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I dont think there should be a Fallout 5


Hexxagone

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I'm trying to squirrel up the money for Wasteland 2.

Just bought the 10Euro key here: https://gocdkeys.com/compare-prices/digital-download/wasteland-2-cd-key

 

Addendum: Just installed the game, going to enter the key in Steam.

 

Steam accepted the key perfectly, so... seems I just saved a wee bucks.

 

PPS: You might want to save this link, it saved me tons of money: https://gocdkeys.com/

Edited by Klipperken
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Boombro:

Will take that advice to heart. As to why I don't play a lot of games, is I tend to play them deeply, getting all the achievements unlocked, and then doing them again while I have the sound off and listen to audiobooks. Dark Souls in particular has such a reputation for being hard I didn't think it appropriate for the reading.

 

As to the stories I don't believe, well, factoring in seeing Life After People and factoring in 200 years of scaving, there should be:

No buildings of pre-21st century construction left in non populated areas (assuming the 21st century houses were as over engineered as the Vaults)

The Cars should have been gone and stripped/dismantled for parts and/or fortifications a long time ago

Settlements outside Boston need to be highly fortified like Bunker Hill, and much better maintained around defensible structures (the Corvega factory, USAF Olivia, at least one fortified pre-war town)
Boston as an intact city would be a refugee magnet from the first days and should have been at least Mogadishu by Fallout 4

The Glowing Sea should not exist beyond the 2070s.

Too many robots to reprogram and loot (like there wasn't one scav who made a living taking protectrons back to civilization for profit in all the 200 years?)
Nothing is well maintained or clean even after 8 human generations

Don't get me started on Libertailia

Bethesda uses the genre as an excuse for doing nothing with intelligence or insight. Artistic License for them means an excuse to do things by the numbers rather consider how natural forces, natural decay, the crazy technology and human ingenuity and ruthlessness would mesh. I read one book about Somalia and I could do a better job in writing about what a post-collapse society would look like.

Jim UK:

I think the perk problem is easy to fix, just take out the level requirements and have a two perks per level mod....that way you can spend one perk on what should be skills and the other on rule bending perks. The real problem with this system is that skills are important for ingame skill checks. Without a repair skill, the Last Voyage Quest relies on intelligence, ergo, read Proust? Then you get to rewire broken circuitry.

 

Klipperken:

I appreciate that, but this time, I'm going to buy it full price to support the company. It was crowd funded after all and I hope they make more CRPGs

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Two perks per level is a bad idea.

Instead, make damage % type perks auto, the more you use rifle, the better you good at it.

 

And dark souls has really good lore, you are missing out.

I might check Dark Souls out yet.

 

I like your field training idea, but wouldn't that be much harder for modders to implement? At least in New Vegas you had the challenges system so you could do a Perks for Challenges mod, which I love and use every playthrough. I know there's going to be a FWE for Fallout 4 eventually, but implementing a challenges section I'd think would be tough, and if they're going to implement things like that I want the datalog system reintroduced so I can listen to the holotape I just picked up without needing to sort through dozens of other s#*! to find it.

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Not for a LONG time at least. Post Apocalyptic games like Fallout strangle creativity. People were complaining that Fallout 4 is too much like Fallout 3, the genre is part of the problem. There is only so much you can do with Post Apocalyptic games before they all start seeming the same. Ruined America, makeshift cities, raiders, radioactive creatures. What makes it worse is that unlike Elder Scrolls, Bethesda didn't create the Fallout lore, so they cannot deviate too much from it and that makes them hit a wall in the planning stages.

 

They can set Fallout 5 in another city but it will be just like Fallout 4. More ruined buildings, more abandoned houses, broken down cars, ghouls and raiders, small settlements. only thing that changes is the unique locations to that city and the story. With Elder Scrolls, each province has different architecture, societal makeup, history, new unique creatures, different customs and clothing ETC. Unless Bethesda wants to do something radically different and piss off the fallout fans, then they are stuck making the same game over and over again.

 

Instead they should shelve Fallout and make a new IP. An open world futuristic Sci-Fi RPG shooter, like Mass Effect. Bethesda would build the lore and universe from the ground up, and let their imaginations run wild. They can still have power armor, robots, laser guns, and take whatever else they wanted from Fallout and make the new game a spiritual successor to the Fallout games. They would have humans as well as alien races we could play as. Each game could be set on a different world or a different continent on Earth or an alien world. It wouldn't suffer from the same problems that Fallout has.

 

The issue isn't the setting, it's Bethesda, have Obsidian develop Fallout and there won't be an issue anymore

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Frankly I would be fine with another fall out. just let Obsidian make it.

 

When it comes to weapon mechanics realism, story and character they do it better.

 

As for varying up the setting.

 

It would be great to see New Orleans, swamps etc...

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Two perks per level is a bad idea.

Instead, make damage % type perks auto, the more you use rifle, the better you good at it.

 

And dark souls has really good lore, you are missing out.

Heck bringing back a system like New Vegas had for skills & perks would be enough.

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Boombro:

 

Jim UK:

I think the perk problem is easy to fix, just take out the level requirements and have a two perks per level mod....that way you can spend one perk on what should be skills and the other on rule bending perks. The real problem with this system is that skills are important for ingame skill checks. Without a repair skill, the Last Voyage Quest relies on intelligence, ergo, read Proust? Then you get to rewire broken circuitry.

 

 

 

I recently started a new game of New Vegas and the opening quest Run GoodSprings Run/Ghosttown Gunfight demonstrated the importance of actual skills and checks against them, none of that is possible in a logical way in FO4.

 

Two perks per level is a bad idea.

Instead, make damage % type perks auto, the more you use rifle, the better you good at it.

 

And dark souls has really good lore, you are missing out.

 

Morrowinds system might work with SPECIAL as the governing attributes.

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I appreciate that, but this time, I'm going to buy it full price to support the company. It was crowd funded after all and I hope they make more CRPGs, Klipperken

Well, in that case, buy 10 of them, and give them to buddies?

I mean... well, you get me...

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