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Contraptions- how did Beth go so wrong


zanity

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I also get satisfaction from building settlements, giving them defences and arming my settlers with decent weapons. I'm enjoying FO4 at least as much as I did FO3 and FO NV.

 

 

I don't do much in terms of defenses, other than keeping their value high to prevent frequent attacks. Also, my settlers get decent weapons but laundered dresses and clean suits.

 

What I enjoy is turning the settlements into a place where I would like to hang out for a stretch. With many shops, singing settler on a stage and colored workshop lights and street lights.

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I'm quite enjoying playing Far Harbour, I play games for enjoyment and sometimes I get immersed in them. I downloaded a mod, War of the Commonwealth, that expands the spawns for enemies amd Minutemen patrols and I was wondering around when I spotted a Minutemen patrol being attacked by gunners, One of the Minutemen was being attacked by three gunners, with iron bars, I nailed two of them with a sniper rifle but the third killed the Minuteman before I killed him. I was surprised how gutted I was that I'd failed to save him.

 

I also get satisfaction from building settlements, giving them defences and arming my settlers with decent weapons. I'm enjoying FO4 at least as much as I did FO3 and FO NV.

I once wondered around and saw two deathcalws fight in a rainy day. I sneaked around to watch, because deathclaw fight, duh.

 

When the fight ended, the winner was idle for some time, then opened it mouth to drink the rain water. all that felt really real, after some time in game, I walked to him and was able to tame him right away and He was with me while doing most of the stuff in-game.

 

Fo4 is not great and sometimes, i would not even call it good. But I can't do that in games that make Fo4 their door mat. That was one of the amazing s*** a done in a game. Made it very memorial to me.

 

 

What I enjoy is turning the settlements into a place where I would like to hang out for a stretch. With many shops, singing settler on a stage and colored workshop lights and street lights.

I made a sniper tower on the very first farm that has a bedroll and a chair.

 

I pretended to work for them for a while.

Edited by Boombro
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I'm quite enjoying playing Far Harbour, I play games for enjoyment and sometimes I get immersed in them. I downloaded a mod, War of the Commonwealth, that expands the spawns for enemies amd Minutemen patrols and I was wondering around when I spotted a Minutemen patrol being attacked by gunners, One of the Minutemen was being attacked by three gunners, with iron bars, I nailed two of them with a sniper rifle but the third killed the Minuteman before I killed him. I was surprised how gutted I was that I'd failed to save him.

 

I also get satisfaction from building settlements, giving them defences and arming my settlers with decent weapons. I'm enjoying FO4 at least as much as I did FO3 and FO NV.

Well I installed War of the Commonwealth (WOTC) as well after getting a bit bored playing the game. I'm not into any settlement building at all. Just not my thing. But with WOTC installed I just go out wondering around chasing after firefights which depending on how you have the mod configured can be just about anywhere and everywhere. Can get really intense at times. But I love it.

 

As far quests I'm hoping that the mod authors will eventually turn out some excellent quest mods soon. But it'll take time. Until then I guess we can only hope that Nuka World will at least offer at least some interesting quests.

 

As far as enjoying this game as much as FO3 and FONV? Well sometimes yes and sometimes no. I guess I enjoy FO4 mostly because having grown up in the Boston area. So playing a map where everything is familiar to me is great. But I still like FO3 the most and really like playing Tale of Two Wastelands because you get to play FO3 using the FONV engine as well then being able to cross over into FONV whenever you want. Really excellent job the TTW team did with that project....

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I agree with Zanity completely. I can't see that Rube Goldberg machines being used for anything. They'll just sit in my build menu as pointless accessories, while the stuff modders have added will be used every time I build a new settlement.

 

Who actually thinks they'll create junk-sorting contraptions? Why? I can somewhat understand that it is a fun way to kill time; tinkering and experimenting with elaborate designs, but, as Zanity pointed out, is that what we were hoping for? More time-wasting add-ons? No way in hell.

 

Building elaborate machines to torture your settlers? Wow. Just wow. So they took a dumb game and somehow made it dumber, and .. yeah just wow.

 

I saw the trailer for Contraptions and thought "They've got to be effing kidding me". When all I really wanted was more lands to explore, they gave us this. When what we sorely needed (as Zanity mentioned) was more elegant, and fucntioning, NPC AI, decent pathfinding, much-needed fixes to long-standing bugs, they gave us (actually they want us to pay for it) Contraptions.

 

Really couldn't be more disappointed.

 

And don't even get me started on the "infinite vault" / canon out the window / "franchise? We don't need no stinking franchise" laughable idea that is coming next in Vault-Tec Workshop.

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I can handle the vault dlc far better then the contraption dlc. At least the vault looks like fun. And the possibility of doing insane and immoral experiments might be fun. Lore wise - just off hand you could have an automated building robot, waiting for orders. The settlers could be frozen people, synths, or just poor settlers that got drugged and memory wiped.

 

Contraptions though -- I see no use for what-so-ever. Perhaps, if they added those traps to the wasteland it might be neat, but it'd be a step below horse armor neat.

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I saw the trailer for Contraptions and thought "They've got to be effing kidding me". When all I really wanted was more lands to explore, they gave us this. When what we sorely needed (as Zanity mentioned) was more elegant, and fucntioning, NPC AI, decent pathfinding, much-needed fixes to long-standing bugs, they gave us (actually they want us to pay for it) Contraptions.

 

Those are not possible, you need a whole engine upgrade to do this change this.

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I saw the trailer for Contraptions and thought "They've got to be effing kidding me". When all I really wanted was more lands to explore, they gave us this. When what we sorely needed (as Zanity mentioned) was more elegant, and fucntioning, NPC AI, decent pathfinding, much-needed fixes to long-standing bugs, they gave us (actually they want us to pay for it) Contraptions.

 

Those are not possible, you need a whole engine upgrade to do this change this.

 

 

Could you be a little more specific?

 

What "those" are not possible? New Lands? NPC AI? Pathfinding? Fixes to long-standing bugs?

 

New lands are easily possible, and have been seen and done already. Heck I can give you new lands if you have a spare year or two to wait.

NPC AI improvement is possible, as the mod "Arbitration" proves.

Pathfinding could be improved, by fixing the navmesh on certain meshes so that settlers can navigate them more efficiently, for a start.

Fixes to long-standing bugs is also possible, and would just require Bethesda to switch its focus from profits to quality.

Edited by RaffTheSweetling
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Well, contraptions includes things like elevators which yeah we have modded versions, but these look to have additional functionality. Better working armor displays, as well (weapon displays look identical, though, perhaps they show weapon mods properly, which is another step forward there.)

But as far as the ball in maze stuff... yeah, I am a bit surprised by it. I am fine with this idea as a MOD, something to mess around with. But for a DLC? It doesnt add to the games core experience at all, and so I am bummed by that.

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I mean't changing ai and pathing. not not new lands.

 

 

NPC AI improvement is possible, as the mod "Arbitration" proves.

 

 

Pathfinding could be improved, by fixing the navmesh on certain meshes so that settlers can navigate them more efficiently, for a start.

 

I'm sure that is not what he mean't. Ai is still years late from it time even if you can tweak it a and the pathing can be bad even with perfect navmish. You need new codders for the engines to change the core, if i was not wrong.

 

 

Fixes to long-standing bugs is also possible, and would just require Bethesda to switch its focus from profits to quality.

Not really.

 

If it was possible, they will not be long standing.

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I mean't changing ai and pathing. not not new lands.

 

 

NPC AI improvement is possible, as the mod "Arbitration" proves.

 

 

Pathfinding could be improved, by fixing the navmesh on certain meshes so that settlers can navigate them more efficiently, for a start.

 

I'm sure that is not what he mean't. Ai is still years late from it time even if you can tweak it a and the pathing can be bad even with perfect navmish. You need new codders for the engines to change the core, if i was not wrong.

 

 

Fixes to long-standing bugs is also possible, and would just require Bethesda to switch its focus from profits to quality.

Not really.

 

If it was possible, they will not be long standing.

 

....Is any of this post serious? :ermm: :rolleyes:

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