SkjoldBjorn Posted February 3, 2016 Share Posted February 3, 2016 Yo Fellow modders, It is time to share some knowledge and get it them all pasted into one post so everyone can find them easily. There is just one Rule really. If you don't have a tutorial pleae don't comment, let's not fill the thread with garbage, unless it's a super important message. Please use the same format as me and list the programs used and hyperlink to the tutorial obviously. I will start by adding a few and try to add the tutorials people post to different categories so it's easier to find. Programs used for modding[/line][/line] GeneralFO4EDITClean mods, add and remove game recordsCurrently used to actually make mods, this is not at all recommended, but until a creation kit is out there is no other option.IMPORTANT: When the GECK launches, you NEED to take your mod through there and save it and test there is a lot of records that are not decoded for Fallout 4, like the issues that is causing cell reset, a common misconception is that this is a engine bug. Any bug introduced because of a mod pre-Geck is most likely there because of missing records. it's a plausible engine bug, but missing record is a lot more likely cause of the problem, this is just a bad excuse we modders use to feel better about using highly experimental tools carelessly and blame it on bethesda like the good fans of any bethesda franchise is bound to do. :smile:ModellingBodyslide Easily get armor to fit with body typesNifskope Needed to work with nif files and making your 3D models work ingame, pretty much required. Any 3D modeling program. Recommendations:3Ds Max 2015/2016 - NOT older.Blender 2.6+, do NOT download 2.49b.3ds max is the only one supporting import and export through nif plugins of Fallout 4 meshes at the moment, but you can also get around this by using Bodyslide if you do not have access to 3ds max.TexturingAny texturing programRecommended:PhotoshopGimpScriptingCaprica Papyrus Compiler by @OrvidChampollion PEX to Papyrus Decompiler by @OrvidScript EditorsRecommendationsSublime TextNotepad ++ Detailed description.[/line] PhotoshopAdobe now allow a subscription to their software which means that you pay a small ammount to get just photoshop and lightroom in a package that cost no more than a netflix membership each months and you will always have the newest version of adobe photoshop I really recommmend this. Gimp is fine, but not nearly as powerful and lack the same plugin support. A lot of 3D modeling programs support plugins to photoshop which means you can send baked textures back and forth and really get some kick ass textures on your models. I recommend using the package aimed at photographers, it also contains Lightroom, which you do not need, but it's cheaper to have that pack than just photoshop. I have this subscription myself. Photoshop Plugin Nvidia DDS plugin by Nvidia GimpThis is probably the best alternative to photoshop for .dds plugin support, if not the only one. You can get this for free hereGimp DDS Plugin 3Ds Max/MayaAutodesk have an excellent way of making us dependant on their software by making it free for non-commercial use for up to 36 months. Though for each new version of Autodesk software that comes out you can enroll on a new educational lisence for that version and get 36 new months for free for that version. I have used this program since 2012 and regularly upgraded my version of 3Ds Max and Maya, So I know it works.Keep in mind that the Nif plugin that is required to export software might not always be upgraded as often as new versions come out. Right now the nif plugin supports 3ds max 2015/2016. But when a new version comes out again, you might not get a working nif plugin right away, important to check the nif plugin download page for info on this.You can enroll in the educational program here.Niftools Plugin for 3ds max 2015/2016BlenderBest option for free 3d modeling program out there, this program is a lot more powerful than people think. It is open source, as with all open source, there is a risk to using them as there are tons of developers adding code, this sometimes leads to more bugs than features. So when you get a working version, stick to it.Currently, blender does not support nif's for Fallout 4, so it does not matter what version you use. But I cincerly do NOT recommend 2.49b for anything, not good for a beginner at all.You can download Blender herePlugin status: not availableUse Bodyslide to get around this if you are a blender user. The rest of the Tutorials[/line][/line] XML installer/Fomod installer[/line] Tutorial for building NMM installer scripts. - by @ShinraStrifeGuide to FOMOD scripting by @nyrb based on work by @kaburkeC# Installer Scripting for Nexus Mod Manager by @miere43 Import/export/Modeling/Animation[/line] Converting OBJ to usable NIF files[Video] - by @MikeMoorePrograms used: Bodyslide, Nifskope & FO4EDIT Making a model and getting it into Fallout 4 - by Programs used: Maya, 3ds max, Bodyslide, Nifskope & FO4Edit Standalone Power Armor tutorial - by Nifskope & FO4EDIT Tutorial - Using Alpha Transparency to Create New Stuff by @dragbody Gibbed's Fallout 4 Tools, NifSkope Tutorial adding Custom meshes to Fallout 4 by @tumbajamba Nifskope Tutorials[/line] How to use Addon-nodes for Lights by NecrocytosisPrograms Used: FO4EDIT and Nifskope Working with Snapping Points (CPA) by @StuykGamingPrograms Used: Nifskope FO4EDIT Tutorials[/line] General modding for Fallout 4 by @skyrimluPrograms Used: Skyrims Creation Kit and FO4EDIT, Nifskope.Combined Objects workaround (Non Ref AV Objects) by Programs Used: FO4EDITWorking with Object Bounds and .nif Bounds by @StuykGaming Programs Used: FO4EDIT Combined Objects workaround (Non Ref AV Objects) by Programs Used: FO4EDIT User Interface / HUD[/line] How to make a custom UI by editing HUDMenu.swf by @GoomashroomB.A.E. - Bethesda Archive Extractor,JPEXS Free Flash Decompiler More to be added and please do help out, I can't go digging for all this myself and if we could get a stuicky on this it would be very nice! 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SkjoldBjorn Posted February 4, 2016 Author Share Posted February 4, 2016 *reserved* Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 4, 2016 Author Share Posted February 4, 2016 *reserved* Link to comment Share on other sites More sharing options...
MikeMoore Posted February 4, 2016 Share Posted February 4, 2016 (edited) Converting OBJ to usable NIF files, converting is possible with both blender and Maya, contrary to your post. Edited February 4, 2016 by MikeMoore Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 5, 2016 Author Share Posted February 5, 2016 Converting OBJ to usable NIF files, converting is possible with both blender and Maya, contrary to your post. But only if you are using outfit studio. There is no import/export plugins for either of those. Anyway, this is worth adding to the list ^^ Link to comment Share on other sites More sharing options...
Haddock81 Posted February 13, 2016 Share Posted February 13, 2016 I am learning to create my first own model and I am watching this tutorial series by brain poof: It is a step by step tutorial on how to setup the programs and create a piece of clothing. So far it was a big help, so maybe something for your collection. Link to comment Share on other sites More sharing options...
Atsuraelu Posted February 13, 2016 Share Posted February 13, 2016 Shameless self plug: Standalone Power Armor tutorial Link to comment Share on other sites More sharing options...
ShinraStrife Posted February 15, 2016 Share Posted February 15, 2016 I got one of my own to add: Tutorial for building NMM installer scripts. It's tutorial for making NMM installer scripts. I cover every tag's purpose and explain what values can be put in them and why. It's written for beginners to markup languages. Link to comment Share on other sites More sharing options...
shatterhash Posted February 18, 2016 Share Posted February 18, 2016 ok folk ,maybe someone out there in the land of the internet could help, my issue; MODDING WHAT I HAVE DONE: nexus mod manager installed followed updated instructions for allowing the gaming client to run mods downloaded a couple of mods activated said mods and the mod manager indicated they were installed and running properly then the game would not start i then deactivated said mods and game wont start at all went back and deleted the lines that i was instructed to wright and saved said files game still didn't work deleted the game from steam and redownloaded so i figured i could just try again fresh start maybe i screwed up it happens went back and followed the instructions again but the problem is when i try to find the file marked "Fallout4custom.ini" IT DOES NOT EXIST but here is the deal the game works now but i cant get to the right file to allow modding WTF did i do?...........please help a noob Link to comment Share on other sites More sharing options...
luicianshepard Posted February 20, 2016 Share Posted February 20, 2016 ok folk ,maybe someone out there in the land of the internet could help, my issue; MODDING WHAT I HAVE DONE: nexus mod manager installed followed updated instructions for allowing the gaming client to run mods downloaded a couple of mods activated said mods and the mod manager indicated they were installed and running properly then the game would not start i then deactivated said mods and game wont start at all went back and deleted the lines that i was instructed to wright and saved said files game still didn't work deleted the game from steam and redownloaded so i figured i could just try again fresh start maybe i screwed up it happens went back and followed the instructions again but the problem is when i try to find the file marked "Fallout4custom.ini" IT DOES NOT EXIST but here is the deal the game works now but i cant get to the right file to allow modding WTF did i do?...........please help a noobhave you watched gophers video tutorials on how to get fall out 4 ready to be played?. have u messed with the ini . files at all . a friend of mine had same issue and he got it fixed up Link to comment Share on other sites More sharing options...
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