chakaru11 Posted November 11, 2012 Share Posted November 11, 2012 (edited) *Post edited because REASONS* Eh, no. Forget it, not worth it. Edited November 11, 2012 by chakaru11 Link to comment Share on other sites More sharing options...
james234 Posted November 13, 2012 Share Posted November 13, 2012 i think i got a theory why people porting illegal content........ maybe they do it to became popular with a quick way (lazy) rather than making a custom model from scratch. there are many example of illegal porting such as images with mass effect content or halo armor......... Link to comment Share on other sites More sharing options...
Oubliette Posted November 13, 2012 Share Posted November 13, 2012 It's a faster way to have their account banned :rolleyes: Link to comment Share on other sites More sharing options...
Madcat221 Posted January 3, 2013 Share Posted January 3, 2013 i think i got a theory why people porting illegal content........ maybe they do it to became popular with a quick way (lazy) rather than making a custom model from scratch. there are many example of illegal porting such as images with mass effect content or halo armor......... Seeing how quickly ported assets from games on the porting white-list shoot up on the Hotfiles, this theory has high plausibility. Link to comment Share on other sites More sharing options...
Roycesraphim Posted January 12, 2013 Share Posted January 12, 2013 Would I be correct in assuming that sounds and audio fall under the porting rule? Link to comment Share on other sites More sharing options...
Thandal Posted January 12, 2013 Share Posted January 12, 2013 Would I be correct in assuming that sounds and audio fall under the porting rule?You would be totally correct. :armscrossed: Link to comment Share on other sites More sharing options...
ziitch Posted January 12, 2013 Share Posted January 12, 2013 Sometimes certain sound effects, especially those from old games, tend to come from SFX libraries that were around at the time, as setting up sound stages tended to be outside of a studio's budget. Some of these old SFX libraries are free, or are now free as they have aged and become more associated with the games that used them instead of just standing by themselves. Link to comment Share on other sites More sharing options...
Deleted2547005User Posted January 12, 2013 Share Posted January 12, 2013 Trying to find that out is murder though. Some of those studios no longer exist, or impossible to find, making it hard to determine if their files are free-use. Link to comment Share on other sites More sharing options...
Thandal Posted January 12, 2013 Share Posted January 12, 2013 There is no possible way that the copyright on anything used in a computer game has expired. Internationally, copyrights are automatic and extend at least 50 years from date of first publication. (In the US, the default is 75 years...) Some games may have included materials from collections that the copyright holder allowed to be freely used, but it is highly unlikely that any recorded material of this sort is actually in the "Public Domain". Link to comment Share on other sites More sharing options...
Deleted4709949User Posted January 12, 2013 Share Posted January 12, 2013 Would I be correct in assuming that sounds and audio fall under the porting rule?You would be totally correct. :armscrossed: lol ok thanks for the answer thandal i was wondering the same thing Link to comment Share on other sites More sharing options...
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