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CREATION KIT VIDEO


sagittarius22

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Don't worry you can still save mods locally just like before. You just have the option to upload directly to Bethesda.net. We're probably going to have the same situation as Skyrim with nexus and the workshop. The biggest and the most complexed will be released on the nexus while smaller mods such as retext or armor/weapon mods will be released on the workshop (usually it's released on both)

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I wouldn't be surprised, if Bethesda.net is also an anti-piracy thing as well. In Fallout 3/NV you could torrent the game, mod it, and even make mods for it. With Skyrim, you have to get the CK through Steam, so while you mod a illegal copy of Skyrim, you couldn't make mods for it (unless there was an no-Steam version of that). Whether Bethesda.net was created as "DRM" or just to integrate into Consoles, I bet with how it links itself to Steam, it's designed to keep pirates from using or creating mods.

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Here's what I'm wondering, has anyone seen just how far our mods can even go on consoles aside from the obvious things?

Who even cares about Bethesda.net for PC anyway, Nexus is the way to go, I'm just wondering if its anything more than retex and models, guess they're just waiting for us to find out since there doesn't seem that there's any word on it.

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Poor Giddyup, it's head became a power armor codpiece! The large 4 legged mech though.....I wonder if that is a teaser for Far Harbor. It looks like something Fallout-verse would consider a explorative submersible, to me anyway.

 

Interesting,

Geoff

 

PS - THE CONFETTI GORE!!!! FAAAABBBBBULOUS!!

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