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Skywind is coming to Nexus Mods


SirSalami

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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772 are all replies on the same post.


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they turned down my offer helping out with audio quality.
reply was under qualified, not serious and demanded personal information
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I assume one will need BOTH Morrowind & Skyrim installed on their machines (legal copies of both) along with each game's DLC/expansions in order to play Skywind, correct? Also, Oblivion is getting the very same treatment, though it's nowhere near as complete as Skywind is. This is great news indeed!!!
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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817 are all replies on the same post.


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same here. Ive been a dj for 10 years and with countless hours behind producing mixes, leveling audio, and mastering.... you think i would have enough experience.
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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302 are all replies on the same post.


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You can critique the quality of the voice overs however you want gx240, but you should also have realistic expectations. The Skywind team do not have the necessary funding to record professional-level audio nor do they have a large selection of voice actors to choose from, and this is also the case for the vast majority of other mods out there (even in other games.)

This is a massive project entirely developed by volunteers. They have quality standards for sure, but there's a limit to what they can do, and you should manage your expectations accordingly instead of wasting time saying the obvious. Stick to retail games if you can't enjoy volunteer voice work. Edited by Bleako
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This looks truly incredible, and I'm in complete awe of the creators, so I'm very interesting in giving this a try when it comes out.

 

The only thing is that there are certain Morrowind mods that I just can't see myself playing without... such as the LGNPC series, Tamriel Rebuilt and Julan, and I suspect it's a given that mods made expressly for the MW engine will not be compatible. Therefore, in the end, I'll likely return to Morrowind Graphics and Sound Overhaul (MGSO), or Open MW when it comes out. Also, I far prefer Morrowind's more complex levelling and attribute systems over those of Skyrim...

Still, though, it will be really exciting to take a look at this once it's released. Honestly, the Elderscrolls Modding Community is just amazing!

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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427 are all replies on the same post.


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Since they're taking lines from external volunteers, the core team can objectively select and filter out acceptable voice performances. Did you watch the video? The ones they sampled, at least, for the video, have been very decent.
They can always retconn it afterwards if people don't like a certain voice. I'm sure they won't take offence.
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In response to post #35671887.


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Yup, you'll need both Skyrim and Morrowind, although none of Morrowind's actual assets are used; it's just proof of ownership that they need.
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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427, #35672697, #35674357 are all replies on the same post.


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Which voices are you referring to, gx240? The strain to get the audio and acting quality as good as possible in a volounteer project is very big. Many of them already do a better job than many Skyrim voice actors. Just listen to Farengar. Edited by DragomirTheSlav
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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427, #35672697, #35674332 are all replies on the same post.


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Skyrim voice acting:


Skywind voice acting:


Edited by DragomirTheSlav
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