esker959 Posted December 3, 2011 Share Posted December 3, 2011 Has anyone worked out how keep the khajiit ears/hair from vanishing when a helmet is put on? I've tried using the circlets as a base but it doesn't seem to show up in the game. All I get is a bald cat with no ears and 2 big holes in his head. Renaming a circlet has the same affect. I wanted to create some new race specific helmets and whilst I was looking at the defaults ones I noticed the standard Dragon Scale helmet actually has slots for khajiit ears but as the game just seems to remove the ear geometry whenever a helmet is added all that remains is the large holes. Lets use Dragonscale helmet. Did you bring over the ARMA for dragonscalehelmet_khajiit and change its MOD2, MOD3(?) path for your new helmet. Then take that formID and apply it to one of the MODL on the ARMO dragonscalehelmet ?(Reason why there is 4 MODL for almost all helmets in the game) each points to the 1 of 4 different ARMA entries Edit: If you're not replacing any items, the ARMA formID needs to be unique.Thanks, I'm not totally familiar with TESsnip so I wasn't sure what you meant with the ARMA part but I did make sense of the rest of it. Not sure it'll fix my problem though as the original Dragonscale Helmet has the same problem and I was looking to see if that was fixable first. I'll just go back to modeling and texturing until the kit comes out though I think. Far easier. ARMA is another GRUP in skyrim.esm You will need to copy that and bring that over to your own plugin Delete all the entries in ARMA except say Dragonscalehelmet_khajiitDouble click Dragonscalehelmet_khajiit and change its formID to something uniquetake that new formID and paste it in MODL under your helmet in ARMO (another GRUP that you should have in your plugin) Note#1: Helmets have 4 MODL (each one for humans, lizards, orcs and kitty) each MODL points to their respective ARMA formID Note#2: ARMA also has 3 other entries for helmet like...Dragonscalehelmet_orc, Dragonscalehelmet_lizard one.. and then the original to work on humans properly Hopefully this 'paints' a better picture on how the system works. If not, I'm not very good at explaining it in paragraph form.Maybe I'll create a tutorial when I get home with pictures :) No your explaination was good enough actually. I couldn't find the ARMA GRUP last night so I figured it must be somewhere else, but now I see it so it all makes sense now. Thanks again. Link to comment Share on other sites More sharing options...
Phate3 Posted December 3, 2011 Share Posted December 3, 2011 I have yet another question. What do i do when a meshes have multiple NiTriShapes? Every one of them have their own UV, when i import it on a default skyrim mesh only one UV is preserved, the other ones gets wiped out. I do select the default NiTriShape and import the .obj over, i don't copy paste anything. Link to comment Share on other sites More sharing options...
wtfmanreally Posted December 3, 2011 Share Posted December 3, 2011 (edited) So, any ideas yet on why can I replace a vanilla weapon, but whenever I try importing it as a completely new weapon using a .esp, the game CTDs upon equiping it? The past couple pages, I explained how to use the GRUP WEAP and GRUP STAT to create new/duplicated weapons with new textures. Same would apply to replacing vanilla.. just don't need unique formIDs and so forth ... I did that and I got it to show in the menu screen now, thanks. But it STILL CTDs when I equip it. Edited December 3, 2011 by wtfmanreally Link to comment Share on other sites More sharing options...
Phate3 Posted December 3, 2011 Share Posted December 3, 2011 I did that and I got it to show in the menu screen now, thanks. But it STILL CTDs when I equip it. I had that problem, i solved it about 4 pages ago. Anyway, what i did was assigning and ID which started with 01. So assign 010XXXXX where the X are your numbers. Also, be sure that your ID is not actually used by other things in game. I also changed the HEDR of the TES4, put 2048 in the last field. I don't know if the last thing is useful, but i did anyway. Try it like this and see if it works. Link to comment Share on other sites More sharing options...
wtfmanreally Posted December 3, 2011 Share Posted December 3, 2011 I did that and I got it to show in the menu screen now, thanks. But it STILL CTDs when I equip it. I had that problem, i solved it about 4 pages ago. Anyway, what i did was assigning and ID which started with 01. So assign 010XXXXX where the X are your numbers. Also, be sure that your ID is not actually used by other things in game. I also changed the HEDR of the TES4, put 2048 in the last field. I don't know if the last thing is useful, but i did anyway. Try it like this and see if it works. What did you assign that ID to? My weapon does start with 01, the STAT subrecord doesn't though. Link to comment Share on other sites More sharing options...
Phate3 Posted December 3, 2011 Share Posted December 3, 2011 What did you assign that ID to? My weapon does start with 01, the STAT subrecord doesn't though. My STAT starts with a 01. I'm not sure it will fix your problem, but it's worth a try. Link to comment Share on other sites More sharing options...
wtfmanreally Posted December 3, 2011 Share Posted December 3, 2011 What did you assign that ID to? My weapon does start with 01, the STAT subrecord doesn't though. My STAT starts with a 01. I'm not sure it will fix your problem, but it's worth a try. Didn't work. I'll just upload the .esp, if anyone can check it I'd be grateful. I'm probably setting something wrong... somewhere. Here it is: http://www.mediafire.com/?7lseew96l2poqo1 Link to comment Share on other sites More sharing options...
Waaaghbafet Posted December 3, 2011 Share Posted December 3, 2011 (edited) What did you assign that ID to? My weapon does start with 01, the STAT subrecord doesn't though. My STAT starts with a 01. I'm not sure it will fix your problem, but it's worth a try. Didn't work. I'll just upload the .esp, if anyone can check it I'd be grateful. I'm probably setting something wrong... somewhere. Here it is: http://www.mediafire.com/?7lseew96l2poqo1 I'll check this when I get home from work in 1hr 30mins ish...Unless of course somebody else finds the problem for you :) Edited December 3, 2011 by Waaaghbafet Link to comment Share on other sites More sharing options...
Phate3 Posted December 3, 2011 Share Posted December 3, 2011 I checked it, the only difference i could find with mine is this: In the EDID of the STAT it's missing a final dot. But you can't add a dot to the string, you need to add 00 directly in the hex, after the 72. I can't see other things, all seems fine to me apart from that. Link to comment Share on other sites More sharing options...
wtfmanreally Posted December 3, 2011 Share Posted December 3, 2011 What did you assign that ID to? My weapon does start with 01, the STAT subrecord doesn't though. My STAT starts with a 01. I'm not sure it will fix your problem, but it's worth a try. Didn't work. I'll just upload the .esp, if anyone can check it I'd be grateful. I'm probably setting something wrong... somewhere. Here it is: http://www.mediafire.com/?7lseew96l2poqo1 I'll check this when I get home from work in 1hr 30mins ish...Unless of course somebody else finds the problem for you :) Thanks, I'll be waiting then. I checked it, the only difference i could find with mine is this: In the EDID of the STAT it's missing a final dot. But you can't add a dot to the string, you need to add 00 directly in the hex, after the 72. I can't see other things, all seems fine to me apart from that. Didn't work, still CTDs upon equiping. Thanks anyways. Link to comment Share on other sites More sharing options...
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