minngarm Posted May 8, 2016 Share Posted May 8, 2016 Yea, looks as though they are slowly but surely turning the FO franchise into a zombie horror shooter.because they stuck with the same premise the series has had since the 90s? Link to comment Share on other sites More sharing options...
CyrusAmell Posted May 8, 2016 Share Posted May 8, 2016 (edited) What I want to know as I wind down my second character (who will side with the Institute) is whether or not we can set up some sort of supply line to Far Harbor so we can build up the settlement plots up there. Yes I know it would be cheap to construct a mega-doom death fortress surrounded by blade-wielding assualtron robots on day 1 but I really really want to. There will be settlement locations in Far Harbor (confirmed by leaked screenshots), so I was hoping I could draw upon my resources back in the Commonwealth. This would be especially crucial since on survival mode I can barely carry anything. It would also take a great deal of time to gather up standard shipments that weigh nothing. However, I will certainly see about doing such if needed. Edited May 8, 2016 by CyrusAmell Link to comment Share on other sites More sharing options...
Poacher886 Posted May 9, 2016 Share Posted May 9, 2016 Yea, looks as though they are slowly but surely turning the FO franchise into a zombie horror shooter.because they stuck with the same premise the series has had since the 90s? No,You cant compare the format since FO3 to any previous, entirely different games. Neither FO3 or NV put the Gouls as a foremost faction, the human factions were (and should) form the core basis of the worlds inhabitants...silly monsters and gouls did, and should take a back seat...or better still not be in the game at all! Link to comment Share on other sites More sharing options...
Ethreon Posted May 9, 2016 Share Posted May 9, 2016 Yea, looks as though they are slowly but surely turning the FO franchise into a zombie horror shooter.because they stuck with the same premise the series has had since the 90s? No,You cant compare the format since FO3 to any previous, entirely different games. Neither FO3 or NV put the Gouls as a foremost faction, the human factions were (and should) form the core basis of the worlds inhabitants...silly monsters and gouls did, and should take a back seat...or better still not be in the game at all! Yea, you tell 'em. Go back, unpublish all previous games and release them without ghouls! How dare they, bastards. Link to comment Share on other sites More sharing options...
blitzen Posted May 9, 2016 Share Posted May 9, 2016 This is supposedly the largest DLC Bethesda has made (in landmass), but not largest in content (quests, etc.). It's larger than Shivering Isles for Oblivion in size, but has about as much content as Dawnguard for Skyrim. At least that is what I read somewhere. Link to comment Share on other sites More sharing options...
Boombro Posted May 10, 2016 Author Share Posted May 10, 2016 This is supposedly the largest DLC Bethesda has made (in landmass), but not largest in content (quests, etc.). It's larger than Shivering Isles for Oblivion in size, but has about as much content as Dawnguard for Skyrim. At least that is what I read somewhere.True, DG has about 10 hours in gameplay, 20 hours for everything and I think about 60-100 for tiny bit. Link to comment Share on other sites More sharing options...
virsia Posted May 10, 2016 Share Posted May 10, 2016 uhm, i wonder how this could be when you already joined the institute Simply be undercover.In the main quest, you can start with BOS then wipe them out, I dont see how it can't happen in this dlc. yeap there is shocking back-stab option in the game but really short main story is really annoying.... Link to comment Share on other sites More sharing options...
thunderlord2200 Posted May 11, 2016 Share Posted May 11, 2016 What I want to know as I wind down my second character (who will side with the Institute) is whether or not we can set up some sort of supply line to Far Harbor so we can build up the settlement plots up there. Yes I know it would be cheap to construct a mega-doom death fortress surrounded by blade-wielding assualtron robots on day 1 but I really really want to. There will be settlement locations in Far Harbor (confirmed by leaked screenshots), so I was hoping I could draw upon my resources back in the Commonwealth. This would be especially crucial since on survival mode I can barely carry anything. It would also take a great deal of time to gather up standard shipments that weigh nothing. However, I will certainly see about doing such if needed. is its like there other DLCs from the past games and from what i see in the video it looks like you might loss all your items and only go with Nick (have yet to even save him this time around. xD) i dont think u will be able to bring any items with you. (unless u had some type of container mod ;3 and or put everything into a container and console command it to u..... ) Link to comment Share on other sites More sharing options...
ddavies10693 Posted May 11, 2016 Share Posted May 11, 2016 I think parts of the story will be somewhat similar to Dead Money, in the way that the heavy fog shown throughout will make certain areas impassable until you build those tall electrical posts seen in the trailer to somehow clear out the fog. It's probably irradiated or something else evil like that. Link to comment Share on other sites More sharing options...
Ethreon Posted May 11, 2016 Share Posted May 11, 2016 Would be funny if the DLC would end same as Mist, the movie. Link to comment Share on other sites More sharing options...
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