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Posted (edited)

Wise move. The Nexus needed a creation kit specialized thread.

 

However when the Skyrim Special Addition comes out you may want to consider keeping the creation kit thread for PC modders separate from the console modders.

Edited by Masterofnet
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Posted
In response to post #39675940. #39677215, #39679030, #39680875, #39683735, #39684460, #39688180 are all replies on the same post.


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I suspect it's more Pete Hines than Todd Howard (not excusing Howard in any way, mind you).
Posted
In response to post #39676305.


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It sounds more like you are talking about dialogue related to a quest. If that is the case than a google search for "how do I add companion dialogue to a quest" should net you several very nice tutorials for Skyrim that are still relevant as far as I know.

If you are talking about Scripts (Papyrus). Get ready for the fun and excitement of Chinese Algebra. Wait a minute Chinese Algebra was easier. In all seriousness though a search for "Papyrus Wiki" should get to the Wiki for Papyrus that has some decent tutorials and references.
Posted (edited)
In response to post #39666270.


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To mod, or not to mod: that is the question:
Whether ’tis nobler to upload, to suffer
The slangs and harrows of outrageous forums,
Or to take arms against a sea of trolls,
And by opposing end them? Risk the hammer of ban: to sleep;

Or perhaps something from Act 5,Scene 1

Let me see. (takes the jewel case of Elder Scrolls: Arena) Alas, poor Howard! I knew him, Dark0ne, a fellow of infinite games, of most excellent fancy. He hath borne the entertainment I hath played a thousand hours, and now,...........


Sorry I couldn't resist. I'll go back to trying to learn papyrus now.

But on a more serious note I've always pretty much thought it was:
To Mod (download and install a bunch of mods and hope you don't screw something up)
To Author (create the mods) Edited by WileyQuixote
Posted
In response to post #39690065.


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All mods are made on pc anyway, i see no need in trying to keep it separate. Unless this is just more of that unnecessary hate for console mods which i really dont get,ether way putting up a wall between them would not do any good for anyone.
Posted
In response to post #39675940. #39677215, #39679030, #39680875, #39683735, #39684460, #39688180, #39690275 are all replies on the same post.


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"Well I don't see the point in the website if Nexus exists. They could have just teamed up with this site and there would be no problems with modding. "

Because Bethesda wants to eventually corner the market and be the by far largest and most used mod distributing site, that way they can more easily control what gets put out, growns in popularity, sinks ins popularity etc etc
Posted (edited)

"In light of recent changes to the official Bethesda forums"

 

I noticed there is something wrong with official forums - mods section is dead, but what happened exactly? (been semi-afk for several months...)

Edited by z4x
Posted
  On 6/23/2016 at 6:17 AM, Takashiro said:

 

All mods are made on pc anyway, i see no need in trying to keep it separate. Unless this is just more of that unnecessary hate for console mods which i really dont get,ether way putting up a wall between them would not do any good for anyone.

 

 

Why can't people just think before they type. Have you even looked at the Fallout 4 thread for the creation kit? It is completely over run with problems regarding consoles.

Posted
In response to post #39666270. #39693685 is also a reply to the same post.


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Wiley this has to be the best comment I've seen. On another note, what tutorials are you using for papyrus because I've tried to learn it before but couldn't wrap my head around it.
Posted (edited)
@Dark0ne or any other staff: Maybe this already being asked but here is one more then: Perhaps you should add a couple of forums for all variants of the Script Extender? They are doing Gods work with keeping it updated and adding more features. Searching at Beth.net for their recent activity is almost a pain (In the..). Just a thought. :) Edited by lasse1001
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