Midicow Posted November 19, 2011 Share Posted November 19, 2011 Question though. I know sneaking and prowling isn't as much a wolf thing but, will you be attempting to find a way for sneaking to be feasible? Obviously not all tribes will focus on, or even condone sneaky tactics at all, but it would be nice for stealth-oriented player characters to be able to use their skills in various forms as well. It will vary by Tribe and by their gifts. Some tribes may be able to Sneak in Crinos, all will in Homid, Glabro, Hispo and Lupus. Alexis*smiles* You might have your work a little easier for you, if the setplayerrace experiments show anything. For once, it looks like there are a couple of nice features that can be exploited by modders, which may or may not have been on accident..One of them is that when you do things as most of the races, it'll key to a specific frame reference instead of erroring out or glitching. For wolves, the sneak is a bit of a combative-like crouch.. but I bet a little bit of editing could easily turn that into a sneaking animation or change the animation frame reference it looks at. Link to comment Share on other sites More sharing options...
cacharadon Posted November 20, 2011 Share Posted November 20, 2011 Sounds like a kick ass mod. I have a question/request though. Would it be possible to have followers who can turn into werewolves? Say for example you have one of the circle companions as a follower. Could their ai be tweaked a bit so that the first time that they get knocked down, as soon as they heal up (and there are still enemies on the screen) they would transform and start killing/feeding? The first time that guy turned into a werewolf during a 'particular' quest was one of the most memorable scenes in the game and i was kinda let down by the fact that that was the only time a follower would turn into werewolf. They'd have the same restrictions as the player of course (2 min transform if you don't feed, can only turn once a day, all npc go berserk if you so much as wave your tail). Might be a nice little addition to spice up followers. Right now they are as engaging as grilled leaks. The dynamics would make for interesting gameplay if it was handled as accidental transformation. Since if your follower accidently went into beast form while you were on a escort mission the only way to prevent escort death would be to kill your follower (this is if the werewolf ai recognizes everyone apart from the player as enemies) Also: not mod related, but i figured i'd ask here since no one else seems to have a clue... the werewolf roar becomes ineffective after a while. Initially the roar wold scare the bejeezes out of everyone except your follower. Right now i have a batty ol gran chasing me with a carving knife. None of the npc runs away apart from the children. Is this due to a bad scaling issue in the game? with higher levels having more confidence? If so is this going to be addressed in your mod? Link to comment Share on other sites More sharing options...
elricshan Posted November 20, 2011 Share Posted November 20, 2011 maybe a mod that will make the werewolfs hate and hunt the vampires and vica verca? like the imperials bastards and the stormcloak war. chose werewolf or vampire and you will take a side in the war. if you dont want to do a vamp mod let somebody elso do the vamp part and then when it is finish you mix it togheter Link to comment Share on other sites More sharing options...
Caille Posted November 20, 2011 Author Share Posted November 20, 2011 I could see the Garou seeing Vampires as servants of the Wyrm but I could not see myself focusing my energies on such a war. Again I am drawing on a specific lore here and twisting it to fit the world of Tamriel. The focus is really going to be on the Wyrm of Corruption released by the Daedric god Hircine to attempt to reclaim the "man-beasts" of his that turned from him and went to follow Kynareth and in doing so became free of him. It's agents the Fomori and Black Spiral Dancers; a Tribe of Werewolves fully given in to the hunt forsaking anything but their bloodlust. And the Tribes fighting a losing war against increasing numbers of falling wolves who do not even fight their lust. The player will represent hope. A legendary Dragonborn Garou, who's Dragon-blood left them free from Hircine from the onset, who was foretold to be able to free the Tribes from the Grip of Hircine now and forever. By the same token if this legendary Dragonborn Garou gives themselves to Hircine willingly, the Garou nations are basically done for. The mod is about Werewolves. Plain and simple. Alexis*smiles* Link to comment Share on other sites More sharing options...
Caille Posted November 20, 2011 Author Share Posted November 20, 2011 (edited) Updated Changelog PlanSkyrim: Soul of the Garou Nation -Enter the Garou Nation! Werewolves revamped! The Werewolves of Skyrim have been revamped! The shallow lore surrounding them has been updated and replaced and you will find them a much more enriching and enriched part of the world of Tamriel while still paying homage to the lore of Tamriel. A certain group of Werewolves now refer to themselves as Garou and they have Five "Tribes" from which they hail. These "Garou" have chosen to serve Kynareth, in doing so freeing themselves of the Daedric god of Man-Beasts and the Hunt, those who fall find themselves of Hircine's brood once more. A war is on for the Souls of these Garou. As a Legendary Dragonborn Garou you have the chance to tip the scales and either free Werewolves from Hircine forever, or damn them all to his hunting ground. To combat you Hircine has released the Wyrm, an ancient force of corruption, and to it he has sacrificed half of one of the most bold and powerful Garou tribes through trickery. Now as Black Spiral Dancers they hunt you. Will you join the Garou, or dance the Spiral and join the Dancers? -The Garou Tribes: -Silver Fangs- Powerful, Honorable, Silver in Fur these Garou see themselves as the ones destined to unite the Tribes to one day defeat Hiricine's great Wyrm themselves. Imperial Descent -Shadow Lords- Black in Fur, Cunning in mind, The Shadow Lords also see themselves as rulers of the Garou, but they wish to bring the Tribes together through strength of arm. Nord Descent -Fianna- Hailing from the lands of Breton the Fianna are Travelers, Minstrels, and Lore Keepers of the Garou. Red in Fur. The Waking of Alduin, the coming of Dragons, the rise of the Wyrm and the chance at the final battle draw them in numbers not before seen in Skyrim. Breton Descent. -White Howlers- Known as the Wild Tribe of the North, fierce and wild Nords these Wolves have always lived in the Frozen wastes. Sadly there numbers are ravaged as many of their ilk fell to the call of Hircine's great Wyrm. White in Fur. Nord Descent. -Silent Striders- The Silent Striders of Redguard travel, it is what they do, messengers, and fleet footed vagabonds these Garou are seen in every nation. Brown-Red in Fur. Redguard Descent. -The Fallen Tribe, Hiricine's Brood; Black Sprial Dancers- Many Garou fall to Hiricine's call. And when they do they are invariably drawn to a Spiral. Once they run this spiral, slaying the innocent trapped on its path, they become hers. And forsake their old Tribal allegiances. Most hail from the White Howlers, but there are members from every tribe represented. Fur remains the same as original tribe but their eyes glow a sickly green and they often bear mutations. General Changes- -Werewolves can now utilize the character menu. -Werewolves may now loot corpses. -Werewolves may now feed on any meat, even meat in their bags. -Werewolves may now feed on animals. -Werewolf Bloodlust has been removed. -Werewolves do not require Bloodlust to remain in changed form. -Werewolves can change forms at will. -Werewolves go unfined in the city of Whiterun, who accepts the Garou companions. -Werewolf feeding no longer provides bloodlust, instead it will heal players as normal. -Werewolves do not derive nourishment from Vegetables. -Werewolves now gain "Well Rested" when sleeping at a Cairn or a House they have dedicated with the Gift of Dedication. -Werewolves now regenerate at a decent rate. -Werewolves suffer double damage from Silver. -Werewolf melee attacks now have varied animations. -Werewolf melee damage significantly increased. -Werewolves now have more finishers! -Werewolves may now equip Spells, Shouts (and Wolf Howls) and special Werewolf Equipment! -Werewolf specific weapons, armor and itemization has been added. Look for Klaives, Grand Klaives, Fang Daggers, War Harnesses, Totemic Helms, Ritual Bracers. Tribal Legwraps and more! -Werewolves can bind gear to them so that it changes with them and stays on them when they change back to Homid or Glabro. -Werewolf Powers called Gifts have been added with many venues to learn from. Learn Gifts from your Tribe and your Auspice as well as from other Garou! -Werewolf howls have been added, similar to Dragon Shouts they are quipped to Z like shouts are. -Werewolves are now complex character advancements, complete with 5 forms instead of 2, bonuses appropriate to each form and powers usable by their various forms. -Werewolves have "Ranks" that dictate what Gifts and Howls can be learned, eventually as an Elder you earn the right to have a full pack of Werewolves at your disposal. (4 companions +you) -Werewolf gifts are taught like spells, Werewolf Howls like Shouts -Werewolf companions will now use their five forms if they are with you. -Werewolf companions, you can have more as you gain in rank! -Werewolf enemies will also use their 5 forms. -Werewolf NPC AI revamped. -Models have been altered or added for the 5 forms. - Homid- (Base PC) remains unchanged- Glabro- Muscle Mass increased by 15%, height and weight as well, gains unarmed claw attack.- Crinos- Werewolf model updated slightly and retextured, tribal choice denotes fur coloring.- Hispo- Dire Wiolf; enlarged wolf model, retextured.- Lupus- Wolf Model; Texture updated. -Werewolf Quests have been added! Quest for the Garou Nation earn honor and renown in the battle against the Dragons and the Wyrm. Unite the Tribes if you are able and become King or Queen of the Garou Nation, Free the Garou forever from Hircine's grip! -Over 250 fully voiced quests have been added! Fight for the Garou or Fall to Hircine and damn them with you, your choice! -Beginning when you become a Werewolf with the companions quests that parallel the main story can take you on a very different adventure than any other path in Skyrim. -Choose from the 5 Auspices and gain even more Gifts, Howls and Quests! -Ahroun- Warrior-Galliard- Bard-Philidox- Judge-Theurge- Caster-Ragabash- Stealth -New areas; Cairns; have been added throughout Skyrim. Cairns are Garou "outposts" sacred lands to their new Aedra god Kynareth and the Nation protects them with a fervor. As more Cairns fall to the Agents of the Wyrm, Wyrm Dragons and Black Spiral Dancers so do the number of enemies you face proliferate. Save as many as you are able! Battle the Wyrm or Join it! -The Wyrm has been loosed by Hircine, a beast that corrupts that which it encounters and preys upon the Children and lands of Kynareth especially. It's monstrous children roam the world now. -Fomori have been added to the world Freakishly mutated humans who serve Hircine and her Wyrm, they voraciously hunt the Garou. They are created when Bane spirits of Hircine enter a human host. -Bane Spirits have been added. Fight them off or stop them from possessing humans and making more Fomor. -The Black Spiral Dancers Tribe- Fallen members of the White Howlers and other tribes who throw themselves to Hircine becoming harbingers of the Wyrm and it's corruption. Fight them, or join them by dancing their corrupt spiral! -75 voiced quests dedicated to Black Spiral player play. -Attacks on the Cairns, Black Spiral Dancers will occasionally attack Cairns. Players will be notified of an impending attack by Silent Strider messenger. Players who join the Wyrm can join in the Attacks and will be notified instead by a Bane Spirit of Hircine. Attacks happen in parallel to where you are in the main quest. The mod is keyed to move along as you do! There be Dragons and there be the Wyrm. -Wyrm tainted Dragons have been added to Skyrim. -Wyrm tainted Dragons have unique abilities. -The Wyrm has been added to Skyrim, a gigantic Bane Spirit that taints Dragons. IF the Wyrm encounters Alduin, Alduin becomes corrupted and all Dragons awoken thereafter are Wyrm tainted. (if this can be accomplished) -The Wyrm is generally too tough for all but god modded characters to take on physically. Alexis*smiles* Edited November 21, 2011 by Caille Link to comment Share on other sites More sharing options...
karman012 Posted November 21, 2011 Share Posted November 21, 2011 Can't wait! Link to comment Share on other sites More sharing options...
DiGiTALZOMBiE Posted November 21, 2011 Share Posted November 21, 2011 I'm certainly up for working on this mod if your after artists to collaborate with?. Just sent you a PM so let me know Link to comment Share on other sites More sharing options...
Caille Posted November 21, 2011 Author Share Posted November 21, 2011 I will be able to reply to pms and stuff tomorrow. Had second dental surgery today. I got your pm, just a bit woozy and didn't want to ramble like a madwoman in a reply ^_~. This last week has been a long dental recovery, had an impacted infected wisdom tooth that had infected my upper palate. Alexis*drools and heads back to bed, dentists suck!* Link to comment Share on other sites More sharing options...
DiGiTALZOMBiE Posted November 21, 2011 Share Posted November 21, 2011 (edited) Ooooh nasty :( Yeh! def get some rest. Wisdom teeth can cause so many issues, when your up and about drop me a message, no rush :] Edited November 21, 2011 by DiGiTALZOMBiE Link to comment Share on other sites More sharing options...
Exodus1111 Posted November 21, 2011 Share Posted November 21, 2011 Cut urself a break and do 3 forms, not 5, no point really and the intermediate forms will be subpar graphics wise anyway. Homid, Crinos, Lupus, thats enough. Lupus should have increased running etc.. Alternatively, u could leave the current werewolf form as is for its storyline, but add a quest where the player then learns to control his form, choses a tribe, gets gifts... starmetal grandclaves etc etc.. Slay the Wyrm! -Exo Link to comment Share on other sites More sharing options...
Recommended Posts