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Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?


mmaniacBG

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This month alone there's FarCry Primal, Hitman and The Division, in the next few months we'll be seeing Dark Souls 3, Doom, Mirrors Edge, No Mans Sky and a ton of other stuff.

You forgot stardew valley, the top offline steam game that is rocking the ranks right now above all these. It a really nice game.

 

And farcry? Pfft. People would be done by the weekend.

 

There would one hell of a freaking drop when DS3 drops all right baby. I would be locked into that one for a dame long while. Did you guys see the armors and the map?!

 

 

Fallout 4 will be long forgotten by the time the quality mods start appearing.

If you talking quests mod, they will at least take two weeks to be made, that enough to end pretty much everything upcoming expect DS3. No one plays the rise of the tomb rider right now expect less than 5000 players.

Let not forget that pretty much everyone is waiting on the upcoming update.

 

Jim, let say DLC03 dropped. That of course, will make it highly played again. Do you think players will look into mods, or not since most may not work with the DLC?

Many gaming news sites are showcasing mods, surly, a well made quest mod will have some spotlight and add players.

Edited by Boombro
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I am certainly capable of agreeing Fallout 4 isnt perfect, and even came up short in some respects, but jesus.. some people in here act like its the worst game bethesda has ever created, and just god awful (Yet they are on a forum for said game, and not just for the game but for modding the game, which indicates more investment into the game than most players..)

 

Not just are they on a website that is here for the primary purpose of modding Bethesda games, but they have thousands of posts on said website... Sometimes tens of thousands...

 

Seems like a weird place to spend your time if you hate Bethesda so much.

 

 

 

I am here because I love Fallout 4. I find it to be an incredible game in its vanilla form, but I am even more excited to mod it. No, it is not perfect, which leaves me room to mod.

 

The real thing Fallout 4 needs is more towns, more npcs and more hubs to have interesting sidequests. That is something I have already written for, sent out to voice actors, and am waiting for the Creation Kit.

 

But I guess being excited and enjoying yourself isn't what the 'cool kids' do these days... Sorry guys that I'm not as cool and edgy as you...

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It is asinine to come here saying such tripe as "you guys take this too seriously, it is just a game and so on." Part of being an adult is being able to have a in depth conversation on most any topic.

 

If you are not capable of taking a topic seriously, simply stay out of it. There is no reason to even comment if it is just to show your own immaturity by such posts.

 

That being said; Fallout 4 just feels overall like they set the bar much lower for themselves, got a fairly stable and game mechanic improved version of NV/FO3 together and put it out with much much less content. As the numbers show player drop on PC, where you tend to find more engrossed player base is alarmingly high. Which suggests console gamers who do not have access to even the initial types of mods available to us now will have been and continue to be dropping off in larger numbers over time.

 

Stardew valley is also a huge contender for a large portion of the audiance, and when you add No man Sky in you'll see a huge decrease in character oriented players and exploration oriented players in the coming months.

 

Now hopefully the DLCs work like the ones in NV and add new areas with basic entry quests added to the main map so that it will reduce impact on planned out mods that add story line as well. Otherwise we end up with modders having to go back after the later DLCs to change parts of their work.

 

Now the big hopeful for it is the addition of console modding, if you can do entire mod quest lines for PC and Consoles it has the potential of making modding more main stream, which increases the free audience and opens the door again for public conversations on purchasable modding options, which already exist in other games, but they tend to call them player studios and revolve solely around cosmetic items like camos and hats.

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Now, exactly how much damage greedy Beth has done is up for debate. Certain types of mods are pouring through at an impressive rate as I type- but the declining download figures are really quite telling. Fake texture mods, for instance, had an extraordinary number of downloads in the first month or so. But the real, useful mods that appeared later never got the same attention.

While that true, not everyone make use of the gameplay mod, or that quest mod or the realism mod. Textures appeal to more people and can be used variety of ways.

And texture mods are real mods as much as the others.

Going to have to disagree with you on that point. If I take a vanilla game 1024x1024 texture and resize it to 4048x4048 and increase the contrast, colorize it, increase the sharpness, apply a bump map and then upload it as a high resolution texture replacer it is not a 'mod'. It is trash. I know people make these things and others download them and then endorse and praise the 'mod' for how awesome it is. They have been duped, especially when then the 'mod' uses the vanilla normal map of the original texture set. A 4048x4048 texture with a 1024x1024 associated normal. How is that high resolution since the in game details, clarity and depth come from the normal and not the diffused? Those mods are indeed fake because they don't do anything. They are the Nexus mod equivalent of posting a bikini girl picture on FaceBook just for the likes.

 

But I guess being excited and enjoying yourself isn't what the 'cool kids' do these days... Sorry guys that I'm not as cool and edgy as you...

No need for the passive-aggressive shaming attempt. People disliking FO4 is just as valid as others thinking it good.

Personally, I don't like FO4 because I didn't get what I paid for. I didn't give Bethesda $60 for a modding platform or a game where 'Mods will fix it'. FO4 was marketed as a modern game and that is not what I got. "The cutting edge of open world gaming." :laugh:

FO4 is the kind of game you where buy the Collectors Edition with all of the dlcs on sale for $29.99. It is not a triple A game and player made content won't change that. 'You can mod it' doesn't make a game good.

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Now, exactly how much damage greedy Beth has done is up for debate. Certain types of mods are pouring through at an impressive rate as I type- but the declining download figures are really quite telling. Fake texture mods, for instance, had an extraordinary number of downloads in the first month or so. But the real, useful mods that appeared later never got the same attention.

While that true, not everyone make use of the gameplay mod, or that quest mod or the realism mod. Textures appeal to more people and can be used variety of ways.

And texture mods are real mods as much as the others.

Going to have to disagree with you on that point. If I take a vanilla game 1024x1024 texture and resize it to 4048x4048 and increase the contrast, colorize it, increase the sharpness, apply a bump map and then upload it as a high resolution texture replacer it is not a 'mod'. It is trash. I know people make these things and others download them and then endorse and praise the 'mod' for how awesome it is. They have been duped, especially when then the 'mod' uses the vanilla normal map of the original texture set. A 4048x4048 texture with a 1024x1024 associated normal. How is that high resolution since the in game details, clarity and depth come from the normal and not the diffused? Those mods are indeed fake because they don't do anything. They are the Nexus mod equivalent of posting a bikini girl picture on FaceBook just for the likes.

 

But I guess being excited and enjoying yourself isn't what the 'cool kids' do these days... Sorry guys that I'm not as cool and edgy as you...

No need for the passive-aggressive shaming attempt. People disliking FO4 is just as valid as others thinking it good.

Personally, I don't like FO4 because I didn't get what I paid for. I didn't give Bethesda $60 for a modding platform or a game where 'Mods will fix it'. FO4 was marketed as a modern game and that is not what I got. "The cutting edge of open world gaming." :laugh:

FO4 is the kind of game you where buy the Collectors Edition with all of the dlcs on sale for $29.99. It is not a triple A game and player made content won't change that. 'You can mod it' doesn't make a game good.

 

Texture mods are the porn of the mod industry. Easiest to get popular with, and easiest to sell. Just because you don't like them does not mean they are not mods. I would be inclined to call them lesser mods, but that is also an unfair biased judgement.

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[/quoteThat being said; Fallout 4 just feels overall like they set the bar much lower for themselves, got a fairly stable and game mechanic improved version of NV/FO3 together and put it out with much much less content. As the numbers show player drop on PC, where you tend to find more engrossed player base is alarmingly high. Which suggests console gamers who do not have access to even the initial types of mods available to us now will have been and continue to be dropping off in larger numbers over time.

 

Stardew valley is also a huge contender for a large portion of the audiance, and when you add No man Sky in you'll see a huge decrease in character oriented players and exploration oriented players in the coming months.

 

Now hopefully the DLCs work like the ones in NV and add new areas with basic entry quests added to the main map so that it will reduce impact on planned out mods that add story line as well. Otherwise we end up with modders having to go back after the later DLCs to change parts of their work.

 

Now the big hopeful for it is the addition of console modding, if you can do entire mod quest lines for PC and Consoles it has the potential of making modding more main stream, which increases the free audience and opens the door again for public conversations on purchasable modding options, which already exist in other games, but they tend to call them player studios and revolve solely around cosmetic items like camos and hats.

 

While stardew valley is a good game that you can sink a 100 hour to, it the kind of a game you play one full run and call it done. No reason to play it again or start new, expect for very few reasons.

 

And speaking as an explorer, I'm not really that keen on no man sky. Yes, it has exploring value, but that map is not hand made, you cannot make a really fun map that way. I tired minecraft years before, some cool landscape formations, but that all really on the exploring part. No hidden gems, no complex buildings, nothing to uncover.

 

It would appeal more to adventures.

 

For console modding, quests would really be the hot cakes. Quests are not that heavy, and from what I have seen fallout 4, sick quests can be made.

Edited by Boombro
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No need for the passive-aggressive shaming attempt. People disliking FO4 is just as valid as others thinking it good.

Personally, I don't like FO4 because I didn't get what I paid for. I didn't give Bethesda $60 for a modding platform or a game where 'Mods will fix it'. FO4 was marketed as a modern game and that is not what I got. "The cutting edge of open world gaming." :laugh:

FO4 is the kind of game you where buy the Collectors Edition with all of the dlcs on sale for $29.99. It is not a triple A game and player made content won't change that. 'You can mod it' doesn't make a game good.

 

 

I didn't mean for there to be anything passive about it.

 

I find you as annoying as those stuck up hipsters and emo kids that have to hate on anything that the rest of the world thinks is fun.

 

I played Fallout 4 more than any other single player game I have ever owned. (Not including my revisit to the Mass Effect series 4 years later, because if you combine both my plays through those games it beats Fallout 4) The first 10 days I had that game, I came home from work just waiting to play some more Fallout 4. It was amazing.

 

I don't play games like that anymore, it brought me back into a mindset I haven't had since I was in high school.

 

I would gladly have paid $100+ for Fallout 4 completely vanilla.

 

 

 

I know you disagree, and that is totally cool. But if you want to try to rain on everyone else's parade and just create an overall negative vibe then in my opinion you are just a whiner.

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I get how you feel, @team bacon. Beth finally made something that can be called a good game and everyone is pissed, but your wording is just as bad, and you clearly a bit closed minded. You passive aggressive most of the time, and you saying I like the game is hardly a vaild ounter argument. I mean a good number of people like oblivion and other bad games.
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Liking or disliking a game is subjective. I like Skyrim, the Mass Effect series and TheWitcher3. I understand some people don't.

 

The 'problem' is when players can't handle valid criticism of a game they like. When they see it they start attacking and ridiculing the people who don't share their views. 'You're a whiner', 'You're trolling', etc. That is a blatant attempt to silence the criticism; shame people until they shut up. It's a tactic used by people who don't have a counter argument. *shrugs* It doesn't work and it won't stop the discussion.

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I think it's a mix. Bethesda IS purposely delaying it but not due to competition. While the CK makes it easier to mod it's not impossible without it thanks to tools like FO4Edit. If Bethesda said "We're not making a creation kit." people will find a way to make their own. I think they're delaying it to prepare for a console release either at the same time or following it. We also can most likely expect paid modding to make a big comeback this time around which is why it could be seeing a delay.

 

Get the framework for paid mods in place, probably find a few mod authors to join in (Like with the Steam Workshop deal.) to have available mods on day one, then release the kit and service at the same time. Either way it's not just because they want to snuff out competition. Many mods already do what the settlement expansion DLC offers and there's robot crafting mods out too. So they have little reason to delay it for "competition" since we pretty much have the tools already. Maybe not as simple as the CK but we have them.

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