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Oblivion To Skyrim


shadowtorque

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Still, it's easier and more legal than any other modding. Consider me as terming it relatively easy. Try porting something like Midas Magic and see how much more difficult it is.

 

That one actually comes down to personal basis. I personally would find it easier (and more fun) to port scripts than have to re-rig armor. :P

Edited by jhardingame
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Anyway the easiest things to port are some textures :laugh:

 

I always thought music was the easiest thing to port. Drop mp3 and done. :P

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Yes yes,.. all very interesting... and I would like a helping of

*The Lost Spires...2!!

*Heart of the Dead: -some random surtitle--

*LIVING ECONOMY!! (why? I have no reason to believe that the horrible infinite yet limited gold system isn't still being used)

*Chingari's & Ismelda's Demon Race- Why? I loved it...

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There are many great oblivion mods to add up,i mean ive played oblivion first in like 2006 (Yes when it came out,with my crappy old comp...)

At any case its been like 3 years since ive even touched oblivion,might get it again just for fun,still a great game.

 

 

But if i remember there's no CEG for Skyrim,meaning that mods can be made :]

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Personally I don't think anything should be ported - Skyrim is a completely new slate and trying to bring in old mods kinda makes the scene not that fresh - It's best that most of us start anew.

 

Now, custom content that was already ported from another game of a different series (such as Sims hairs) might show up still, and that's fine with me since that's something we don't have many people that are skilled in doing that.

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I wouldn't expect a lot of luck porting existing mods to the new engine. There's not even any guarantee that the ESM/ESP format will be retained, and we already know the entire scripting system was thrown out and rebuilt from scratch (confirmed by the devs).

 

Direct model ports won't even be possible until the updates to the NIF format are known, deciphered, and exporters written for them.

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