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Missing Categories


mtylerb

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The issue is probably Settlement Keywords. It just happened to me a few hrs ago when I updated a mod that now requires settlement keywords.

I'm not sure what you mean. I already have SK installed, it's second in the load order. Or do you mean that it is causing the problem because it is installed? I've had it installed for a few days, it just seemed to be the order that was messing things up. I'm down for a few hours while I download a clean install and move it to my secondary SSD (it's larger). This way I can also have the mods and game on the same drive, hopefully limiting any issues that NMM mentions during the setup process. I've had a few issues with virtual folders, so I'm trying to eliminate one little piece of the problem pie.

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This is my loadorder:

Fallout4.esm
ArmorKeywords.esm
SettlementKeywords.esm
Homemaker.esm
Worsin's Garage.esm
Robot Home Defence.esm
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Unlocked Institute Objects.esp
SuperHelpfulItemTidying.esp
TagBag.esp
Perk Magazine Material Fix.esp
FO4SeasonsMoreGrassLow.esp
DarkerNights.esp
DarkerNightsDetection.esp
BetterNightVision.esp
TrueStormsFO4.esp
TrueStormsFO4-ClimateSettings.esp
TrueStormsFO4-Performance-Fog.esp
fog.esp
Remove Interior Fog.esp
DarkerNights-TrueStorms.esp
DDP_BAB_M1.esp
AlternateSettlements.esp
Flags of the Old World.esp
Snap and Build - Greenhouse.esp
OCDecorator.esp
SummonerOnlyBots.esp
Locked Doors - Destructable.esp
Locked Doors - Indestructable.esp
Locked Doors - Player House(optional).esp
Move that Workbench!.esp
Business Settlements.esp
ConvenientStores.esp
Fusebox Generator.esp
AIO SS.esp
ModelRobotDisplay.esp
NukaColaDisplayStand.esp
Dont Throw Stones.esp
DDP_Bridge_mark1.esp
DDP_Ramps_mark1.esp
DDP_Elevators_mark1.esp
DDP_Bridge_mark1_Institute.esp
DD_All_the_COncrete.esp
DD_Power_armor_option.esp
DD_bobblehead_stands.esp
DDP_Lightbox1.esp
ZerasPaintings.esp
Crafting Workbench.esp
Various Flare Guns.esp
Crafting Workbenches - Ammo.esp
Various Flare Guns - Optional (Crafting Ammo Workbench).esp
Crafting Workbenches - Junk Items.esp
Crafting Workbenches - Ammo Special.esp
Crafting Workbenches - Pre War and Manufactured.esp
Armorsmith Extended.esp
Craftable Institute Elevators - all in one - Homemaker.esp
LegendaryModification.esp
ChineseStealthArmorLegendaryMod.esp
LegendaryModificationMisc.esp
LegendaryModification2LM.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LegendaryModificationRemoveLevelEC.esp
LegendaryModification2LMRemoveLevelEC.esp
LegendaryModificationMiscRemoveLevelEC.esp
LegendaryModificationCSARemoveLevelEC.esp
LegendaryModificationGroknakRemoveEC.esp
AnyModAnyWeapon.esp
LegendaryMod2LMAnyModAnyWeap.esp
LegendaryModification2LMAKPatch.esp
Identify Power Armor Frames.esp
Buildable_PAFrame_v1.3.esp
Weapon Mods Mod - WBO.esp
CommChemExpanded.esp
CommChemExp-BetterItemSorting-Patch.esp
Craftable Armor Size.esp
GlovesOfTheCommonwealth.esp
Gloves of the Commonwealth - Crafting.esp
Gloves of the Commonwealth - ASE.esp
Logical Recipes.esp
ArtilleryFlare.esp
NuclearQuickfire.esp
Simple Intersection.esp
Switched Power Pylons - Increased Radius.esp
LoweredJetpakAPDrain.esp
NoFallDamage.esp
AerysFO4Customs.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
Home Plate Workbench.esp
AirportWorkBench.esp
CarryWeight99999.esp
CarryWeight200Strength.esp
Easier Hacking - 1 Word.esp
Easy Lockpick.esp
Guaranteed Pickpocket.esp
InfiniteFusionCore.esp
NoObjectLimit.esp
LongerPowerLines3x.esp
Scrapper Corpse Highlighting.esp
ScrapperRangeExtension16x.esp
TargetReconEyewear(NonReplacer).esp
VatsOverThere_IncreasedVATSRange_AimIncreaseMaxed.esp
DisableAllFaction.esp
MoreShipments_50.esp
ShipmentSize_125.esp
VendorCaps_50k.esp
SkjAlert_RS+.esp
Covenant Turrets.esp
ExpandedSettlementFWHeight.esp
BetterSettlers.esp
BetterSettlersHeavyArmorOnly.esp
BetterClothing.esp
WPFDU_Defense_NPR_x1000.esp
WPFDU_Generators_x1000.esp
WPFDU_Water_x1000.esp
Summoner.esp
SettlerRenaming.esp
MoreAmmo.esp
Blood Angels Death Company Paint.esp
MMP4APA-blue.esp
MMP4APA.esp
N7 X1PowerArmor.esp
PowerGoggles.esp
RRP4APA.esp
X1_BOS.esp
Enclave SpaceMarine Black Templars.esp
Worsins-Paint-Garage-lite-with-bonus.esp
ZW's F4 Power Armor Overhaul.esp
More Where That Came From Diamond City.esp
More Where That Came From - Classic.esp
WeaponRacks.esp
WeaponRacks-Tools-Weightless.esp
WeaponRacks-Weapons-Vanilla.esp
NX Pro - Farm Core.esp
[PPE] NX Pro (Domesticated Species) [Add-On].esp
NX Pro - Farm Core - No Requirements.esp
NX Pro - Farm Core - Valdacil's Item Sorting.esp
ValdacilsItemSorting-AidWeightless.esp
ValdacilsItemSorting-Ammo.esp
ValdacilsItemSorting-ArmorByClass.esp
ValdacilsItemSorting-CosmeticsByClass.esp
ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp
ValdacilsItemSorting-Junk.esp
ValdacilsItemSorting-MiscWeightless.esp
ValdacilsItemSorting-NotJunk.esp
ValdacilsItemSorting-Perks.esp
ValdacilsItemSorting-Weapons.esp
VIS-PatchDisplayStand-ModelRobot.esp
VIS-PatchDisplayStand-NukaCola.esp
VIS-PatchWeaponRacks-SortBottom.esp
VIS-PatchZephyrWarriorF4PAOverhaul-ByClass.esp
skmerge0.6.esp

 

 

-Result-

Armorsmith and Weaponsmith workbenches seems to be working fine with no categories renamed or changed. (Replaces the armor and weapon workbenches in Craffting Workbenches.)

The bottom category in the Chemistry Station is relabeled "Warehouse Supplies" (from Homemaker) and seems to be a dumping ground for items that should be in the "Other" category. But 7 other categories show fine.

**The recipes stuffed into the bottom category of the Chemistry Station that is relabeled "Warehouse Supplies" are from mods that tried to add a custom category to the Chemistry Station like Tagbag. They are not vanilla recipes.

Crafting Workbenches(Ammunition and Junk) is still at 1 category.

 

-Speculation-
Could Settlement Keywords factor in? Yes, since it adds keywords.

Does this glitch predate Settlement Keywords? Yes, it is the same categories(keyword) overflow glitch that players experienced in the workshop. It is the cursed result of the keyword llimitation set by Bethesda.

Will any mod that adds keywords contribute to this glitch/limitation? Yes

 

 

On the bright side. Things at least improved for me.

Edited by kingculex
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  • 7 months later...

I'd like to add to this topic, even if I know its kind of old: my problem is that the cathegory for generators and water have disappeared. I have a suspicion that its one of the later mods I've installed that screws things up, but I think I have disabled pretty much every one of them trying to get this to work.

 

Load order:

 

 

 

GameMode=Fallout4

Fallout4.esm=1
SettlementKeywords.esm=1
DLCCoast.esm=1
DLCworkshop03.esm=1
TrueStormsFO4.esm=1
Unofficial Fallout 4 Patch.esp=1
Homemaker.esm=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
Sanctuary Hills - Repair and Cleanup.esp=1
BunkerBuilder.esp=1
ZIR_VendorCounters.esp=1
ZIR_RefurbishedFurnishings.esp=1
Starlight DriveIn.esp=1
HZS Easy Homebuilder and Working Double Beds.esp=1
WET.esp=1
WET Murkier.esp=1
dD-Action Ragdoll Force.esp=1
DeadBodyCollision.esp=1
RepairSanctuary.esp=1
dinoshelf.esp=1
dinoshelf_extra_ammo.esp=1
dinoshelf_retex.esp=1
ExpandedSettlementBuildings.esp=1
EferasBetterBeds.esp=1
Lore Friendly Posters.esp=1
Snap'n Build - Roofs.esp=1
Scrap Everything - Core.esp=1
Scrap Everything - Automatron.esp=1
Scrap Everything - Far Harbor.esp=1
SettlementLimitSlashed.esp=1
NAC.esp=1
NAC-NukaWorld.esp=1
NAC-FarHarbor.esp=1
AlternateSettlements.esp=1
SummonerOnlyBots.esp=1
AdvBubbleTurretSet-RealNP.esp=1
AlternateFurniture.esp=1
Better Vendor Stalls.esp=1
MinutemenPropaganda.esp=1
Northland Diggers.esp=1
Northland.esp=1
Settle-SRR.esp=1
Generalofthearmy.esp=1
Minutemenoverhaul.esp=1
NPC Spawner.esp=1
TD_DLC01Workshop_Addons.esp=1
Homemaker - Bunker Disabler SKE.esp=1
Homemaker - Greenhouse and Bunker Disabler SKE.esp=1
Homemaker - Greenhouse Disabler SKE.esp=1
Homemaker - Streetlights Use Passive Power SKE.esp=1
Homemaker - Unlocked Institute Objects SKE.esp=1
OCDecorator.esp=1
Evan_Modular Kitchen.esp=1

 

 

 


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I'd like to add to this topic, even if I know its kind of old: my problem is that the cathegory for generators and water have disappeared. I have a suspicion that its one of the later mods I've installed that screws things up, but I think I have disabled pretty much every one of them trying to get this to work.


Instead of digging-up a nine month old topic, look on the same page for other topics about this same issue which have causes and solutions...

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Odds are good you improperly uninstalled a mod that uses scripts to add to the workshop menus. If you uninstall any mod which adds items to the workshop menu, first read their description for correct uninstall methods.


To fix it try the Universal Menu Fixer located on the files tab of this tutorial.



Note the following as well.


According to Steve40: "when uninstalling mods that use script-added menus, it is mandatory that you quit the game to the Windows desktop after deactivating the mod, before loading another save game. If you deactivated the mod using the vanilla MODS menu and immediately loaded up a save game without first quitting to the desktop and restarting FO4, the menu might be missing even if you used the proper uninstall chem/holoatape. The same rule applies when using missing menu fixer tools."

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Odds are good you improperly uninstalled a mod that uses scripts to add to the workshop menus. If you uninstall any mod which adds items to the workshop menu, first read their description for correct uninstall methods.
To fix it try the Universal Menu Fixer located on the files tab of this tutorial.
Note the following as well.
According to Steve40: "when uninstalling mods that use script-added menus, it is mandatory that you quit the game to the Windows desktop after deactivating the mod, before loading another save game. If you deactivated the mod using the vanilla MODS menu and immediately loaded up a save game without first quitting to the desktop and restarting FO4, the menu might be missing even if you used the proper uninstall chem/holoatape. The same rule applies when using missing menu fixer tools."

 

Thanks so much. I've been searching for a while now to fix mine...and nothing else worked. I Fubar'd it good...only had 3 categories in my Workshop Menu after uninstalling some mods....but that mod you linked fixed it. :happy:

Edited by somejerk
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