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Nexus Mod Manager focus group needs more help


TheTokenGeek

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In response to post #39921280. #39921895 is also a reply to the same post.


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Agree 100% with the OP. It's very similar to how I feel about the government. Enforce the laws you have on the books before making new ones. In this case, get the base product working perfectly, with a high level of QoL, then start adding new major features... or... make a second tool, "NPM" or "Nexus Profile Manager" for handling of the profiles. Edited by drscott11
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I sent an email, but I'll chime in here as well.

 

First off, the effort I've seen from Nexus to build NMM, host mods, and get user feedback is immensely pleasing to me as a software architect. You guys are doing good work, have a good product, and see the value in user connection and feedback for product refinement. Thank you for doing it right.

That said, I've seen a bit of a regression when it comes to the core function of NMM. Just updating mods in Witcher 3 has become less reliable than it used to be. It seems like every author releases new versions or entirely new files for each version, and that's a big issue. My guess is that making this work smoother would involve putting more metadata into the database backing NMM, have better version masking and compatibility data for mods. If users could report issues like "Mod X and Mod Y can't run at the same time", that could help users from getting into situations where their mod profile is screwed up, and then they naturally blame NMM.

I would be putting a lot of time and energy into getting more user feedback via instrumentation. Have an opt-in program where users can submit anonymous usage information like the games they use, the mods they install, profile and virtual install settings, etc. This can be invaluable in showing what the actual bulk of users need, rather than just the vocal ones on the forums. I'd go so far as to offer Premium service to users who wanted to be a part of the pilot for that, you'd probably get a good cross-section of active users to take you up on it and start getting actionable data quickly.

As far as virtual installs and profiles, as a long time user I have never had a desire to use them. They also seem like they overlap each other a lot, which is very confusing for users when two features implement similar functionality. I also see that most feedback is negative, so it may be wise to shelve that until the core manager is in a more robust state. I don't understand why NMM doesn't just move entire mods in and out when switching profile/VI rather than relying on mklink or whatever you have. Am I just missing the purpose of this feature, because if it's just switching between lists of mods to install that seems like a pretty simple problem with a very complex solution.

As far as mods that have been modified after install being in shared profiles, that's a pretty narrow use case that will need a ton of work to support. My guess there is that will be prioritized pretty low on the list, if at all. If I was going to spend time on this, I'd want some sort of patch mechanism so users can package such changes for distribution. But this opens the door to a huge body of work, and I doubt the amount of users who would use the feature would justify that amount of risk and development time.

 

It may be worthwhile to have the script merge tool integrated in NMM though, especially to fix known incompatibilities. I know very little about it, but can it be used via API or command line?

That's all for now, take care.

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In response to post #39921280. #39921895, #39940435 are all replies on the same post.


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Good to hear. Thanks for helping make NMM great!
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I don't like to rely on the internet to play a game. I have played elder scrolls game since arena. I love the mods here... Dark0ne is the man... I remember downloading morrowind mods here and grumpy who died some years later... he made some good mods does anyone remember exploring morrowind when fast travel didn't exist?? I played morrowind for 6 months even before I know about mods. In morrowind you could not make a constant effect item unless you could kill a golden saint. The character creation in elder scrolls games has become very bland. I am not a coder nor do I know how to make mods...but the original concept of the Elder Scrolls has lost it's meaning. maybe todd needs more money or is under too much pressure...I played fallout 4 for 3 weeks... it got boring so I went back to skyrim...just make a good game todd.. that doesn't rely on the internet to play

 

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In response to post #39921280. #39921895, #39940435, #39952635 are all replies on the same post.


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Tacking on my 2 cents from further down, seeing as this one got attention.

I usually end up with an unresponsive NMM that has to be shut down with CTRL+ALT+DEL when attempting uninstall some mods, (usually the larger ones), and sometimes the 'virtual' part with miss a file or never install some files.
It happens randomly.

I thought the "Virtual Install" feature was an "optional" thing, as I would've just used regular install, rather than Virtual.

I'd also love it if the CATEGORIES were actually FOLDERS.
As when I update mods, I move the older uninstalled mod to a "OLD" category, but when trying to free upo disc space by backing up the OLD mods to an external drive, I have to look through the list one at a time, because they're all tossed into the same FOLDER

ALSO, I've noticed that if you use the "Get Mod Info" feature, it makes the mod disappear entirely from your mod list and refuses to return it.

I've had to delete the mod from my harddrive and delete the entries in the XML file in order to get NMM to acknowledge the mod once again exists.

I also find the "Profiles" in NMM counter intuitive.
In Mod Organizer, if you want to try out a mod that could ruin your set up you could just COPY your current profile, switch to it, and install the new mod.

I have absolutely NO idea how to copy my profile in NMM or if it's even possible.

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In response to post #39909305. #39910355, #39912505, #39913875, #39914805, #39915370, #39919085, #39928575, #39931090, #39940405 are all replies on the same post.


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Yup, I just switched my Skyrim profile from my "adult" version to my son's much watered down version and it took a very loooong time to do that. And I still had to go back in and manually adjust a bunch of mods. I like the profile feature, as it let's my son play Skyrim (FO4 is a mature game for adults, so he's getting no where near that game anyways), but it still has some bugs that need ironing out....I can't even begin to imagine the chaos of trying to d/l and implement someone elses modded game.

With all of that negative said, I do like the idea of sharing mod profiles and I think the back up/snapshot idea is tremendous, it's just that I see major problems on the horizon if the core stuff isn't nailed down first.
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I recently installed Nexus Mod Manager as an alternative to other mod managers, because its much more user friendly to people who are completely new to the mod scene. I have never modded a game in my life before Fallout 4 a couple of days ago. I managed to download a small Console mod for survival mode (which disables the console) so that I could fix bugs and issues I encounter. I worked fine, downloading and activating was extremely smooth and simple. I was 1 large mod away from going platinum just to show appreciation (I was ridiculously happy I thought it would be very complicated). HOWEVER, 3 days later, after playing Fallout 4 when ever I was on the computer, the Nexus Mod Manager has stopped working entirely. I follow the instructions with complete comprehension, I install the mod via NMM and attempt to activate the mods. Most of the time they activate, other times they won't. Either way, active or not, the mods now make no difference. I get it all working, according to the manager and all the help on the forums I could get, but for some reason the mods never appear in game. I tested with a Dialogue mod, after I manually install it myself and avoid interactions with the Nexus it works 100%. When I try WITH the Nexus, it didn't work.

 

I might be in a small group, but either way, you're losing money and support. Fix the bugs and give us some better tech support before you throw your current version into the trash to add flashier UIs otherwise it will be another 6 months before you even return to the people like me. Whats worse about all this hassle which chewed up 40 hours of my time and gave me a persistant head ache, is now I can't play Fallout 4 after seeing the amazing mods that are out there.

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I see your goal and i would love to see this happen! i always wanted people mod setups but some times the list was way to long and other times i just wanted to quick play a mods setup but didn't have time to mod every mod one by one. WISH YOU LUCK!!
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In response to post #39909305. #39910355, #39912505, #39913875, #39914805, #39915370, #39919085, #39928575, #39931090, #39940405, #39954020 are all replies on the same post.


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i hope this doesn't come across as to thick but what does this entail? if it is a question of trying a single mod at a time on a fresh install of a game i think i can manage that.
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