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Geck release question


uedftus

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I wonder how F4SE will work on consoles... or rather, the impact on the modding community because of the fact that it WON'T work on consoles.

I'm betting integration

 

Because of the way F4SE works to inject itself into the game executable at runtime, it will never be allowed (by MS/Sony) on consoles. The F4SE devs have stated that the chance of console support is pretty much zero.

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I wonder how F4SE will work on consoles... or rather, the impact on the modding community because of the fact that it WON'T work on consoles.

I'm betting integration

 

Because of the way F4SE works to inject itself into the game executable at runtime, it will never be allowed (by MS/Sony) on consoles. The F4SE devs have stated that the chance of console support is pretty much zero.

 

 

And this can be a problem, since instead of consoles and PCs getting shared mods, there will inevitably be a set of mods that are incompatible with consoles.

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I wonder how F4SE will work on consoles... or rather, the impact on the modding community because of the fact that it WON'T work on consoles.

I'm betting integration

 

Because of the way F4SE works to inject itself into the game executable at runtime, it will never be allowed (by MS/Sony) on consoles. The F4SE devs have stated that the chance of console support is pretty much zero.

 

 

And this can be a problem, since instead of consoles and PCs getting shared mods, there will inevitably be a set of mods that are incompatible with consoles.

 

Already is, but the mods out now are before bethesda official go ahead so i guess irrelevant? Anyways yea I've been waiting for the GECK expecting it to be for both PC and consoles so that I can expand my audience without having to remake the work all over again.

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