jedimembrain Posted October 25, 2011 Share Posted October 25, 2011 in a game full of NPCs this is a major lag prostitute .. I would rather they spend the cpu/gpu on something like lighting and shadowing than hair .. you have to keep in mind just how many NPCs there are .. the only game Ive seen to do hair physics in a world full of NPCs is fable2/3 .. but guess what? .. they dissabled it on NPCs so it only showed on the player character .. since skyrim is a first person game that would be pointless .. the thing is .. they just cant do it Link to comment Share on other sites More sharing options...
ancalimonungol Posted October 25, 2011 Author Share Posted October 25, 2011 (edited) jedimembrain: even with the dualcore quadcore beasts we have in our computers? Like I said we had things like these in games made in the 90s. :) I'm not asking for realtime calculated wind and realtime raytraced hair and clothes reacting to wind realistically. I'm asking for a hair that does not clip and hair that does not defy gravity. Edited October 25, 2011 by ancalimonungol Link to comment Share on other sites More sharing options...
jedimembrain Posted October 25, 2011 Share Posted October 25, 2011 jedimembrain: even with the dualcore quadcore beasts we have in our computers? Like I said we had things like these in games made in the 90s. :) I'm not asking for realtime calculated wind and realtime raytraced hair and clothes reacting to wind realistically. I'm asking for a hair that does not clip and hair that does not defy gravity. Your asking for more than you think you are .. Thats a real FPS eater .. And what 90s games are you talking about? .. You should know that 90s games were 50% pre rendered. Link to comment Share on other sites More sharing options...
Sepherose Posted October 25, 2011 Share Posted October 25, 2011 I think what he means is: Is the hair going to clip horribly/defy gravity all the time, or will it move a bit to minimize these things? Most likely answer: It's going to clip and defy gravity. It comes down to what jedimembrain said, really. Link to comment Share on other sites More sharing options...
ancalimonungol Posted October 25, 2011 Author Share Posted October 25, 2011 (edited) jedimembrain: I wouldn't mid prerendered hair at all. Just make it so that it reacts naturally to other objects and don't clip. Check out how long hair looks in Divinity 2. That looks awesome and it's not animated. Divinity 2: Check 6:44 in this video Here's is ICO and old console game : Here's how hair should not behave like: http://www.fallout3nexus.com/downloads/images/13943-4-1281036588.jpghttp://www.fallout3nexus.com/downloads/images/634-1-1247550255.jpghttp://www.fallout3nexus.com/downloads/images/634-1-1229152185.jpg Edited October 25, 2011 by ancalimonungol Link to comment Share on other sites More sharing options...
Elsarian Posted October 25, 2011 Share Posted October 25, 2011 It may sound strange coming from someone, but I don't really care about hair, all I want is for clothing to flap or flutter like in Fable, The First Templar, and so on. Even if it's just an animated effect, it would still be better than nothing. There was a little glimpse in the first trailer of the character walking with a hooded green robe on with a piece in the back that seemed to be moving while the character was walking. It would be nice to have that. Watch some of the trailers and see if you can find an npc with long hair that is walking and try to see if it flutters or something. I just want that for clothing. Dynamic, or animated. As long as it moves realistically. Link to comment Share on other sites More sharing options...
Adrius2 Posted October 25, 2011 Share Posted October 25, 2011 Honestly, I don't think something like what Ancalimonungol suggested would be that taxing at all, it just comes down to Bethesda prioritizing other things or just being plain lazy. I would love to see non-static hair... talking with people and seeing hair move as they move adds just a bit of immersion, and every little bit adds up to that awesome feeling I think we all appreciate. The CCP video in the main post blew my mind btw, that's amazing. Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted October 25, 2011 Share Posted October 25, 2011 The CCP video in the main post blew my mind btw, that's amazing. yep, too bad they cut a bunch of the staff working on the game to focus more on EVE, so who knows when or if we will ever see that game come out. Link to comment Share on other sites More sharing options...
ancalimonungol Posted November 12, 2011 Author Share Posted November 12, 2011 The hair of the horse moves. Why not the humanoids' :P Link to comment Share on other sites More sharing options...
Moogiefluff Posted November 17, 2011 Share Posted November 17, 2011 (edited) The hair of the horse moves. Why not the humanoids' :P The horse's hair and tail are actually very cleverly keyframed. It's not dynamic- there are many ways you can test this and see for yourself. It's bizarre, really, that they would keyframe horse hair and banners, instead of just allowing the game to use proper cloth physics in realtime. What were they thinking? Edited November 17, 2011 by Moogiefluff Link to comment Share on other sites More sharing options...
Recommended Posts