Boombro Posted February 9, 2016 Share Posted February 9, 2016 What is very first thing you gonna do? I will add a workbench to vault 81 myself. Link to comment Share on other sites More sharing options...
JTL2 Posted February 9, 2016 Share Posted February 9, 2016 Perk overhaul. :smile: I already drafted my notes on what I'm going to do. :dance: Link to comment Share on other sites More sharing options...
Boombro Posted February 9, 2016 Author Share Posted February 9, 2016 Perk overhaul. :smile: I already drafted my notes on what I'm going to do. :dance:Like what? Link to comment Share on other sites More sharing options...
bethjunkie Posted February 9, 2016 Share Posted February 9, 2016 *Start combining all the armor/clothes mods I want to use into one big "Bethies Gear" mod for myself.*Begin building interiors for the areas I plan to use. Link to comment Share on other sites More sharing options...
Boombro Posted February 9, 2016 Author Share Posted February 9, 2016 *Start combining all the armor/clothes mods I want to use into one big "Bethies Gear" mod for myself.*Begin building interiors for the areas I plan to use.What are you making with those interiors? I personally plan to start town modding. Link to comment Share on other sites More sharing options...
bethjunkie Posted February 9, 2016 Share Posted February 9, 2016 Something like this but minus the Swampfolk theme. New npcs and a couple vendors, maybe a hidden dungeon, short quest. I would like to fill in a small town area and have a few different places in mind for flexibility's sake. Link to comment Share on other sites More sharing options...
mm137 Posted February 9, 2016 Share Posted February 9, 2016 Craftable animated lights! More kinds of turrets, emergency lights, Combat Zone spotlights, etc. Link to comment Share on other sites More sharing options...
JTL2 Posted February 10, 2016 Share Posted February 10, 2016 Perk overhaul. :smile: I already drafted my notes on what I'm going to do. :dance:Like what? It's a secret.... :cool: But as a teaser, I want to redo the perks into more of a class-based roleplay archetypes. You'll choose things like Spy or Power Armor or Barbarian. And as the mod evolves, it will grow (hopefully) to effect every aspect of that play through. Link to comment Share on other sites More sharing options...
mklein85 Posted February 10, 2016 Share Posted February 10, 2016 Perk overhaul. :smile: I already drafted my notes on what I'm going to do. :dance: Like what? It's a secret.... :cool: But as a teaser, I want to redo the perks into more of a class-based roleplay archetypes. You'll choose things like Spy or Power Armor or Barbarian. And as the mod evolves, it will grow (hopefully) to effect every aspect of that play through. Really looking forward to that. About to start a new play through as a sneak thief/Batman that can't fight well. Really need perk rebalancing and alternate start. For me, pickpocketing needs to be somewhat changed towards a Skyrim system; value and weight have bearing. At its height, I'd like to see pickpocketing offer the chance to steal a character's melee weapon upon striking. "Sleight of Hand?" As for sneak, I can't stand the "no longer triggers" effects on the way to silent running (I actually use the mod that removes them). Link to comment Share on other sites More sharing options...
killamanjaro53 Posted February 10, 2016 Share Posted February 10, 2016 Gonna make some Enemies to add into the Leveled Lists, and then work my way up from there. Link to comment Share on other sites More sharing options...
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