Ethreon Posted June 25, 2016 Share Posted June 25, 2016 In response to post #39779535. Psimander wrote: Looks like Bethesda is actively supporting mod piracy, if they don't react soon enough and proper to stolen mod property.And it also looks like they want to control the whole mod scene, shut off all unwanted mods and kick other mod sites out of buisness. Yet it seems they want zero responsibility for any mod content hosted on their own site. Absolute control without any responsibility.It's almost as if father has come back to sell his children into slavery, now that they've grown up and can be exploited.What's next? A mod has to be registered through bethesda.net to work? And gets automatically registered. Only that some mods Bethesda doesn't like gets deregistered, while stolen ones still work, if Bethesda doesn't look.*looks at the over 300 games nexus offers* I'm sure we're fine. Link to comment Share on other sites More sharing options...
chuckles0000 Posted June 25, 2016 Share Posted June 25, 2016 Just tie a SKSE dependancy into your mods. problem solved. in fact, come up with a standardized way of doing it so that we doing have 10000 check scripts running from 255 mods. Link to comment Share on other sites More sharing options...
HarrisonPudding Posted June 25, 2016 Share Posted June 25, 2016 Thank you, first, for representing modders and being a voice against ridiculously unethical and outrageously inept behaviors. Thank you also for using one of my favorite words, sycophant. Bethesda's decisions to keep everything in-house brings about a sense of "we know what we're doing and no one else does" attitude. It's also clear that corporate thinking has simply overtaken quality controls. Here is my story about the real (read completely made up) inner workings of Bethesda told to me by an imaginary employee named Steve Stevenson: Life at BethesdaESO was piling on MMORPG as the sun was setting for that genre, and while not a total fail, is certainly not the cash cow Jerry in Accounting claimed it would be. I mean that PowerPoint showed exponential growth through 2017 before we would have to pretend to make something then yank the plug! But now that we added new content behind more pay walls, that will totally save the franchise and the genre as a whole for at least three more months. And then half the ESO dev team was laid off but offered jobs at Geek Squad cleaning computers for senior citizen centers where they were heard to say, "No, Mrs. Hanson, that's for the toaster, not the monitor," at least seven times before her meds kicked in. For Fallout 4 everyone sat down and the nameless VP in charge of Identity Shredding came in. He or she said that the board wanted something like Minecraft, Call of Duty, Borderlands, and with a voiced protagonist because our focus groups all want to hear themselves in the game say random crap over and over as they slowly realize the game they wanted was never there. And something something, paid modding after making no effort to embrace and learn from the community we've ignored for the better part of twenty years. Then they decided on the new TES title: Elder Scrolls VI: Defying Dipshittery, now with all the Disney Infinity characters and aliens from the sequel to Independence Day, since we inexplicably bought the rights to them and Zenimax said we better do something with them or else. Todd Howard made a hee-haw noise and farted, which meant the team would begin work immediately and signaled to adjourn the meeting respectively. And we never wondered why things go wrong so often at Bethesda again. The End. Link to comment Share on other sites More sharing options...
jaitsu Posted June 26, 2016 Share Posted June 26, 2016 In response to post #39731875. #39738850, #39743505 are all replies on the same post.The Vampire Dante wrote: but it seems quite clear a lot of people are using it as an excuse to try and start some kind of new hardware war. Exactly, and it's a useless waste of time and not even the focus of the situation. Mods on PC: Fine.Mods on Console: Fine.Mods taken without permission: Not fine - doesn't matter what platform. Some people just won't accept that last point, despite the evidence.HermanMODSTER wrote: AgreedAgreedNo how do we raise awareness about that last point. More posts about modstealing on steamcomunity or Bethnet?Youtubestuff? Tv spots?I already got me that wonderfull shirt. And uploaded screenshots everywhere. And told my friends about the sitiuation here. (They most likely agree with Dark0ne about his thoughts on BETH. Opening a new thread on steamcom to post a link to this or other topic on Nexus... huhm... what is your idea? @Honorable moderators thanks for keeping up your good work.:Dhttps://staticdelivery.nexusmods.com/mods/1151/images/14874-1-1466642487.jpg:)Hiding mods for protection is a good way to prevent them from stealing.The fact people see no other way and go private with a lot of good mods makes me sad and angry. The t-shirt helped a lot to make me feel better.Thx EliHermanMODSTER wrote: make peace/mods not war/feed the throllsYeah, exactly. The thieves need to be dealt with, and dealt with harshly at that, and Bethesda needs to stop screwing around and figure that out. But the people that are using this to jump on a console or Bethesda hate-wagon are in fact making things harder on all sides. Muddying the waters, so to speak. Link to comment Share on other sites More sharing options...
Idiomic Posted June 26, 2016 Share Posted June 26, 2016 In response to post #39731875. #39738850, #39743505, #39801370 are all replies on the same post.The Vampire Dante wrote: but it seems quite clear a lot of people are using it as an excuse to try and start some kind of new hardware war. Exactly, and it's a useless waste of time and not even the focus of the situation. Mods on PC: Fine.Mods on Console: Fine.Mods taken without permission: Not fine - doesn't matter what platform. Some people just won't accept that last point, despite the evidence.HermanMODSTER wrote: AgreedAgreedNo how do we raise awareness about that last point. More posts about modstealing on steamcomunity or Bethnet?Youtubestuff? Tv spots?I already got me that wonderfull shirt. And uploaded screenshots everywhere. And told my friends about the sitiuation here. (They most likely agree with Dark0ne about his thoughts on BETH. Opening a new thread on steamcom to post a link to this or other topic on Nexus... huhm... what is your idea? @Honorable moderators thanks for keeping up your good work.:Dhttps://staticdelivery.nexusmods.com/mods/1151/images/14874-1-1466642487.jpg:)Hiding mods for protection is a good way to prevent them from stealing.The fact people see no other way and go private with a lot of good mods makes me sad and angry. The t-shirt helped a lot to make me feel better.Thx EliHermanMODSTER wrote: make peace/mods not war/feed the throllsjaitsu wrote: Yeah, exactly. The thieves need to be dealt with, and dealt with harshly at that, and Bethesda needs to stop screwing around and figure that out. But the people that are using this to jump on a console or Bethesda hate-wagon are in fact making things harder on all sides. Muddying the waters, so to speak.If Bethesda was actually searching for feedback, the rage and anger within the modding community would slow them down. But they're not, so people have just resorted to guessing at what words opens them up. Link to comment Share on other sites More sharing options...
fuzzyfeetoffury Posted June 26, 2016 Share Posted June 26, 2016 In response to post #39787535. chuckles0000 wrote: Just tie a SKSE dependancy into your mods. problem solved. in fact, come up with a standardized way of doing it so that we doing have 10000 check scripts running from 255 mods.thats actually a good idea, short and sweet yet effective. untill they steal and upload skse or some other script extender to bethesda.net.......... Link to comment Share on other sites More sharing options...
captjack208 Posted June 26, 2016 Share Posted June 26, 2016 In response to post #39787535. #39811015 is also a reply to the same post.chuckles0000 wrote: Just tie a SKSE dependancy into your mods. problem solved. in fact, come up with a standardized way of doing it so that we doing have 10000 check scripts running from 255 mods.fuzzyfeetoffury wrote: thats actually a good idea, short and sweet yet effective. untill they steal and upload skse or some other script extender to bethesda.net..........I don't think the script extender can work on mods, given the mod structure and all... Link to comment Share on other sites More sharing options...
HermanMODSTER Posted June 26, 2016 Share Posted June 26, 2016 (edited) In response to post #39795330. #39812470, #39812755 are all replies on the same post.HarrisonPudding wrote: Thank you, first, for representing modders and being a voice against ridiculously unethical and outrageously inept behaviors. Thank you also for using one of my favorite words, sycophant. Bethesda's decisions to keep everything in-house brings about a sense of "we know what we're doing and no one else does" attitude. It's also clear that corporate thinking has simply overtaken quality controls. Here is my story about the real (read completely made up) inner workings of Bethesda told to me by an imaginary employee named Steve Stevenson:Life at BethesdaESO was piling on MMORPG as the sun was setting for that genre, and while not a total fail, is certainly not the cash cow Jerry in Accounting claimed it would be. I mean that PowerPoint showed exponential growth through 2017 before we would have to pretend to make something then yank the plug! But now that we added new content behind more pay walls, that will totally save the franchise and the genre as a whole for at least three more months. And then half the ESO dev team was laid off but offered jobs at Geek Squad cleaning computers for senior citizen centers where they were heard to say, "No, Mrs. Hanson, that's for the toaster, not the monitor," at least seven times before her meds kicked in.For Fallout 4 everyone sat down and the nameless VP in charge of Identity Shredding came in. He or she said that the board wanted something like Minecraft, Call of Duty, Borderlands, and with a voiced protagonist because our focus groups all want to hear themselves in the game say random crap over and over as they slowly realize the game they wanted was never there. And something something, paid modding after making no effort to embrace and learn from the community we've ignored for the better part of twenty years. Then they decided on the new TES title: Elder Scrolls VI: Defying Dipshittery, now with all the Disney Infinity characters and aliens from the sequel to Independence Day, since we inexplicably bought the rights to them and Zenimax said we better do something with them or else. Todd Howard made a hee-haw noise and farted, which meant the team would begin work immediately and signaled to adjourn the meeting respectively.And we never wondered why things go wrong so often at Bethesda again.The End.HermanMODSTER wrote: @ HarrisonPudding I hope you are not on the Beth/console vs PC/ any hatetrain listed above and didn´t stop reading. If yes, leave now. HermanMODSTER wrote: Love parts of your imagination for thoughDo we realy want to know what part of =studio BETH is working =responsable for what game/past or upcomming projekt? Beth staff and Beth head must have had so totaly diffrent thoughts on games. If you think everyone blindly obeys to every fart his BOSS has or had in his bloated s.h.i.t.head then not one single big-financed game in the history of video games would have become great/fun to play.-------------------------------------------------------------------------------------------------------------------------I wonder a lot about what things exactly went wrong at Bethesda because many games published/developed by studios they own/support delighted the s.h.i.t out of me for hundrets of hours. -----------------------------------------------------------------------------------We should keep in mind how many good people spend hours of maybe sometimes even boring? /!bug-smashing!/ work and often get ignored by the leads. Same for gameconcept/art/look gameplay/mechanics amm. You can´t hate/kill em all. Edited June 26, 2016 by HermanMODSTER Link to comment Share on other sites More sharing options...
HermanMODSTER Posted June 26, 2016 Share Posted June 26, 2016 (edited) In response to post #39795330. #39812165 is also a reply to the same post.HarrisonPudding wrote: Thank you, first, for representing modders and being a voice against ridiculously unethical and outrageously inept behaviors. Thank you also for using one of my favorite words, sycophant. Bethesda's decisions to keep everything in-house brings about a sense of "we know what we're doing and no one else does" attitude. It's also clear that corporate thinking has simply overtaken quality controls. Here is my story about the real (read completely made up) inner workings of Bethesda told to me by an imaginary employee named Steve Stevenson:Life at BethesdaESO was piling on MMORPG as the sun was setting for that genre, and while not a total fail, is certainly not the cash cow Jerry in Accounting claimed it would be. I mean that PowerPoint showed exponential growth through 2017 before we would have to pretend to make something then yank the plug! But now that we added new content behind more pay walls, that will totally save the franchise and the genre as a whole for at least three more months. And then half the ESO dev team was laid off but offered jobs at Geek Squad cleaning computers for senior citizen centers where they were heard to say, "No, Mrs. Hanson, that's for the toaster, not the monitor," at least seven times before her meds kicked in.For Fallout 4 everyone sat down and the nameless VP in charge of Identity Shredding came in. He or she said that the board wanted something like Minecraft, Call of Duty, Borderlands, and with a voiced protagonist because our focus groups all want to hear themselves in the game say random crap over and over as they slowly realize the game they wanted was never there. And something something, paid modding after making no effort to embrace and learn from the community we've ignored for the better part of twenty years. Then they decided on the new TES title: Elder Scrolls VI: Defying Dipshittery, now with all the Disney Infinity characters and aliens from the sequel to Independence Day, since we inexplicably bought the rights to them and Zenimax said we better do something with them or else. Todd Howard made a hee-haw noise and farted, which meant the team would begin work immediately and signaled to adjourn the meeting respectively.And we never wondered why things go wrong so often at Bethesda again.The End.HermanMODSTER wrote: Do we realy know what part of =studio BETH is working =responsable for what game/past or upcomming projekt? Beth staff and Beth head must have had so totaly diffrent thoughts on games. If you think everyone blindly obeys to every fart his BOSS has or had in his bloated s.h.i.t.head then not one single big-financed game in the history of video games would have become great/fun to play.-------------------------------------------------------------------------------------------------------------------------I wonder a lot about what things exactly went wrong at Bethesda because many games published/developed by studios they own/support delighted the s.h.i.t out of me for hundrets of hours. -----------------------------------------------------------------------------------We should keep in mind how many good people spend hours of maybe sometimes even boring? /!bug-smashing!/ work and often get ignored by the leads. Same for gameconcept/art/look gameplay/mechanics amm. You can´t hate/kill em all.@ HarrisonPudding I hope you are not on the Beth/console vs PC/ any hatetrain listed above and didn´t stop reading. If yes, leave now. Edited June 26, 2016 by HermanMODSTER Link to comment Share on other sites More sharing options...
HermanMODSTER Posted June 26, 2016 Share Posted June 26, 2016 (edited) In response to post #39795330. #39812165, #39812470 are all replies on the same post.HarrisonPudding wrote: Thank you, first, for representing modders and being a voice against ridiculously unethical and outrageously inept behaviors. Thank you also for using one of my favorite words, sycophant. Bethesda's decisions to keep everything in-house brings about a sense of "we know what we're doing and no one else does" attitude. It's also clear that corporate thinking has simply overtaken quality controls. Here is my story about the real (read completely made up) inner workings of Bethesda told to me by an imaginary employee named Steve Stevenson:Life at BethesdaESO was piling on MMORPG as the sun was setting for that genre, and while not a total fail, is certainly not the cash cow Jerry in Accounting claimed it would be. I mean that PowerPoint showed exponential growth through 2017 before we would have to pretend to make something then yank the plug! But now that we added new content behind more pay walls, that will totally save the franchise and the genre as a whole for at least three more months. And then half the ESO dev team was laid off but offered jobs at Geek Squad cleaning computers for senior citizen centers where they were heard to say, "No, Mrs. Hanson, that's for the toaster, not the monitor," at least seven times before her meds kicked in.For Fallout 4 everyone sat down and the nameless VP in charge of Identity Shredding came in. He or she said that the board wanted something like Minecraft, Call of Duty, Borderlands, and with a voiced protagonist because our focus groups all want to hear themselves in the game say random crap over and over as they slowly realize the game they wanted was never there. And something something, paid modding after making no effort to embrace and learn from the community we've ignored for the better part of twenty years. Then they decided on the new TES title: Elder Scrolls VI: Defying Dipshittery, now with all the Disney Infinity characters and aliens from the sequel to Independence Day, since we inexplicably bought the rights to them and Zenimax said we better do something with them or else. Todd Howard made a hee-haw noise and farted, which meant the team would begin work immediately and signaled to adjourn the meeting respectively.And we never wondered why things go wrong so often at Bethesda again.The End.HermanMODSTER wrote: Do we realy want to know what part of =studio BETH is working =responsable for what game/past or upcomming projekt? Beth staff and Beth head must have had so totaly diffrent thoughts on games. If you think everyone blindly obeys to every fart his BOSS has or had in his bloated s.h.i.t.head then not one single big-financed game in the history of video games would have become great/fun to play.-------------------------------------------------------------------------------------------------------------------------I wonder a lot about what things exactly went wrong at Bethesda because many games published/developed by studios they own/support delighted the s.h.i.t out of me for hundrets of hours. -----------------------------------------------------------------------------------We should keep in mind how many good people spend hours of maybe sometimes even boring? /!bug-smashing!/ work and often get ignored by the leads. Same for gameconcept/art/look gameplay/mechanics amm. You can´t hate/kill em all.HermanMODSTER wrote: @ HarrisonPudding I hope you are not on the Beth/console vs PC/ any hatetrain listed above and didn´t stop reading. If yes, leave now. Love parts of your imagination for though...Reality for example is more like this Observe!!! And thats only an ambitious attemptto to make it look like ,i don´t know ?fun?. Edited June 26, 2016 by HermanMODSTER Link to comment Share on other sites More sharing options...
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