FO4. And who can forget the companions "spin of confusion" in Skyrim - sheesh). And simple things too, like finally being able to definitively equip your companion with a certain weapon. Actually, all NPC AI is done very well (gotta love how they use cover and attack with explosives). And the world space in FO4 is TIGHT - as in the lack of floating meshes or places where your char is suddenly walking 6 feet above ground, let alone the lack of invisible walls (I'm looking at you, FONV); weapon and armor mods are awesome; Raiders are really well done, they're finally kinda menacing (even when they, except for legendaries maybe, become fodder at higher levels - certainly a lot better than the cheesy "Fiends" in FONV and their stupid Flinstone hats)... there's no doubt a few things I've missed.

 

But, at the end of the day, it is what it is. (How cliche!) I'm still glad I shelled out forit. It's still a good game, though imo not even close to how it's described in some of the rave game reviews I've read. Although, If I had to do it over again, I'd wait for a while until more of the bugs are fixed. Which I guess means waiting for a while after the GECK has been out, so modders can fix what Beth misses, or a lot of it anyways. I think that'll be my policy with all future Bethesda games actually.

 

Edit: to ramble on some more, re: "SO cool" moments - what I have had a ton of in this game is "What the hell?!" moments. It's like I can't play for more than a couple hours without one of those. Most recently, went to Bunker Hill to assign a new settler and assigning her to a scavving station resulted in ALL my other settlers becoming unassigned. (IE, even Deb and Kay, the settlement's default trader and doctor respectively.) So had to reassign them to both jobs and beds. (But Deb and Kay are unassignable, to either jobs or beds. ALthough both of them still have their trader dialogue - freakin' bizarre.) Stuff like assigning beds in the first place isn't really my idea of fun (and having fun is why we play in the first place, right?), but having to doing it over again, especially in a place like Bunker Hill with tons of owned beds, is a pain in the.... And I still want 2 more settlers in BH, and am cringing that I'll have to go through this ridiculous process again x2.

 

Edit 2: decided to go back a couple saves, send the new settler somewhere else, shut down the recruiting beacon and forget about my settlement plans for BH. Don't need to deal with this crap again, or any reprecussions from having triggered this bizarre bug. This game, although fun in the overall, is a buggy freakin' mess.

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Skyrim has already made dlc and 1838489198481 long quest mods, it not valid to me. It doesn't even take into account xbonex and ps4.

 

Fallout 4 has the lowest rating, but sold way more than past fallout games, and even it rated lower that hardly means those who rated it low won't play when mod they want come out.

 

Many still play since the day it came out, while I understand that you view questing the most major times sink, that FO4 has no depth and more doesn't mean that everyone else does. At least to people who don't care about questing.

 

When it comes to modding the XBone and PS4 are irrelevant, the mods will be made using the PC. Sales numbers are irrelevant, a huge number of those will have been pre-orders, not that it matters, how many people still playing is what matters. Then of course there's the elephant in the room, paid modding, it's not gone away and should they choose to introduce it more players will vanish.

 

Quests and story matter to many people, that's what they buy an RPG for, I didn't pay Bethesda £40 for a second rate shooter or walking simulator. 90% of the people on my Steam friends list are Fallout fans from this place, during the first week that list was full of people playing Fallout 4, a month later about half, now maybe one, the majority are now playing FNV, FO3, Skyrim or other titles. Bethesda keep dumbing down their titles but they've too far here, to make matters worse FO4 comes after New Vegas, a proper RPG and earlier in the year CD Projekt showed the world how to do an open world RPG, Fallout 4 looks half arsed in comparison to those two games. People are finally starting to call Bethesda out and it's about time, I shudder to think what TES6 or FO5 will be like if they continue to follow the path they're on.

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I didn't say anything about sales, but number of players and bulk buyers are always console. So it hard to keep a number on people playing.

 

While questing and story does matter, this is beth we are talking about, the writing has always been trash since oblivion. Story is hardly the reason you play a Beth game. I didn't really think people will buy fallout 4 because 10/10 writing is a sure deal and it was unwise to do so. I don't care if it came after TW3 and FNV, that hardly means anything about what the writing would be, it only raised the bar and people thought beth would suddenly get writing +100 or whatever they thought did will happen and as anyone can see, that was not wise.

 

And I'm don't mean to be rude, but I don't see how your buddies matter against the whole of steam. I mean, you chill so maybe you have a ton but yeah.

 

And no, people don't only buy an RPG only for questing but also gameplay, story is not the only factor when it comes to RPGs. There are 10+ types of an RPGs and only three matter in this case: JRPG, semi aRPG and CRPGs. For the other types like loot driven, aRPG, open world etc, people want 90% gameplay. RPGs are games aboutcharacter progression in the core after all, story is good okay, but if you in it mainly just for the story, you better off with tell tale games and buying novels by robin hobb and king. And good story is hardly an RPG thing, I have played RPGs with none, I have with shooters that had plenty. Good story can be with any game really.

 

 

And oh please, fallout 4 is a setup above Skyrim in almost every way. Lighting, atmosphere, music, combat, crafting, even questing, traders, NPCs, main quest has choices, character creation, scaling, unique items, map and more. There is also plenty to do other than side questing. I don't care if they dumped down RPG stuff, they dumped down from oblivion and what came out was something that was better than oblivion. What matters is what they cut and if it even important more than keeping it RPG tag legit (oblivion class and character progression was pure trash and it was 1000x better in Skyrim and then fo4.)

 

 

However, I have to admit, even if I was a gameplay sucker I don't like what the lead writer is doing. He is not even chill and just a moron with a zero respect to the others before him and what they have set up. If he still with leading, you better off trying another genre of games, ever heard of SRPGs Jim?

Edited by Boombro
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