jedimembrain Posted September 1, 2011 Author Share Posted September 1, 2011 xD todd looks good with that curvy lizard body .. rawr~ Link to comment Share on other sites More sharing options...
AxeAlot Posted September 1, 2011 Share Posted September 1, 2011 xD todd looks good with that curvy lizard body .. rawr~ LOL hahah :teehee: Link to comment Share on other sites More sharing options...
jedimembrain Posted September 1, 2011 Author Share Posted September 1, 2011 (edited) Tang Mo Sculpt I just made .. was a little faster cause I started with my default head I keep around for humans and humanoids... http://i660.photobucket.com/albums/uu322/UberNiz/TangMo2.jpg Also an updated Khajiit .. Mr.T style ;) http://i660.photobucket.com/albums/uu322/UberNiz/Khajiit2-1.jpg Edited September 1, 2011 by jedimembrain Link to comment Share on other sites More sharing options...
billyro Posted September 1, 2011 Share Posted September 1, 2011 These are all really awesome. I especially like the Todd Howard Argonian one, you should send it to him! :P Link to comment Share on other sites More sharing options...
InuyashaFE Posted September 1, 2011 Share Posted September 1, 2011 I like that Tang Mo head, looks really awesome. :) Link to comment Share on other sites More sharing options...
Ghogiel Posted September 2, 2011 Share Posted September 2, 2011 @jedimembrain : naw, that helmet was only detailed in ZB. I decided to make a low poly and start texturing it though. http://i25.photobucket.com/albums/c85/lego-botz/wipz/Dovahkiinhel2.jpg My print screen has stopped working for some reaosn. Nothing ends up in my clipboard any more. :/. then I DLed a program that captured screen shots, and that too has stopped working exactly after capturing that WIP texture on the low poly there. :psyduck: I'm going to go reboot this s***... Link to comment Share on other sites More sharing options...
Iv000 Posted September 2, 2011 Share Posted September 2, 2011 If I may ask.What programs are you using for modeling? I didn't know you could create such a great looking helmet with a low polygon number. Link to comment Share on other sites More sharing options...
jedimembrain Posted September 2, 2011 Author Share Posted September 2, 2011 If I may ask.What programs are you using for modeling? I didn't know you could create such a great looking helmet with a low polygon number. I don't know what program he used .. if I had to guess it was 3ds or blender .. but the detail is done in zbrush with a very very very hi poly model then it can be baked onto a normal map that can be used in game and it makes it appear to have higher detail than the shape really does .. The same thing can be done in zbrush too .. but instead of making a low poly mesh and then sub dividing it to detail the normal map you would start with a hi poly mesh and then use a retrotopo tool to draw the low poly mesh over the sculpt and copy the detail over to the low poly model. Link to comment Share on other sites More sharing options...
Iv000 Posted September 2, 2011 Share Posted September 2, 2011 I don't know what program he used .. if I had to guess it was 3ds or blender .. but the detail is done in zbrush with a very very very hi poly model then it can be baked onto a normal map that can be used in game and it makes it appear to have higher detail than the shape really does .. The same thing can be done in zbrush too .. but instead of making a low poly mesh and then sub dividing it to detail the normal map you would start with a hi poly mesh and then use a retrotopo tool to draw the low poly mesh over the sculpt and copy the detail over to the low poly model.Thanks! Also, do you by any chance know if the same can be done with Sculptris?It's a free program by the creators of Zbrush. Link to comment Share on other sites More sharing options...
jedimembrain Posted September 2, 2011 Author Share Posted September 2, 2011 Sorry .. Ive never tried it Link to comment Share on other sites More sharing options...
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