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Skywind is coming to Nexus Mods


SirSalami

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In response to post #35671887. #35672757, #35679497, #35679607, #35682292, #35688192 are all replies on the same post.


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It's pretty much because of exactly what you said. Bethesda wouldn't want people to forego the original and just get this, so the Skywind team is requiring it to be safe. Not only that, but it could be argued that, even with creating new assets, certain things could simply be too similar or identical to the original, such as place names and dialogues. It's not a huge deal, because Morrowind is like 5 bucks during a Steam sale, and we'll be getting more than a few of those before Skywind releases.
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In response to post #35676157. #35683427 is also a reply to the same post.


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Tale of Two Wastelands was literally a copy-paste job. They run on exactly the same engine. Skywind and other projects like it have to be recreated from the ground up. If they simply copy-pasted Morrowind's landmass into Skyrim (which would be impossible anyway) it would look stupid next to the relatively high-fidelity models and textures of Skyrim. And of course Skyblivion was unstable. It's not like it's in a pre-testing stage or anything. Skywind is very robust, and the progress that's been made is more than enough to incentivize finishing it. The goal of this isn't to add the landmass of Morrowind to the world of Skyrim. The goal is to allow for Morrowind to be played in a new, non-garbage engine.
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In response to post #35683692.


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Main reason is to honour Bethesda's IP content. We are using their story, setting, characters etc. which we can't make "brand new" without ruining the basic idea of re-imagining Morrowind III.
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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427, #35672697, #35674332, #35674357, #35674752, #35676172, #35676512, #35676932, #35681567 are all replies on the same post.


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@motionblurr,

Hi, I didnt see your application post but feel free to PM me on tesrenewal with it and we may be able to get you hooked up with SFX if you'd be interested. In terms of music however, we already have a very well known composer within the modding community doing our mastering and helping with mixing individual tracks. In short, the position is already filled for music and it is best if a single individual does that sort of thing due to how mastering works, but don't think we don't appreciate your application. Let me know, take care!
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This could not have come sooner.

I hope this post gets enough attention to attract more talented people to help finish Skywind.

I've been following the project since its early steps and still itching to see it done after all this time.

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In response to post #35672577. #35675047, #35677432, #35682487 are all replies on the same post.


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Skywind Dev here,

I want to apologize on behalf of the team for TX12001s curt/rude response. I think he may have been triggered by a previous conversion, but regardless..

Morrowind mods will not be compatible with Skywind unfortunately. Morrowind is indeed something truly special that Skywind isn't aiming to replace, but to give a new take on. Similar to a reboot in some ways. For that reason I agree with you that there will always be a reason to play morrowind. I do think you'll enjoy Skywind when it is released though, the ash storms and updated mechanics really make it an interesting new experience. We also in the works of bringing back attributes and a general overhaul of all perks/skill trees to try to encapsulate the best aspects of morrowind within the new engine. What you'll end up seeing is something akin to a mashup of the best elements from III IV and V to try to create in-depth rpg friendly gameplay.

However I do expect a lot of skyrim mods will be able to carry over with minimal/no patching and we hope a modding community will build around it.

It's too bad that Tamriel rebuilt's graphics are very dated as technically it would be possible to port the mod's cells into the skywind gameworld. For now we just have some distant LOD terrain as a tribute to the mainland. It always makes me think of that mod :)
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As a completely talentless old gaffer who loves Skyrim, guys and gals: I wish you the very best in this endeavour. It's a fabulous project and I hope you get the talent you need! What little bits I have seen and heard on your video look fantastic. Good luck!
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In response to post #35671887. #35672757, #35679497, #35679607, #35682292, #35688192, #35691732 are all replies on the same post.


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@endgameaddiction I believe it's to honour the intellectual property. Skywind will not use Morrowind in-game assets, but will recreate Morrowind assets, story, and characters. It's something the team at TesRenewal has deemed necessary for the mod, not out of necessity, but out of respect for the title and possibly to prevent legal issues. You ARE, after all, playing a complete recreation and improvement of Morrowind.
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