ManxmanoftheNorth Posted January 16, 2016 Share Posted January 16, 2016 From my limited knowledge, Fallout 4 and Skyrim run on similar, if not the same engines, so would it be possible to somehow bring horses from Skyrim into Fallout 4? Imagine fighting raiders on horseback. Sounds fun. Link to comment Share on other sites More sharing options...
lest120 Posted January 16, 2016 Share Posted January 16, 2016 also in technical terms skyrim is in same universe as fallout and half-life is in same universe as skyrim. so it should be possible Link to comment Share on other sites More sharing options...
gabrieldragonking Posted January 16, 2016 Share Posted January 16, 2016 i would like better a bugout bike (same as the skyrim horse you just put the carater lower)i know there one of the car you can unlock with consol code but i try it and it didn't workdon't know whycould you imagine if we could just pop up on the motorcyclebad to the bone fallout 4 Link to comment Share on other sites More sharing options...
Boombro Posted January 16, 2016 Share Posted January 16, 2016 From my limited knowledge, Fallout 4 and Skyrim run on similar, if not the same enginesJust because it the same doesn't mean it even possible. Maybe someone will make it someday who knows? But making new models, animations, sounds is 50x harder than a use-able car/bike or a mountable wasterland creature. Link to comment Share on other sites More sharing options...
GothicNicki Posted January 16, 2016 Share Posted January 16, 2016 With the setting in 2287 how about robot horses or cyber ones would be good too. Nicki Link to comment Share on other sites More sharing options...
hopeful_monster Posted January 16, 2016 Share Posted January 16, 2016 While going through Wilson Automatoys factory hoped that I would find a life size one to ride around the wasteland. Link to comment Share on other sites More sharing options...
gabrieldragonking Posted January 16, 2016 Share Posted January 16, 2016 hmmm. ....you take a gillyup bottercup un just setscale it to a real size then it's just psysique(some thing i can't do right now)but it could be done Link to comment Share on other sites More sharing options...
Boombro Posted January 16, 2016 Share Posted January 16, 2016 hmmm. ....you take a gillyup bottercup un just setscale it to a real size then it's just psysique(some thing i can't do right now)but it could be doneThat would be awesome. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted January 16, 2016 Share Posted January 16, 2016 Even though the Skyrim and FO4 engines are very similar, they are NOT the same. If they were, you'd be able to use the Skyrim CK with FO4 ;] Anyway, all the mechanics for mounts 'n all are not present in FO4. So it would be possible to add mounts, but you'd most likely need to scratch build everything. Not sure it's possible yet though, might need to wait for the CK. Link to comment Share on other sites More sharing options...
tomomi1922 Posted January 16, 2016 Share Posted January 16, 2016 It is all possible, if you have the developer tools at your disposal. Skyrim's horses require a few things like animations of getting on and off (and they seem to fade the screen to make it easy, lazy dev). But other games like Witcher did it pretty well. The hardest part is animating horse riding so the characters do not clip through the horse body while the whole "thing" look smooth as you ride the horse. And all these collisions against world object calculation, the collision block should be bigger than a person, and then not to mention all the shooting/melee weapon swinging animations, first person animations, and player getting hit off the horse. So it is both heavily development on visual graphic side and gameplay calculation side. I am sure motorcycle would have a lot less problems (since we don't need the galloping up and down animation), but gameplay calculation wise is just as hard. Modders are freelancers who do not have available tools and resources, even with GECK, it is still far limiting comparing to what Bethesda developers have. And they have 3D artists, animation artists, and game designers working in conjunction for days to make this right, because this is a big feature. Story wise, I do want to see horses, even 2 head horses. Because, come on, if cows survive, horses survive. And more than ever, humans will need some organic rides that do not rely on fuel (or fusion core) since manufacturing industry is basically down to some guys tinkering at the work stations in some caves. I am learning Unity engine right now, so I do have a concept of physics in game engine. The game engine also has built-in pre-programmed scripts available to use. But that is Unity. What about Gambyro? This is like importing a GTA5 into Fallout 4. Tbh, GTA5 is a pretty terrible FPS or TPS, its merit is in the driving game (along with other features involving driving). It is the first and only game (that I know) that makes safe driving matters, you crash, you may wreck the car and kill yourself. But Fallout 4 is so much more fun when I feel more "myself" when running around. Link to comment Share on other sites More sharing options...
Recommended Posts