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Modder clothing has too high stats in general


Fatalmasterpiece

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Has anyone noticed a tendency for new clothing from mod makers to have excess stat buffs and damage protection? Generally it seems like most mods will have a shirt that gives 10 armor to all types, +2 to a couple stats and be upgradable with ballistic weave. Then they often have some pants that do the same thing along with fitting under vanilla armor pieces, making the whole ensemble much more powerful than the typical outfits in the game.

 

Compare this to vanilla underarmor like the Vault Suit, Harness or Road Leathers which all offer only a few armor points and generally only +1 to a stat or two.

 

Personally it feels like most modder's armor provides too powerful of bonuses to be fairly used early game. Then by end game you find unique clothing which better fits who your character has become.

 

In general it means I never like using mod clothing and that's a shame because a lot of it looks great.

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Has anyone noticed a tendency for new clothing from mod makers to have excess stat buffs and damage protection? Generally it seems like most mods will have a shirt that gives 10 armor to all types, +2 to a couple stats and be upgradable with ballistic weave. Then they often have some pants that do the same thing along with fitting under vanilla armor pieces, making the whole ensemble much more powerful than the typical outfits in the game.

 

Compare this to vanilla underarmor like the Vault Suit, Harness or Road Leathers which all offer only a few armor points and generally only +1 to a stat or two.

 

Personally it feels like most modder's armor provides too powerful of bonuses to be fairly used early game. Then by end game you find unique clothing which better fits who your character has become.

 

In general it means I never like using mod clothing and that's a shame because a lot of it looks great.

1. Most modded clothing is meant to be worn without additional armor or at least minimal additional armor. What's the point of having a great looking outfit if it is just going to be completely covered up by armor?

 

2. You can mod it yourself if your not happy with it.

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1. Is it? It seems counter intuitive to *not* wear armor pieces you find simply because they raise your stats higher than the game intended. The vanilla clothing handled this in a smart way by only allowing you to wear armor pieces over relatively weak under armor while stronger armor which was meant to be worn without additional pieces covered the entire body.

 

2.That's true but while I can add ketchup to any hamburger I buy, it doesn't seem unreasonable to hope that most would already come with ketchup on it since that is pretty standard. Of course I could just make my own hamburger at home but often I enjoy the luxury of someone else making a hamburger for me.

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1. That's exactly how most clothing mods are set up, with the exception, they don't completely limit the user by taking up every armor slot.

2. How much did you pay for that hamburger? How much did you pay for the mods you seem to dislike so much? Have you donated to any authors?

 

If you want stats changed, either change them yourself or donate to the author and ask them nicely to change them for you.

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1. Are they? I'm glad that you can speak for most mod authors as their designated representative. How long have you been in office of Modder Rep that you can officially speak to the intention of most clothing mods?

 

2.Well f*#@ here I thought this was an open forum where offering an opinion on how to make something better would be welcome and not replied to with snide remarks telling someone to do it themselves. If some mods weren't working and I posted a way to make them work better, should I also expect some rude response telling me to fix it myself or pay them?

 

Thanks, I do alter the stats myself. That's not the problem. I was simply presenting the idea that most clothing mod stats don't parallel their vanilla counterparts.

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1. Mostly yes, and its pretty obvious

 

2. Right, open forum except for anyone that disagrees with you. Your ketchup remark starded the snideness and rudeness. Also, it was you that compared free mods to a hamburger from a restaurant (something that you have to pay for, so you are the one who brought up monetary value. Obviously your opinion is in the minority because many mods are set up this way and there is very little complaining, so I fail to see how your idea would make anything better.

 

Last paragraph. So you are a liar and a schmuck. Either you never like using them or you do use them and mod them yourself.

 

Regardless, as you are a perfect example of the spoiled, childish, jerks that give most mod authors headaches and cause them the vast majority of their frustration, it is obvious to me it is pointless to try to have a reasonable conversation with you.

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My opinion is that the stats don't matter that much if there isn't much effort required to make it balanced with vanilla. It's easy enough to open a mod in FO4Edit and change some stats. If it takes a lot of work (e.g., you have tons of records and fields to edit), it's fair to make a balance suggestion to the author, but don't expect anything from them.

Edited by noahdvs
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Well they're not balanced against the vanilla game because people who download mods aren't playing vanilla. They're balanced against other modded outfits or vanilla outfits that are upgraded using armoursmith or whatever. Especially given that a large number of clothing items use armoursmith as a master.

 

If someone has already downloaded the Hello Kitty outfit that gives +2 Agility, 20 armour and Ballistic weave upgrades that's going to be their basis of comparison when I bring out my new My Little Pony outfit, rather than comparing it to unmodded Road Leathers.

 

Also vanilla balance wasn't terribly good either, mostly motivated by hiding overlapping meshes or trying to give each faction something to offer more than any genuine focus on numerical balance.

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1. Mostly yes, and its pretty obvious

 

2. Right, open forum except for anyone that disagrees with you. Your ketchup remark starded the snideness and rudeness. Also, it was you that compared free mods to a hamburger from a restaurant (something that you have to pay for, so you are the one who brought up monetary value. Obviously your opinion is in the minority because many mods are set up this way and there is very little complaining, so I fail to see how your idea would make anything better.

 

Last paragraph. So you are a liar and a schmuck. Either you never like using them or you do use them and mod them yourself.

 

Regardless, as you are a perfect example of the spoiled, childish, jerks that give most mod authors headaches and cause them the vast majority of their frustration, it is obvious to me it is pointless to try to have a reasonable conversation with you.

As a person who has been part of this community longer than you, supported it financially and offers technical support to those who need it I'm going to ignore your insults and suggest you take your disdain elsewhere. The OP is my opinion. Take your misdirected projections of disappointment elsewhere.

 

Most of them are simply not good at balancing, plus they want you to want to wear it all the time and not just cosmetically.

That's a good point. Personally my solution is to turn most custom clothing into replacers for vanilla clothing.
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