mtylerb Posted January 19, 2016 Author Share Posted January 19, 2016 On 1/19/2016 at 6:54 AM, count9us said: The issue is probably Settlement Keywords. It just happened to me a few hrs ago when I updated a mod that now requires settlement keywords.I'm not sure what you mean. I already have SK installed, it's second in the load order. Or do you mean that it is causing the problem because it is installed? I've had it installed for a few days, it just seemed to be the order that was messing things up. I'm down for a few hours while I download a clean install and move it to my secondary SSD (it's larger). This way I can also have the mods and game on the same drive, hopefully limiting any issues that NMM mentions during the setup process. I've had a few issues with virtual folders, so I'm trying to eliminate one little piece of the problem pie. Link to comment Share on other sites More sharing options...
kingculex Posted January 19, 2016 Share Posted January 19, 2016 (edited) This is my loadorder: Reveal hidden contents Fallout4.esmArmorKeywords.esmSettlementKeywords.esmHomemaker.esmWorsin's Garage.esmRobot Home Defence.esmHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Unlocked Institute Objects.espSuperHelpfulItemTidying.espTagBag.espPerk Magazine Material Fix.espFO4SeasonsMoreGrassLow.espDarkerNights.espDarkerNightsDetection.espBetterNightVision.espTrueStormsFO4.espTrueStormsFO4-ClimateSettings.espTrueStormsFO4-Performance-Fog.espfog.espRemove Interior Fog.espDarkerNights-TrueStorms.espDDP_BAB_M1.espAlternateSettlements.espFlags of the Old World.espSnap and Build - Greenhouse.espOCDecorator.espSummonerOnlyBots.espLocked Doors - Destructable.espLocked Doors - Indestructable.espLocked Doors - Player House(optional).espMove that Workbench!.espBusiness Settlements.espConvenientStores.espFusebox Generator.espAIO SS.espModelRobotDisplay.espNukaColaDisplayStand.espDont Throw Stones.espDDP_Bridge_mark1.espDDP_Ramps_mark1.espDDP_Elevators_mark1.espDDP_Bridge_mark1_Institute.espDD_All_the_COncrete.espDD_Power_armor_option.espDD_bobblehead_stands.espDDP_Lightbox1.espZerasPaintings.espCrafting Workbench.espVarious Flare Guns.espCrafting Workbenches - Ammo.espVarious Flare Guns - Optional (Crafting Ammo Workbench).espCrafting Workbenches - Junk Items.espCrafting Workbenches - Ammo Special.espCrafting Workbenches - Pre War and Manufactured.espArmorsmith Extended.espCraftable Institute Elevators - all in one - Homemaker.espLegendaryModification.espChineseStealthArmorLegendaryMod.espLegendaryModificationMisc.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationRemoveLevelEC.espLegendaryModification2LMRemoveLevelEC.espLegendaryModificationMiscRemoveLevelEC.espLegendaryModificationCSARemoveLevelEC.espLegendaryModificationGroknakRemoveEC.espAnyModAnyWeapon.espLegendaryMod2LMAnyModAnyWeap.espLegendaryModification2LMAKPatch.espIdentify Power Armor Frames.espBuildable_PAFrame_v1.3.espWeapon Mods Mod - WBO.espCommChemExpanded.espCommChemExp-BetterItemSorting-Patch.espCraftable Armor Size.espGlovesOfTheCommonwealth.espGloves of the Commonwealth - Crafting.espGloves of the Commonwealth - ASE.espLogical Recipes.espArtilleryFlare.espNuclearQuickfire.espSimple Intersection.espSwitched Power Pylons - Increased Radius.espLoweredJetpakAPDrain.espNoFallDamage.espAerysFO4Customs.espCompanion Infinite Ammo and Unbreakable Power Armour.espHome Plate Workbench.espAirportWorkBench.espCarryWeight99999.espCarryWeight200Strength.espEasier Hacking - 1 Word.espEasy Lockpick.espGuaranteed Pickpocket.espInfiniteFusionCore.espNoObjectLimit.espLongerPowerLines3x.espScrapper Corpse Highlighting.espScrapperRangeExtension16x.espTargetReconEyewear(NonReplacer).espVatsOverThere_IncreasedVATSRange_AimIncreaseMaxed.espDisableAllFaction.espMoreShipments_50.espShipmentSize_125.espVendorCaps_50k.espSkjAlert_RS+.espCovenant Turrets.espExpandedSettlementFWHeight.espBetterSettlers.espBetterSettlersHeavyArmorOnly.espBetterClothing.espWPFDU_Defense_NPR_x1000.espWPFDU_Generators_x1000.espWPFDU_Water_x1000.espSummoner.espSettlerRenaming.espMoreAmmo.espBlood Angels Death Company Paint.espMMP4APA-blue.espMMP4APA.espN7 X1PowerArmor.espPowerGoggles.espRRP4APA.espX1_BOS.espEnclave SpaceMarine Black Templars.espWorsins-Paint-Garage-lite-with-bonus.espZW's F4 Power Armor Overhaul.espMore Where That Came From Diamond City.espMore Where That Came From - Classic.espWeaponRacks.espWeaponRacks-Tools-Weightless.espWeaponRacks-Weapons-Vanilla.espNX Pro - Farm Core.esp[PPE] NX Pro (Domesticated Species) [Add-On].espNX Pro - Farm Core - No Requirements.espNX Pro - Farm Core - Valdacil's Item Sorting.espValdacilsItemSorting-AidWeightless.espValdacilsItemSorting-Ammo.espValdacilsItemSorting-ArmorByClass.espValdacilsItemSorting-CosmeticsByClass.espValdacilsItemSorting-ExplosivesSortBottomWeightless.espValdacilsItemSorting-Junk.espValdacilsItemSorting-MiscWeightless.espValdacilsItemSorting-NotJunk.espValdacilsItemSorting-Perks.espValdacilsItemSorting-Weapons.espVIS-PatchDisplayStand-ModelRobot.espVIS-PatchDisplayStand-NukaCola.espVIS-PatchWeaponRacks-SortBottom.espVIS-PatchZephyrWarriorF4PAOverhaul-ByClass.espskmerge0.6.esp -Result-Armorsmith and Weaponsmith workbenches seems to be working fine with no categories renamed or changed. (Replaces the armor and weapon workbenches in Craffting Workbenches.)The bottom category in the Chemistry Station is relabeled "Warehouse Supplies" (from Homemaker) and seems to be a dumping ground for items that should be in the "Other" category. But 7 other categories show fine.**The recipes stuffed into the bottom category of the Chemistry Station that is relabeled "Warehouse Supplies" are from mods that tried to add a custom category to the Chemistry Station like Tagbag. They are not vanilla recipes.Crafting Workbenches(Ammunition and Junk) is still at 1 category. -Speculation-Could Settlement Keywords factor in? Yes, since it adds keywords.Does this glitch predate Settlement Keywords? Yes, it is the same categories(keyword) overflow glitch that players experienced in the workshop. It is the cursed result of the keyword llimitation set by Bethesda.Will any mod that adds keywords contribute to this glitch/limitation? Yes On the bright side. Things at least improved for me. Edited January 20, 2016 by kingculex Link to comment Share on other sites More sharing options...
Kojak0 Posted September 15, 2016 Share Posted September 15, 2016 I'd like to add to this topic, even if I know its kind of old: my problem is that the cathegory for generators and water have disappeared. I have a suspicion that its one of the later mods I've installed that screws things up, but I think I have disabled pretty much every one of them trying to get this to work. Load order: Reveal hidden contents GameMode=Fallout4Fallout4.esm=1SettlementKeywords.esm=1DLCCoast.esm=1DLCworkshop03.esm=1TrueStormsFO4.esm=1Unofficial Fallout 4 Patch.esp=1Homemaker.esm=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1Sanctuary Hills - Repair and Cleanup.esp=1BunkerBuilder.esp=1ZIR_VendorCounters.esp=1ZIR_RefurbishedFurnishings.esp=1Starlight DriveIn.esp=1HZS Easy Homebuilder and Working Double Beds.esp=1WET.esp=1WET Murkier.esp=1dD-Action Ragdoll Force.esp=1DeadBodyCollision.esp=1RepairSanctuary.esp=1dinoshelf.esp=1dinoshelf_extra_ammo.esp=1dinoshelf_retex.esp=1ExpandedSettlementBuildings.esp=1EferasBetterBeds.esp=1Lore Friendly Posters.esp=1Snap'n Build - Roofs.esp=1Scrap Everything - Core.esp=1Scrap Everything - Automatron.esp=1Scrap Everything - Far Harbor.esp=1SettlementLimitSlashed.esp=1NAC.esp=1NAC-NukaWorld.esp=1NAC-FarHarbor.esp=1AlternateSettlements.esp=1SummonerOnlyBots.esp=1AdvBubbleTurretSet-RealNP.esp=1AlternateFurniture.esp=1Better Vendor Stalls.esp=1MinutemenPropaganda.esp=1Northland Diggers.esp=1Northland.esp=1Settle-SRR.esp=1Generalofthearmy.esp=1Minutemenoverhaul.esp=1NPC Spawner.esp=1TD_DLC01Workshop_Addons.esp=1Homemaker - Bunker Disabler SKE.esp=1Homemaker - Greenhouse and Bunker Disabler SKE.esp=1Homemaker - Greenhouse Disabler SKE.esp=1Homemaker - Streetlights Use Passive Power SKE.esp=1Homemaker - Unlocked Institute Objects SKE.esp=1OCDecorator.esp=1Evan_Modular Kitchen.esp=1 Link to comment Share on other sites More sharing options...
JimmyRJump Posted September 16, 2016 Share Posted September 16, 2016 On 9/15/2016 at 7:02 PM, Kojak0 said: I'd like to add to this topic, even if I know its kind of old: my problem is that the cathegory for generators and water have disappeared. I have a suspicion that its one of the later mods I've installed that screws things up, but I think I have disabled pretty much every one of them trying to get this to work. Instead of digging-up a nine month old topic, look on the same page for other topics about this same issue which have causes and solutions... Link to comment Share on other sites More sharing options...
damanding Posted September 16, 2016 Share Posted September 16, 2016 Odds are good you improperly uninstalled a mod that uses scripts to add to the workshop menus. If you uninstall any mod which adds items to the workshop menu, first read their description for correct uninstall methods. To fix it try the Universal Menu Fixer located on the files tab of this tutorial. http://www.nexusmods.com/fallout4/mods/12192/? Note the following as well. According to Steve40: "when uninstalling mods that use script-added menus, it is mandatory that you quit the game to the Windows desktop after deactivating the mod, before loading another save game. If you deactivated the mod using the vanilla MODS menu and immediately loaded up a save game without first quitting to the desktop and restarting FO4, the menu might be missing even if you used the proper uninstall chem/holoatape. The same rule applies when using missing menu fixer tools." Link to comment Share on other sites More sharing options...
Kojak0 Posted September 16, 2016 Share Posted September 16, 2016 Thank you - that might be what I have been looking for; I did install - and uninstall - a few mods that didn't work properly, so I might have screwed up by not following the right procedures. Link to comment Share on other sites More sharing options...
somejerk Posted September 20, 2016 Share Posted September 20, 2016 (edited) On 9/16/2016 at 2:45 PM, damanding said: Odds are good you improperly uninstalled a mod that uses scripts to add to the workshop menus. If you uninstall any mod which adds items to the workshop menu, first read their description for correct uninstall methods. To fix it try the Universal Menu Fixer located on the files tab of this tutorial. http://www.nexusmods.com/fallout4/mods/12192/? Note the following as well. According to Steve40: "when uninstalling mods that use script-added menus, it is mandatory that you quit the game to the Windows desktop after deactivating the mod, before loading another save game. If you deactivated the mod using the vanilla MODS menu and immediately loaded up a save game without first quitting to the desktop and restarting FO4, the menu might be missing even if you used the proper uninstall chem/holoatape. The same rule applies when using missing menu fixer tools." Thanks so much. I've been searching for a while now to fix mine...and nothing else worked. I Fubar'd it good...only had 3 categories in my Workshop Menu after uninstalling some mods....but that mod you linked fixed it. :happy: Edited September 20, 2016 by somejerk Link to comment Share on other sites More sharing options...
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