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Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?


mmaniacBG

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http://www.dota2.com/workshop/ Paid modding

 

https://www.planetside2.com/player-studio Paid modding

https://www.everquest2.com/player-studio Paid modding

 

You can find other examples as well. Plenty of games have incorporated this concept for years now. I've known ppl who tossed thousands of dollars at PS2 items alone from players. There is no reason that it can not be an option given a fair system for all modders.

 

 

They're completely different communities, we've already seen how the Bethesda one reacts, that weekend was terrible. I don't have a huge problem with paid modding, I had a problem with Skyrim partly because that was a product I'd already paid for, I also took exception to having my intelligence insulted. Were they to announce in advance that TES 6 or whatever will have paid modding that I'd be fine with it, I wouldn't buy the thing but equally I wouldn't have a drama about it.

 

Yea we went over all that in the thread on it. Which we all basically agreed on, more customer focus, no retroactively free to pay mods, only paid from the get go and so on.

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You guys might want to reread the FO4 EULA as it pertains to content ownership and paid modding. All of the legal mechanics for paid modding and Bethesda owning anything created with their software is already in place. The license doesn't say there won't be paid modding. It says end users cannot charge for mods.

 

Charging for FO4 mods wouldn't be retroactive since no mods to date have been made with an official Bethesda FO4 CK editor. All of the existing mods thus far have been hacked together with 3rd party software. Legally, Bethesda could insist game sites remove those mods since they violate to FO4 EULA. That doesn't mean they would do it, only that they could if they wanted to.

 

I think Bethesda.net will be a venue for paid modding for both PC and consoles, as well as free modding. One thing to be aware of; the EULA implies that if a mod is uploaded to Bethesda.net they will retain ownership of it.

 

The hand writing is on the wall, but very few are reading it.

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I just wanted to throw in my 2 bottle caps as well. I think paid modding, overall, is not a good system. Imagine how angry people would be if the mods they paid hard earned money for stopped working after a game update, or from a conflict with something else? this type of thing happens every day with mods, and perhaps even more so in Bethesda games. Bethesda can't force authors to update their mods to make them compatible with every new game version or DLC, and not doing this can make some mods essentially useless or game breaking. Which, again, means they would need to monitor every single file and every single update to every single paid file, which just isn't feasible, or worth the amount of money it would cost to do this, from Bethesda's point of view.

 

What's to stop people from uploading fake mods that make a lot of promises or look good in screenshots, but actually do very little and charging people full price? Just like the shenanigans people pull on Ebay all the time. Sure there are safety measures and safeguards, but they can't stop everyone and combat every dirty trick. I think the donations option is the best medium ground we're gonna get. Or if they copy the concept youtube uses, where you begin to get "royalties" (for lack of a better term) once your mod reaches a certain number of endorsements/unique downloads. That would encourage quality content and discourage cheating.

 

As others have said, actual paid modding came in like a wrecking ball, and was gone just as fast. After such a catastrophic failure, I doubt we'll see anything similar in the near future.

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Dude, where have you been in the week it happened?

 

People were pissed, not because of the cut but the whole thing. They harassed everyone linked somehow in all sorts of ways, some sent rape and death threats and even worse. It was a freaking nightmare.

 

And I don't care if it works with other titles. Beth fans are different, they hardly want beth to make anything anymore sometimes. And see those two first dlc? Normal to be made by other devs, but it a shameless cash grab when done by beth since it like a mod.

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Dude, where have you been in the week it happened?

 

People were pissed, not because of the cut but the whole thing. They harassed everyone linked somehow in all sorts of ways, some sent rape and death threats and even worse. It was a freaking nightmare.

 

Exactly, I think "extreme abuse" was the term used by the gaming media

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Yup. It really, really bad. I hardly saw something like this. PMs, emails, comments and threads. I did remove some mods at the start, but then I was like, this is kind of childish, then I saw the comments.

 

I'm more scared of the second wave coming than having to having pay for some mods at this point.

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Bethesda can't force authors to update their mods to make them compatible with every new game version or DLC, and not doing this can make some mods essentially useless or game breaking. Which, again, means they would need to monitor every single file and every single update to every single paid file, which just isn't feasible, or worth the amount of money it would cost to do this, from Bethesda's point of view.

These points would apply to mods for consoles as well.

 

The way Steam is handling Bethesda updates now is they are modifying the Steam.exe or Steam_api.dll. They update the game and unless end users allow the associated Steam update either the game won't launch or Windows will force it to run in compatibility mode.

 

I don't have any Xbox1 games through Steam so I have no idea how they force updates. EA has a start menu pop up to allow or disallow any updates as they are made available, though installing a dlc will auto-install updates.

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Bethesda can't force authors to update their mods to make them compatible with every new game version or DLC, and not doing this can make some mods essentially useless or game breaking. Which, again, means they would need to monitor every single file and every single update to every single paid file, which just isn't feasible, or worth the amount of money it would cost to do this, from Bethesda's point of view.

These points would apply to mods for consoles as well.

 

The way Steam is handling Bethesda updates now is they are modifying the Steam.exe or Steam_api.dll. They update the game and unless end users allow the associated Steam update either the game won't launch or Windows will force it to run in compatibility mode.

 

I don't have any Xbox1 games through Steam so I have no idea how they force updates. EA has a start menu pop up to allow or disallow any updates as they are made available, though installing a dlc will auto-install updates.

 

 

Even more reason I think that this whole paid modding just won't happen. Just because they have the legal ability to institute paid modding, doesn't mean they will. They've been doing this a while, and they aren't stupid.

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That doesn't stop people from thinking they want to do. You can see it everywhere, here, reddit, YouTube and other websites. "Beth.net is for paid mods."

I don't know if Bethesda is 'for it' or not, but I do know the FO4 EULA takes it into consideration. The license is the only official documentation I've seen on the subject, but just because they can doesn't mean they will.

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