Jump to content

On console mods, theft and Bethesda.net


Dark0ne

Recommended Posts

In response to post #39493020. #39493465, #39494175, #39494320, #39494820, #39495215, #39495510, #39495875, #39496060, #39496080, #39496750, #39496960, #39497070, #39497535, #39497750, #39498490, #39498745, #39498845, #39501930, #39503535 are all replies on the same post.


  Reveal hidden contents


Congrats on doing the complete opposite of what this article is trying to achieve. Edited by MysticalFlare
Link to comment
Share on other sites

  • Replies 1.1k
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #39493020. #39493465, #39494175, #39494320, #39494820, #39495215, #39495510, #39495745 are all replies on the same post.


  Reveal hidden contents


Files=0 Images=0 Videos=0 Friends=0 Endorsements Given=0 Files Tagged=0

Three years you've been here and you've contributed nothing at all. Edited by jim_uk
Link to comment
Share on other sites

In response to post #39491315.


  Reveal hidden contents


SKSE for Skyrim and F4SE for Fallout 4. This way the developer can focus & care about only for PC. That's the way I think.

I don't have any console so I couldn't test anyway. My Skyrim mods are all require SKSE, so if the so-called 'thief' stole my mod to Bethesda market, he can't play it on non-PC environment.
Link to comment
Share on other sites

In response to post #39493020. #39493465, #39494175, #39494320, #39494820, #39495215, #39495510, #39495745, #39495875 are all replies on the same post.


  Reveal hidden contents


Ehhh no.. They made it for themselves first.. community second.. and if you just download the PC version, then alter it through the Creation Kit for console use.. then you're an thief. The original owner owns the rights to the mod.

The least you can do, if you reverse enigneer the mod, is credit the original maker.

If paid modding is to start on Bethesda's own site.. you have thiefs making a profit on somebody else's hard work.. that could open a whole sh*tload of complaints, and legal issues.

I understand Bethesda wanting their "own" mod site. Gives them great insight what the community wants in a new game.. but make sure the maker of the mod is the original maker. And not somebody that reversed engineered the mod from a pc version.
Link to comment
Share on other sites

In response to post #39493020. #39493465, #39494175, #39494320, #39494820, #39495215, #39495510, #39495745, #39495875, #39496060 are all replies on the same post.


  Reveal hidden contents


I don't think it's a god complex. I think it's more of a case of people are tired of the blatant sense of entitlement among some members of the gaming "community" (as reflected by your attitude). It's the same attitude you see on various forums where people are demanding, not asking, devs for this, that and the next thing. Claiming they know better than anyone else and basically being a selfish keyboard warrior. People who spend hours making content for others to enjoy at least deserve to be acknowledged and decide where, when and how their content is used.

Otherwise what I can see happening is people breaking off into smaller, closed modding guilds/groups and just producing content for a close knit community they know they can trust. I guess it's a case of "don't bite the hand that feeds you".
Link to comment
Share on other sites

In response to post #39485330. #39488480, #39488735, #39490310, #39491875, #39495320 are all replies on the same post.


  Reveal hidden contents


I play this on PC, my husband on PS4 so I personally don't have an issue with mods for consoles. I understand very well why some people prefer consoles and there are games I prefer to play (or can only play on console). I don't go in for the whole "PC Master Race" nonsense. If I want to play a Final Fantasy game on Playstation, I damn well will. I won't suddenly be overcome with shame because "oh my god, a console!". That said I love my PC to bits and play several single player and MMO's with it. These divisions are artificial and created out of a need to be part of an "in-group".

That said, I can see how modding for consoles may be a bit more time consuming, beyond the need as some have pointed out, to own both the console and a PC to create the mods. I can currently make a mod on PC and test it straight away without having to faff around transferring it to console, testing it, switching back to PC to troubleshoot etc Edited by UlanX
Link to comment
Share on other sites

Why Bethesda continue "Elder Scroll Online"? Because it generates money.

Why Beth and Valve tried to implement "paid mods"? It's about their 75:25 cut.

Why Bethesda "update" Skyrim now, just for some texture and "mods" menu?

 

It's all about money.

They realized "mods" can generate some easy money for them.

 

They give you the tool for free.

They give you the place to host your mods.

 

But everything has its price. Running a server cost bandwidth and power, in short, cost money.

 

I don't surprise if they update SkyrimRemastered and Fallout4 to "limit" how people use mods.

(e.g., Mods are only available from bethesda.net. Like Mozilla Firefox's Add-on sigining.)

 

Modder ==(FREE MOD)==> Bethesda.net <==(MONEY)==> Bethesda

 

Bethesda can:

1. Analyze your comment, download history to know what kind of things you like. Sell it to advertisement company along with your Steam ID and IP.

2. Analyze your computer(send your PC info) like Steam do, so they can know how you use their games.

Link to comment
Share on other sites

In response to post #39493020. #39493465, #39494175, #39494320, #39494820, #39495215, #39495510, #39495745, #39495875, #39496060, #39496080 are all replies on the same post.


  Reveal hidden contents


@arkancelo

In all honesty, I think it's really difficult for you to make that argument when you seemingly haven't contributed anything to the community in 3 years.

And before you write me off as just another egotistical mod author, I'm not -- I too have no mods uploaded like yourself, and in 7 years at that. But I do enjoy and support the efforts of the mod authors, especially given the fact some of them have to deal with seeming toddlers clamoring for updates/fixes/new features as if the mod author doesn't have their own life to attend to. And don't get me started on the people who actively subscribe to the Fallout 4 betas and then complain to mod authors when the voluntary and ever-changing beta patches break the mod...

All that said, yeah, there are douchey mod authors here and there. Happens everywhere. But, while not having published any mods myself, I have made several personal ones, and can attest to the days, sometimes even weeks that can be spent on testing what you're trying to do to get it right. And that's just some simple stuff. Some of these mod authors have been working on their mods here and there since last November.

In the end, remember one thing about all this: the modding community is just that -- a community. It's voluntary. People donate time from their lives to provide this for the enjoyment of others. For them it's an achievement and also a bit fun. But if they become burnt out on the community, if it's no longer fun nor a positive thing for them, why should they even bother sharing mods?

When all the great mod authors on this website decide to pack up and move on with their lives, can we depend on you to give us the game-changing masterpieces?
Link to comment
Share on other sites

In response to post #39463390. #39465235, #39465260 are all replies on the same post.


  Reveal hidden contents


Great article, you're always in the "Eyes of the Storms" and we're assured to find some serenity here.

Keep fighting the good fight and may Talos be with you !
Link to comment
Share on other sites

Hmm 5,000 words to address something that should be common sense. Nice post and you have definitely earned the removal of ad block on your site 0_0 Just you know, don't spam me like crazy, and thank you for supporting the mod community
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...