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Skywind is coming to Nexus Mods


SirSalami

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In response to post #36417095.


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you need a copy of skyrim and morrowind.
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The number of games I am, or have ever been, positively aching to play can be counted on one hand, but Skywind is certainly one which I desperately want to experience as soon as possible. I'm by no means a dedicated, die-hard gamer, but playing Morrowind back when it was released is nevertheless up there with some of the best experiences I've ever had. Today I can't bring myself to play it due to the awful graphics, so if the TESRenewal team comes through (which I'm sure they will) I for one will be eternally and overwhelmingly grateful.
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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427, #35672697, #35674332, #35674357, #35674752, #35676172, #35676512, #35676932, #35681567, #35693087, #35694067, #35694107, #35695267, #35997815, #36034505, #36046400, #36086245, #36117970, #36372075 are all replies on the same post.


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they are using their buddies. Instead of going with the superior talent. That what it sounds like to me. If they turned down 3dnpc actors. Play Legacy of the Dragonborn, best voice acting and writing in any mod. All done for free. Icecreamassassin is a genius. Edited by bschneider72
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In response to post #36170400. #36181060, #36236775, #36276445, #36371655 are all replies on the same post.


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Morrowblivion evolved into Skywind, it's the same thing different engine
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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427, #35672697, #35674332, #35674357, #35674752, #35676172, #35676512, #35676932, #35681567, #35693087, #35694067, #35694107, #35695267, #35997815, #36034505, #36046400, #36086245, #36117970, #36372075, #36514930 are all replies on the same post.


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Lmao get rekt
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In response to post #36417095. #36458210 is also a reply to the same post.


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and how are they going to script that limitation ? :)
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In response to post #36170400. #36181060, #36236775, #36276445, #36371655, #36525820 are all replies on the same post.


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I often see people who don't understand game development making myopic arguments about how modders 'outperform' Bethesda by using their assets with more advanced technology and tools years (a decade?) after the fact.

The ironic part is the majority of modders, especially advanced ones, understand and appreciate the hard work, passion, and dedication that Bethesda has for its franchise because they understand game development and the tremendous work that goes into it.

Bethesda were the ones who created the concept, the story, the art, the characters, the world, the initial engine, the gameplay, and the original experience from nothing. Not from other assets, not from developer-offered tools. From nothing.

This project would not exist if it weren't for the original game and expansive creation tool being good enough to inspire its existence in the first place. I'm sure the TESR team maintains lots of pride about what they've accomplished, and they should because what they're doing is outstanding. But I don't think any of them delude themselves into thinking that they can stand toe to toe in the same development cycle, at the same time in history, with the professionals who created it from scratch.
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