Deleted3507349User Posted February 1, 2016 Share Posted February 1, 2016 I've been running the 1.3 beta right along, no mod issue for me. Doesn't mean they'll ALL be fine, of course. Link to comment Share on other sites More sharing options...
Warmaker01 Posted February 2, 2016 Share Posted February 2, 2016 (edited) I still can't get Preston back as a companion. I blew the Institute up and all I keep getting is "The Institute is gone" blah blah blah I blew EVERYONE up blah blah blah. Not only that, he keeps walking away during the conversation so it never fully completes. The game also now crashes when I scrap something in a settlement so now I have to keep an eye out on one of the various mods I use. Actually, it's scrapping a fallen Antique Globe at the Castle is what crashes me, scrapping other things doesn't so far. Edited February 2, 2016 by Warmaker01 Link to comment Share on other sites More sharing options...
bladexdsl Posted February 2, 2016 Share Posted February 2, 2016 You can always update them and fix them, it hardly a problem. Always encourage dev patches. they make everyone lives better.My sorting, full dialogue and better UI mods work. Same for my base ESP mods.that's not the point I want to have the choice of when i install patches not forced down my throat like DRM! why to take a play out of ubis book beth. :dry: Link to comment Share on other sites More sharing options...
gabrieldragonking Posted February 2, 2016 Share Posted February 2, 2016 look like a buch of bug fix and not much new stuff Link to comment Share on other sites More sharing options...
DwellerBenthos Posted February 2, 2016 Share Posted February 2, 2016 (edited) Turns out one of my custom interface SWF files was causing my crash at the workshop, so I need to update that, but everything else seems to work OK so far. Edited February 2, 2016 by DwellerBenthos Link to comment Share on other sites More sharing options...
Ethreon Posted February 2, 2016 Share Posted February 2, 2016 So how are mods working with this? Are the big ones like Homemaker, OCDecorator, DDProduction's, and Armorsmith Extended working fine? How do you 'update' a mod for a patch..? Look for new conflicts caused by the patch I assume..?There's no mod conflict for patch, not at surface. Mods touching cells will be affected, specially if they are outdated. Link to comment Share on other sites More sharing options...
steve40 Posted February 2, 2016 Share Posted February 2, 2016 I've been using the 1.3 Beta for a while (played maybe 100 hours since updating).I'm happy to say that the following issues seems to be fixed for me:- no more lag spikes in built-up areas- most blurry texture issues have gone- no more invisible pipboy menus- no more invisible weapons after switching- companions don't get stuck animations anymore- elevators correctly announce whether they are going up or down- I have had zero CTDs since updating, not including a CTD caused by a bad texture in Gore Overhaul, which I was able to fix myself.- all my mods (about 70) are working (I'm using Fallout 4 Mod Manager, which automatically makes the plugins.txt read-only). As mentioned, a bad texture in Gore Overhaul causes CTD after updating, but it was an issue with the mod itself. Link to comment Share on other sites More sharing options...
bladexdsl Posted February 2, 2016 Share Posted February 2, 2016 so is there a list thread on what is not working and needs updating etc? Link to comment Share on other sites More sharing options...
Boombro Posted February 2, 2016 Author Share Posted February 2, 2016 Gore overhaul and armor smith will cause CTDs, scarp everything always been buggy and it better to turn it off as well.The launcher does reset ini files, so use FO4SE and make sure you esps are on. look like a buch of bug fix and not much new stuff There is, but nothing that big.The patch does fix a lot of quest bugs. It a good idea to grab it. Link to comment Share on other sites More sharing options...
Puddycat Posted February 2, 2016 Share Posted February 2, 2016 Gore overhaul and armor smith will cause CTDs, scarp everything always been buggy and it better to turn it off as well.The launcher does reset ini files, so use FO4SE and make sure you esps are on. I turned off updates in bpm but it still updated it, and changed the option in bpm back to auto update. Started the game up and everything is running nice, no ctd, and i have amorsmith. I'm not up to date with armorsmith though when i looked, so now i'm wondering if i should not update that just yet hmmm Link to comment Share on other sites More sharing options...
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