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What is the point of gunners plaza?


dragonslayer2k12

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Lol my mods have nothing to do with that, they are player homes :)

And while I agree with your point of view, I think this is more of an RPG issue then it is a "respawning" issue, people just want to make a difference in the game and actually feel like they made an impact on something.

 

Respawning might have been faster in older games, but on the other hand you also had TONS of quests and areas that had a lasting footprint on how the player decided to handle those situations.

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Yep... I don't get it either... It's a video game.

 

People don't realize that at some point, you need to have a feasible GAME to play. I hate it when people are like, "OMG IMMERSIONNNNNN BREAKING!!!!"

 

Meh, it's a game where you have laser guns and walking meat grinder dinosaur like enemies, where you can heal an addiction with one dose of some meds, and there are suits of armor that make you nigh indestructable, with Dandy Boy Apples and Cram from 210 years ago that's still good to eat.

 

LIghten up. They respawn because it makes sense for a videogame to do that.

 

Be glad we don't have to take a s#*! every day and have to brush our teeth after eating to not get tooth decay.

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UGH...

 

 

I asked the question simply because it needed to be asked. There is no story at this place except to be a placeholder for DLC which just sucks.

 

Unique npcs don't respawn in these games so why should their followers? Yes I know the game would be boring without new enemies but it seems you guys are not thinking enough about that sort of thing and neither is the company to some extent.

 

Remember in skyrim if you cleared out a ruined fort the original owning CW faction would move in to replace them? The whole theme and vibe from the minutemen faction is to drive out these kinds of npcs and clear the commonwealth of hostiles. They want to restore some part of civilization but that doesn't have to be a game ender thing. Super mutants could be something that just migrates around and their population numbers could be huge no problem. Raiders can come and go no problem but something organized like that gunners is different because it would be the same thing as destroying the railroad or BoS in that area. you are not gonna just replace something that unique and organized overnight with a respawn it just doesn't make sense.

 

So what should happen if some crap DLC is not made for this place is that either the minutemen take over or the BoS or even settler npcs and kent show up to try and revive the radio station so it will broadcast all over the commonwealth like diamond city radio. See, the idea of the minutemen forced onto the player at the beginning is to restore the commonwealth to a civilized life not just fight their enemies forever. The only reason why the definition of insanity doesn't apply here is because of legendary enemies. I kind of hate those things because it makes more sense to have legendary weapons in the hands of named npcs instead like clint or tessa for example.

 

So you could have respawning enemies just do that in a better way which is not so boring and pointless. When I see stuff like this it makes me think we as game players are just viewed by companies as idiots that will buy anything and we can be manipulated and screwed out of our time and money forever. To put a perspective on this, think of what george lucas opinion of video games in general is and then apply that to the problems in beth games.

Edited by dragonslayer2k12
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Lol my mods have nothing to do with that, they are player homes :smile:

And while I agree with your point of view, I think this is more of an RPG issue then it is a "respawning" issue, people just want to make a difference in the game and actually feel like they made an impact on something.

 

Respawning might have been faster in older games, but on the other hand you also had TONS of quests and areas that had a lasting footprint on how the player decided to handle those situations.

Really? I seem to remember that Morrowind went above and beyond the call of duty to tell you that it doesn't matter a lick if you actually save the world or not. See, it'll be hundreds of years before it actually matters, and really, you're just one in a long line of nerevarines; if you don't destroy that heart, someone else after you will.

 

In Morrowind also no NPC ever gave a damn about who you are or what you've done. Other than whoever was involved in the quests for a faction, the dialogues just didn't include lines that were conditional on anything you've done. You could be head of the imperial legion, and the imperial cult, and so on, and every soldier still treated you like you were still a criminal fresh off the boat.

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Ok simply put..........

 

Respawning.

 

There you go.

 

WHY?

 

Cause people wanted it.

 

Why?

 

Cause they want stuff to do.

 

Why?

 

Cause they want to keep playing the game?

 

Why?

 

Cause they enjoy the game.

 

Why?

 

And this is really how this sort of BS line of questioning goes.

 

In Fallout 3 some of the mods that were really popular addressed the issue of not having enough stuff to do by simply tagging all this stuff with "Respawn" which turned out to be quite popular.

 

I suppose the next popular mod will be one that removes "respawn" cause now their are people that hate to see mobs come back.

 

And so it was that a game could never truly satisfy the whole market.

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Yup, but to be honest, which gaming company these days releases a near perfect game that does not require DLCs or constant patches? Thats old skool.

I'm afraid that as long as people keep spending money on incomplete games and all their 'extras' that this trend will only become worse over time, and nothing spells PROFIT for a company than having to release multiple DLCs so they can basically resell their game for like 3 times the original value.

 

If DLCs were free on the other hand, I would completely accept that.

DLC is fine. Nothing renew the love for the game by holding up content and release them slowly via DLC. More work for the employees, and we don't seem to mind as much (than charging us $100 at once for a game, with the promise of free DLC in the future).

 

What I do mind is relying on the modding community to carry its weight and adds to the content that makes their game famous. Compare to a game, say, Crysis Core, or Call of Duty, they are great games. But I played it like 2-3 times at most and that is the end of it. Skyrim, Fallout just have so much more things to do than a linear plot. But still, I wouldn't be extensively playing Skyrim without mods. I would play 2-3 times and be done like a linear story game. Modding is great and all, but game company can't rely heavily on custom content to bring interest to the game. Would you play Skyrim the way you did without mods? How about Fallout 4? I would have completed FO4 twice over and about to retire it if not the all the mods that I spent hours and hours playing with. Modding is now my play on FO4 :smile:

Edited by tomomi1922
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I asked the question simply because it needed to be asked. There is no story at this place except to be a placeholder for DLC which just sucks.

How do you know?

 

For one, many stuff are cut to never come back ever for a lot of reasons, like time cut, heavy bugs and choice change. Most of the time it hardly "let keep this for DLC for more $$$$$! Dump buyers." and it happens for all game davs no matter how holy they are since the stone age.

 

Plus, there is a lot more important stuff that was cut, like a different ending, an underwater quest, combat zone arena and so much more that have a higher chance of being DLC holders.

 

Respawning.

There you go.
WHY?
Cause people wanted it.
Why?
Cause they want stuff to do.
Why?
Cause they want to keep playing the game?
Why?
Cause they enjoy the game.
Why?

Re spawning is pretty much in 80% games out today right now. From dark souls to TW to borderlands, grim dawn to JRPGS. How did you escape it in your gaming life?

 

Plus what reason is that? Grinding for items, leveling and many others factors.

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Totally missing my point by trying to paint your responses with a broad brush like you didn't read it or something.

 

There is no need for grinding, at the beginning of the game when you read the high scores of that one holotape game you find in a computer at the vault, the console codes for the game are the names of the high score players. They WANT you to use the console so why grind? Find one of something then add more of it using console.

 

I know some people grind for gear to put on their settlers but they don't need it. Settlers are marked as EP after their id numbers when you click on them in console. That means essential protected so they can't die, so why give them all that gear? The way I played it was a way to also benefit me to level up by making the same gun over and over again for each settler. Just find a pipe rifle and make a .45 recon pipe rifle all maxed out using short recon scope. Give the settler that gun and one bullet thats all they need since they don't run out of ammo even with just one bullet.

 

The whole settlement thing is just shoehorned in there like we are supposed to just like their interpretation of the sims? didn't have to put up with this crap in fallout 3 why is it here?

 

The cut content excuse is really old and this is not 2006 anymore they should have their development methods nailed down by now. The rumors about the dev time actually being only a few years and not seven make more sense when you think about it this way... they spent a lot of time before 2012 upgrading their gambryo engine and development process to refine it and work out bugs so that when they started on fallout 4 it was hit the ground running and not stumbling in the dark to make something.

 

There was a time before DLC believe it or not and people didn't need cell phones or facebook to exist either. DLC is just a scam, garbage designed to get more money out of the same old thing. All last year and so far this year I am noticing increased complaints about how gaming is boring, pc games are boring or they are all the same popping up all over the net. People are getting bored and tired of this money game where it is incredibly obvious that DLC is supposed to be in a certain part of the game.

 

Yesterday I just uninstalled this game, I can't stand to even look at it anymore. There is no reason for me to play it anymore. They basically shove a crap narrative on you from the very beginning and then dump a lot of stuff on you right away to pump you up with a power play, then take a crap on you with a terrible story and yank that power play out from under you for whatever reason. I don't care that war never changes because people don't really change either they do the same things over and over throughout history which is why sequels sell so well.

 

My point since most people are missing it, you can do respawn just do it the right way with some relevance to lore, story, plot and where the player is in the game world blah blah. This would take about five mins to do for them but they are more concerned about something else or just don't care. We know game devs in general don't care about good endings to games just look at exhibit A ME3 ending. They really don't give a dam about us they just want to keep their jobs and get paid thats all. Would anyone remember Michelangelo or da vinci and others if they half assed everything they did? NOPE never.

 

Games are supposed to be fun and exciting with a good story AND if it is part of the game, good multiplayer but that is not what we get anymore.

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Totally missing my point by trying to paint your responses with a broad brush like you didn't read it or something.

There is no need for grinding, at the beginning of the game when you read the high scores of that one holotape game you find in a computer at the vault, the console codes for the game are the names of the high score players. They WANT you to use the console so why grind? Find one of something then add more of it using console.
I know some people grind for gear to put on their settlers but they don't need it. Settlers are marked as EP after their id numbers when you click on them in console. That means essential protected so they can't die, so why give them all that gear? The way I played it was a way to also benefit me to level up by making the same gun over and over again for each settler. Just find a pipe rifle and make a .45 recon pipe rifle all maxed out using short recon scope. Give the settler that gun and one bullet thats all they need since they don't run out of ammo even with just one bullet.

I was talking about the system in gaming as whole. It funny how you talk about how I ignored your comment then you did the very same.

 

 

 

The whole settlement thing is just shoehorned in there like we are supposed to just like their interpretation of the sims? didn't have to put up with this crap in fallout 3 why is it here?

Because it a huge RPG asset, but I have to agree it was done in a very shitty way.

 

 

 

The cut content excuse is really old and this is not 2006 anymore they should have their development methods nailed down by now.

Even TW3 devs have to cut stuff.

Again, this applies to all gaming devs. Specially the ones owned by other companies.

 

 

There was a time before DLC believe it or not and people didn't need cell phones or facebook to exist either. DLC is just a scam, garbage designed to get more money out of the same old thing. All last year and so far this year I am noticing increased complaints about how gaming is boring, pc games are boring or they are all the same popping up all over the net. People are getting bored and tired of this money game where it is incredibly obvious that DLC is supposed to be in a certain part of the game.

Because all dlcs are bad.

 

I for one had fun with all fo 3, nv, oblivion SI and skyrim dlcs, dark souls, DH and many other great games with DLCs and felt I got all my money worth from them and why more since they are mostly better than base game.

 

And I'm enjoying free monthly dlc packs for more than five years straight for monster hunter games and Pokemon and other titles.

 

It only bad when it rushed, needed to know more of the base storyline like dragon s***:war table, has stuff the the base game needs and hella pointless.

 

DLCs are not bad, your choices is.

 

 

 

My point since most people are missing it, you can do respawn just do it the right way with some relevance to lore, story, plot and where the player is in the game world blah blah. This would take about five mins to do for them

It a basic gameplay system from the very start of gaming across the genres. Why can't you accept that?

 

 

his would take about five mins to do for them but they are more concerned about something else or just don't care. We know game devs in general don't care about good endings to games just look at exhibit A ME3 ending.

So one game reflects all games devs?

 

 

Games are supposed to be fun and exciting with a good story AND if it is part of the game, good multiplayer but that is not what we get anymore.

Oh yeah?!

 

Dark souls, bloodborne, the witcher, trails in the sky games, fire emblem, metro, tomb rider, dishonored, the binding of Issac, dragon dogma, Valiant Hearts, original sin, icewind dale, Soma, Ori and the Blind Forest, the long dark, undertale, Super Mario Maker, to the moon and a hella a lot more I didn't play myself.

 

And my RPG of the year Grim dawn, a great faction system, deep lore, nice story, sweet class system and it nice quests that allows some RP on the side.

 

And these games that have no story but still better than a lot of games with them, like dragon s***: war table:

Rocket league, don't starve, darkest dungeon, the long dark and the kick ass monster hunter.

 

 

If you were so salty about the whole gaming scene for what seems like forever, sell your pc and buy some novels. I advice farseer, a great heavy read.

Edited by Boombro
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