Marcvss Posted November 20, 2011 Share Posted November 20, 2011 By the way, how do you stop your companions and horse from killing people you just want to beat up? Lydia also killed Alva. I just ran away to tell the queen lady but I went back when Lydia didn't follow me out and when I returned, Alva was already dead. :O Good question. I've been draggin' Benor along (the guy you fist fight in Morthal) untill I got so sick of him that I just killed him. The guy has a nack for blocking your path everywhere. I mean its really angering... I thought. It's not just him! It's bleedin' every companion you drag along that constantly either gets in your way or starts attacking people without warning.Same goes for the stupid horse... Attacking a Mammoth yeah right! And this is just one of the many enraging elements of this game, so whilst on my first playthrough I made a list of side/quests that I am gonna avoid during the second playthrough. Wanna bet I wont be able to finish the main quest upon doing so? :whistling: Link to comment Share on other sites More sharing options...
Stratomunchkin Posted November 21, 2011 Share Posted November 21, 2011 By the way, how do you stop your companions and horse from killing people you just want to beat up? Lydia also killed Alva. I just ran away to tell the queen lady but I went back when Lydia didn't follow me out and when I returned, Alva was already dead. :O Good question. I've been draggin' Benor along (the guy you fist fight in Morthal) untill I got so sick of him that I just killed him. The guy has a nack for blocking your path everywhere. I mean its really angering... I thought. It's not just him! It's bleedin' every companion you drag along that constantly either gets in your way or starts attacking people without warning.Same goes for the stupid horse... Attacking a Mammoth yeah right! And this is just one of the many enraging elements of this game, so whilst on my first playthrough I made a list of side/quests that I am gonna avoid during the second playthrough. Wanna bet I wont be able to finish the main quest upon doing so? :whistling:The actual companions aren't even the worst. Wait till you get the Daedric dog... :wallbash: Link to comment Share on other sites More sharing options...
Marcvss Posted November 21, 2011 Share Posted November 21, 2011 The actual companions aren't even the worst. Wait till you get the Daedric dog... :wallbash:Been there, done that hehe... At first I thought; aah cool doggie... Then it started pushing me around (literally) and I got really enraged with that. So I rushed to complete that particular quest and wadda ya know... There is a god. Its a Daedric and he asked me to kill off doggie! Bless him!:woot: Link to comment Share on other sites More sharing options...
leewells Posted November 21, 2011 Share Posted November 21, 2011 I have been playing Skyrim for a few days now and the biggest problem I have (besides the bugs that don't allow you to finish certain quests)is the fact that while Bethesda claims that the world is so full of freedom and choices, you really have very little choices when it comes to questing or just running around trying to change the land of Skyrim on your own. Here are some examples: 1. There are way too many essential characters in Skyrim. In Fallout New Vegas, most, if not all characters in the game could die and there was, where it mattered, an effect or consequence to the character or the world. In Skyrim, you can walk in to the crime-ridden city of Riften and if you're like me, expect to be able to hunt down the bad guys (Thieves Guild) and save the city and its poor inhabitants. Instead, all you can do is join the thieves guild and go around and extort the already poor people of the city. Now, if you are trying to be the good guy in Skyrim, this poses a major problem. 2. Non dynamic quests. I came across a quest in a city called Markarth that got me interested in the beginning but at the end, made me quit the game outright. This quest has you enter an abandoned house with another person that is hunting deadra and their worshipers. I won't explain the whole quest but at the end, instead of having a choice to do the right thing, you are forced to beat an old man to death TWICE or you'll just have to ignore that quest altogether. There is no 'good' ending to that quest which really upset me. Again, if you want to be a good guy, you are just SOL. Any way, In my opinion Bethesda should have taken a page from Obsidian when it comes to the storyline and the quests/events in the world. What do you guys think? Do you even care about the quests or do you just like to go around mindlessly killing innocent bunnies? Well as far as that quest goes, it helps playing Oblivion through and knowing what Daedra Lords are (and you'd know they're evil and hold a utter disregard for life) which would give you a better premise of the type of quest you're accepting. With that said, you are given a choice, after he asks you to explain what you see in front of you "a rusty axe". Then he explains what he wants you to do and you get your back-out prompt to tell him to go to hell, I mean Oblivion. Your choices however do have great effects on the land and people's attitude towards you which is a feature that is pretty neat. There is surely no limitation of choices in the game. Link to comment Share on other sites More sharing options...
CelerasRingor Posted November 21, 2011 Author Share Posted November 21, 2011 (edited) Once again, I am not talking about doing something FOR the deadra and expecting something good to happen as a result. There should be an option to stop them/destroy their shrines. I have played Oblivion and I know they are bad dudes. Also, once again, you don't receive that quest from a deadra. Edited November 21, 2011 by CelerasRingor Link to comment Share on other sites More sharing options...
krish698 Posted June 13, 2012 Share Posted June 13, 2012 I was playing as Argonian and I did all the quests I could find the good ones and the bad ones. But then at level 46 I deleted my save game because I felt emty, my charater had no morales, he could steal, assassinate and in the same time help other people. I felt like I was some sociopath. So now I made new charater. Again Argonian but this time he is a something of a freedom fighter an avatar of justice. So now I walk in the Riften hoping that I and Mjoll could crush thieves guild but turns out there is no such option. I walk in the inn and that Brynjolf guy says that, (wll you know what he says), but all the money I had I did earn honestly. Why can I just tell him No I will not join your guild. Also in Windhel that damn Rolf Stone-Fist tells to me that he wants to put all Argonians and Dunmers in a pit so we could tear each other apart. And then I was so furios I could not kill him or humiliate him somehow. I know this is a game but when moments like these happen I just stop playing skyrim. It breaks immersion so much. And the only reason Rolf being essential is that he is marked by some minor thieves guilds quest. Its seems like enything in this game is tied to the thievs guild even the MQ. As for the quest giving essentials. You should be able to kill them even if you dont complete the quest. Its peoples own fault that they killed them. Link to comment Share on other sites More sharing options...
sajuukkhar9000 Posted June 13, 2012 Share Posted June 13, 2012 (edited) You can tell Brynolf no, I have done it on every character I have. You go along with the conversation until he tell you he want to plan the ring and you pick the line that's like "that's illegal" and hes like "ohh sorry I usually have a good eye for these things" and he walks off. also how is beating Rolff Stone-Fist in a fist fight in front of everyone NOT humiliating him? Edited June 13, 2012 by sajuukkhar9000 Link to comment Share on other sites More sharing options...
Relativelybest Posted June 13, 2012 Share Posted June 13, 2012 1. There are way too many essential characters in Skyrim. In Fallout New Vegas, most, if not all characters in the game could die and there was, where it mattered, an effect or consequence to the character or the world. In Skyrim, you can walk in to the crime-ridden city of Riften and if you're like me, expect to be able to hunt down the bad guys (Thieves Guild) and save the city and its poor inhabitants. Instead, all you can do is join the thieves guild and go around and extort the already poor people of the city. Now, if you are trying to be the good guy in Skyrim, this poses a major problem. I know the feeling. I came across an insane, obviously evil clown and tried to kill him to take his funny clown outfit. Turns out I couldn't. Yeah, I know he's important for the Dark Brotherhood quest but come on. Let my random impulses actually have some damn long term consequences. 2. Non dynamic quests. I came across a quest in a city called Markarth that got me interested in the beginning but at the end, made me quit the game outright. This quest has you enter an abandoned house with another person that is hunting deadra and their worshipers. I won't explain the whole quest but at the end, instead of having a choice to do the right thing, you are forced to beat an old man to death TWICE or you'll just have to ignore that quest altogether. There is no 'good' ending to that quest which really upset me. Again, if you want to be a good guy, you are just SOL. I actually found it kinda hilarious how the Daedric Princes tend to assume you're going to do whatever the hell they ask you to do just because they said so. I pretty much told Molag Bal I'd do his bidding and then I instantly skipped town. Sucker! And to be fair, it was kinda realistic - if the King of Rape had me in an inescapable death trap, I probably would tell him whatever he wanted to hear if it made him let me go. Then, half an hour later, Mehrunes Dagon tried to do more or less exactly the same thing, but at least then I could tell him to bugger off. I only wish I'd had the option of reminding him of the time Sheogorath ruined his big invasion project. XD Link to comment Share on other sites More sharing options...
Relativelybest Posted June 13, 2012 Share Posted June 13, 2012 (edited) Double post, huh. Edited June 15, 2012 by Relativelybest Link to comment Share on other sites More sharing options...
BS375 Posted June 13, 2012 Share Posted June 13, 2012 My issue is that the game forces you to accept some sidequests in order to advance the main story- for example, when you enter Riften, you are directed to speak with a man who immediately tries to hook you into joining the Thieves' Guild. There is no option to ignore him; he walks up and forces the conversation. Likewise with the Mages' Guild when you enter Winterhold for information further along. You can't not take those quests. Even if you choose not to complete them, you aren't given the option to just say no in the first place. You can't walk past the quest-givers, and in some cases you can't even quit the conversation without clicking through several dialogue options first- and sometimes none of them are what your particular character would have said. That sort of sideshow railroading doesn't belong in a sandbox RPG. Quest-giving NPCs should never force dialogue unless their associated quests are main-plot related. I use the TAB to close the conversation. Link to comment Share on other sites More sharing options...
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