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When the geck comes out...


Boombro

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Perk overhaul. :smile:

 

I already drafted my notes on what I'm going to do. :dance:

Like what?

 

 

It's a secret.... :cool:

 

But as a teaser, I want to redo the perks into more of a class-based roleplay archetypes. You'll choose things like Spy or Power Armor or Barbarian. And as the mod evolves, it will grow (hopefully) to effect every aspect of that play through.

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Perk overhaul. :smile:

 

I already drafted my notes on what I'm going to do. :dance:

 

Like what?

It's a secret.... :cool:

 

But as a teaser, I want to redo the perks into more of a class-based roleplay archetypes. You'll choose things like Spy or Power Armor or Barbarian. And as the mod evolves, it will grow (hopefully) to effect every aspect of that play through.

 

Really looking forward to that. About to start a new play through as a sneak thief/Batman that can't fight well. Really need perk rebalancing and alternate start. For me, pickpocketing needs to be somewhat changed towards a Skyrim system; value and weight have bearing.

 

At its height, I'd like to see pickpocketing offer the chance to steal a character's melee weapon upon striking. "Sleight of Hand?" As for sneak, I can't stand the "no longer triggers" effects on the way to silent running (I actually use the mod that removes them).

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