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Posted
I did "PSB" but I can't use any dragon versions of the shouts, they are all grey and there are no words to lear, but the console said "55 shouts added, 18 words added" and I've already got all 3 words for all 21 shouts
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Posted

@Euclid:

What was the error message you were given? It sounds to me like you may have been using a refID after all, where did you get your information about that formID?

 

 

@Tardivex:

Perhaps you also need to unlock the shouts? Try incrementing your dragon souls as well so you can unlock them.

 

Cipscis

Posted (edited)
  On 11/29/2011 at 12:17 PM, Euclid said:

Hmm......help "Mannequin" 4 reveals base id D750D. However, the command player.placeatme D750D 1 does execute without error message but nothing happens.

 

Seems that player.placeatme works only with npcs?

 

Cheers Euclid

 

 

Edit: After some testing it seems that player.placeatme does not work for activators. Mannequins and Weapon Plaques are activators whilst Arcane Enchanter etc. are furnitures. If anyone knows how to spawn activators please let me know. E.

 

 

  On 11/29/2011 at 10:57 PM, Cipscis said:

@Euclid:

What was the error message you were given? It sounds to me like you may have been using a refID after all, where did you get your information about that formID?

 

Thanks for the feedback Cipscis.

 

 

As you can see from my post I've used the console command

help "Mannequin" 4

to reveal the formID. Actually this command returns also the type activator and 3 IDs but only the last, that is 000D750D, executes

player.placeatme D750D

without error message "unknown ID, script not saved" (or something like that). However, although there was no error message, it did not spawn the mannequin. I've check with wireframe to make sure the mannequin did not end up behind a wall.

 

I've tested some more using the help command and noticed that player.placeatme works fine with npcs and furniture but not with activators. All the crafting "activators", like arcane enchanter, alchemy lab, workbench etc., are, in fact, furnitures and hence no problem to spawn them.

 

Hope that clarifies the situation.

 

Cheers Euclid

 

Edit: It seems the situation is more complicated as Jeanlou posted here. Mannequins have several parts only one of which is the activator, another classed as npc.E.

Edited by Euclid
Posted
I am trying to add an NPC to the follower faction via console but I can't get it to work. I get messages like 'Missing parameter Faction' and 'Item .... not found for parameter Faction'. The command I use is 'addtofaction 0005c84d 1' as given. Any ideas what am I doing wrong? Thanks and sorry if this was asked before...so far I couldn't find anything on it.
Posted
Is there any command to limit the frames per second? I feel if I put it to 35 (which is fine for me) I wont keep getting slight frame rate drops and stuttering, or at least thats what im hoping.
Posted
  On 12/1/2011 at 5:54 PM, daranik said:

Is there any command to limit the frames per second? I feel if I put it to 35 (which is fine for me) I wont keep getting slight frame rate drops and stuttering, or at least thats what im hoping.

 

You could try using ENB Series 0.94 Patch 7, it has fps limiter.

Posted
I wanted to know if there was a command that could change the model for my character to that of someone or something else? If so, I can has? If not, is there maybe one for "Possessing" Other NPCs?
Posted
  On 12/4/2011 at 7:45 PM, ObliviousMan said:

I wanted to know if there was a command that could change the model for my character to that of someone or something else? If so, I can has? If not, is there maybe one for "Possessing" Other NPCs?

 

The first option can not be done through the console. The second, there is a console command but it is very buggy and moves both your character and the one you take control of simultaneously (not in a good way).

Posted

does anyone know a code for the portal for sovngarde? i also have an interesting idea for a mod, but for now does anyone know the console command for the portal,

maybe it would be player.placeatme......

 

but im not 100%

 

thanks

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