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NWN 2 Conclusion Campaign + Tomb of Horrors Revamp


Sabranic

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Development Diary 12/28/16:
- We've finished the Rashemi faction. With some very high level persuasion skills, the Knight Captain will be able to recruit The Ice Troll Berserker Lodge and some of the Wychlaran for the final battle.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/rashemi_army_1.jpg

From Left to Right: Aleksei, Forovan, Jurak, Lena, Radu, Sergei.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/rashemi_army_2.jpg

From Left to Right: Vyk, Yagor, Yulia, Nak'kai's Telthor Animal Companion, Nak'kai.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/rashemi_army_3.jpg

From Left to Right: Katya, Kazimika, Sheva Whitefeather, A Very Angry Telthor Badger.

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Development Diary 12/31/16:
- We've finished Levistus's inner circle and minions. They are integral to the closure of Ammon Jerro's character arc, and while he's beyond redemption, it's still possible for the wily old devil, (pun intended), to get the better of Hell one final time.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/levistus_army_1.jpg

From Left to Right: White Abishai, Black Abishai, Green Abishai, Blue Abishai, Red Abishai.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/levistus_army_2.jpg

From Left to Right: Infernal Imp, Infernal Erinyes, Hellcat, Infernal Paeliyon.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/levistus_army_3.jpg

From Left to Right: Infernal Cornugon, Infernal Pit Fiend.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/levistus_army_4.jpg

From Left to Right: Erridon Alaka (Gelugon), Trinity (Hellcat), Mephasm (Pit Fiend), Zanth (Cambion).

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/levistus_army_5.jpg

From Left to Right: Koraboros.

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Development Diary 1/01/17:
- We've finished up the forces of Coveya Kurg'annis, which the Knight Captain can recruit providing they spared the Slumbering Coven in MotB and agree to surrender Gann to the Hags, (in payment for their aid). Let's ring in the New Year with some truly dastardly plot options!

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/coven_army_1.jpg

From Left to Right: Hagspawn Warrior, Hagspawn Berserker, Hagspawn Axeman, Hag Bound Will-O'-Wisp.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/coven_army_2.jpg

From Left to Right: Kurg'annis Annis, Kurg'annis Bheur, Kurg'annis Green Hag, Kurg'annis Sea Hag, Kurg'annis Night Hag.

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Development Diary 1/01/17:
- We've finished up recruitable Harper force, and are already on to the next faction.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/harper_army_1.jpg

From Left to Right: Harper Bards, Harper Blades, Harper Sharpnotes.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/harper_army_2.jpg

From Left to Right: Harper Lifechanter, Arilyn Moonblade, Danilo Thann, Harper Lifechanter.

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Development Diary 1/06/17:
- We've updated the Campaign Bible with several character arc conclusions. Each arc ties up the story of one of the principle companions before the final battle, bringing some closure to the character and usually brings some manner of aid in the process. Click HERE to download the current version.

 

Dialog Sample:

- Area Title: Jump #5 – Westgate – The Black Eye Tavern
- Required Characters:
Rinara

- Points of interest: The Return Portal, Bar, Gaming Table

When the party teleports to Rinara’s destination, they appear at the Black Eye Tavern in Westgate. The bar is packed with rough looking characters, obvious prostitutes, and it’s difficult to hear anything over the banter, laughing and music. Towards the back of the bar, is a large table, covered in coins, cards and drinks. There is a collection of various NPC’s playing cards around the table, including Alias and Olive, with their backs to the wall. Dragonbait stands nearby, chirping and clucking his annoyance.

Rinara: Ok… you see that crowd over there – in the back? Ms. Chain-mail-bikini, the runt minstrel and that big lizard? A couple decades back they pretty much saved the realms. You remember all those statues around town? That’s them.

________________________________

Player Dialog Options:

1: No offense Rinara, but they a seem to be getting a bit long in the tooth. And I openly question the judgment of anyone who’d wear… that… armor… if you can call it “armor…”

2: Those are the “Heroes of Westgate?” Are you sure? They look like a circus caravan collided with a brothel.

3: What trickery is this Rinara… I asked for champions… not strumpets and carnival attractions!

Rinara: Trust me… they don’t look like much, but they punch way over their weight. Ask Moander about it. Oh… that’s right… you can’t…. ‘cause they killed him. Come on -follow my lead.
________________________________

(Rinara approaches the Barkeep and Owner of The Black Eye, Bertholdt).

Bartender: Well well… never expected to see the Lady o’ Shivs gracin’ my establishment again. Do me a favor… an’ get the ‘ell outta here ‘fore you bring every Night Mask in the blazin’ city callin…

Rinara: Bertholdt! Is that any way to treat an old pal? After all the coin I spent here? I didn’t even kill anyone, start fights or steal anything… much.

Bartender: Oh really? What ‘bout that guardsman six years back! Corporal Hawke? Practically took his ‘ead off.

Rinara: You can’t count that one… it was “work.”

Bartender: Or… how ‘bout poor old Laugue?? Bled out he did… right over there! We scrubbed fer’ weeks… you can still see the stain in the daylight! He didn’t deserve ta lose ‘is life… or ‘is hand!

Rinara: For one… this dump never sees daylight. For two… you obviously missed where the creep STUCK his hand before I loped it off… and for three… I didn’t even mean to kill him… so really… that one doesn’t count either.

Bartender: And what ‘bout Angus Wynn? Huh? What ‘bout him! Right through the gullet... TWICE!

Rinara: Now hold on that was… that was… um… actually… I… don’t remember that one at all… are you SURE that was me?

Bartender: An’ I could rattle off a baker’s dozen more. Point be, you’re trouble on wheels, and I’ll have you march out the way ya’ came in - and take yer’ friends with ya.
________________________________

Player Dialog Options:

1: (If Appraise > 35) - Barkeep! We wish to speak with someone. How much coin would it cost to let talk for a bit?

2: (If Diplomacy > 35) – Surely you can allow us a moment to speak with some of your patrons? We’ll be quick, and once we finish, we’ll never return.

3: (If Intimidate > 35) – We are here to speak with someone. We will NOT go until we do so. Are YOU going to MAKE us leave? Do you think you CAN make us leave?

4: (If Bluff > 35) – We’re working undercover with the garrison, and Rinara is helping us flush out a ring of… uh…. orphan slave traders. We think they might be using your… uh… “classy” establishment to conduct transactions.

5: Well… if we can’t even talk to them, we can’t very well recruit them. Time’s short – we’d best look elsewhere.

________________________________

(If 1) – Bartender: Well, if the Night Mask’s get wind of ya here, they’ll burn the whole dive to the ground – we we’re talking cost’o replacement. How’s 50,000 gold?
________________________________

Player Dialog Options:

1a: Fine, here is your money - now let us through.

2a: (Appraise CHECK > 40) – Hold on now toe-head – you could replace this dump twice over for twenty-five.

3a: Hah! Fifty THOUSAND – for this rat’s nest? I don’t think so. Come on… let’s go.


(If 1a) – Bartender: A PLEASURE doing business with ya!!! GENTS!! LASSES! DRINKS ARE ON THE HOUSE! I’m retiring – effective NOW! Go‘head’n drink your rotten gizzards out everyone!

Coder’s Note:
Party loses 50,000 gold.

Coder’s Note: The Bartender runs out the door and vanishes.


(If 2a) – Bartender: Oh… right… well then… Twenty-five seems fair enough. Pleasure doing business.

Coder’s Note: Party loses 25,000 gold.

Coder’s Note: The party is allowed to approach Alias’s card table.


(If 3a) – Rinara: So… we’re just leaving then? Like that? Fine… do whatever you want - but don’t say I didn’t try to help.
________________________________

(If 2) – Barkeep: I have your word I’ll be rid’o ya forever? Fine then, make it fast – but if the Night Masks come callin’ I’m singing like a finch.

Coder’s Note: The party is allowed to approach Alias’s card table.

(If 3) – Barkeep: Well… I… uh… (gulp)… guess you make a reasonable point…

Coder’s Note: The party is allowed to approach Alias’s card table.

(If 4) – Barkeep: Zat so?! Horrible! You better get to the bottom of that! Uh… wait… so… are they slavers who sell orphans… or slavers who are orphans… ‘cause if it’s the latter… well… then… I’m kinda starting ta feel sorry fer’ the slavers… maybe it’s not their fault… maybe they had a ‘ard life growin’ up… or a bad upbringing’n such…
________________________________

Player Dialog Options:

1b: (Bluff CHECK > 35): Slavers who… uh sell orphans. Terrible shame really. Even Rinara got all teary when she heard about it – cried for days!

Rinara: I what???! …uh… I mean… yeah… sure I did. Cried… Boo-hoo. Poor orphan-slavers… er… slaver-orphans… orphan-people. Poor them.

Bartender: I never would’a figured The Lady o’ Shivs fer the motherly type! Brings a tear ta mah’ eye it does!! Just goes ta show… ya learn somethin’ new every day! Hey everyone - GET A LOAD OF THIS – OL’RINARA’S ‘ELPING ORPHANS… SHE’S DECIDED TO SHOW SOME HEART!

Rinara: (Teeth clenched) I’ll show you a heart…

Drunk At the Bar: That’s… (sniffle) touching… really is… (blows his nose).

Bartender: …AN’ I BET YOU ALL THOUGHT SHE WAS JUST A NO GOOD MURDERING THIEVING SELFISH VICIOUS TREACHEROUS CONNIVING SELL-SWORD TOO! IN HONOR OF THIS MOMENTOUS OCCASION, THIS ROUND’S ON THE HOUSE!

Crowd: (Cheers, Whoops, Hollers).

Rinara: You better not let The Kaiser kill you Captain… because when this is all over… I’m gonna.


Coder’s Note: The party is allowed to approach Alias’s card table.

2b: (Bluff CHECK < 35): Uh… orphan slavers? They were… orphans… who… uh… sell… other orphans.

Bartender: Wait… that don’t make sense… why would orphans sell other orphans? You’re trying to pull something! You ain’t working for no watch… and Rinara surely ain’t turned over a new leaf… why… she’s got the maternal instinct of a Green Hag she does! Trying ta con ol’Bertholdt?! Get out - fore I have ya tossed out…

Rinara: Way to blow that one champ. We won’t get another shot at this – and don’t say I didn’t try to help. Come on… let’s get out of here.

Coder’s Note: The party is transported back to the CK

3b: I’m tired of this charade. We’re leaving. Now.

Rinara: Really? You’re just going to walk off? Whatever. You can bring a horse to the river, but you can’t make’em drink. Let’s go. Don’t say I didn’t try to help.
________________________________

(If 5) – Rinara: Really? You’re just going to walk off… and let that fat of muttonhead boss you around? Could the oaf even stop us if he wanted too? Whatever. You can bring a horse to the river, but you can’t make’em drink. Let’s go.

Coder’s Note: The party is transported back to the CK
________________________________

- IF The Party Makes It To Alias’s Table:

(After getting past the Bartender, the party is free to approach the gambling table where Alias, Olive and Dragonbait are seated/standing).

Rinara: Ok, listen up, the red-head with the tattoo is Alias, the midget is Olive Ruskettle, and the lizard answers to Dragonbait. Olive’s no fool, and the reptile is some sorta Paladin, which means Alias is our mark. I’ve worked them before, and flattery will get you everywhere with her. Make her the center of attention, and sell her on helping ya – she’ll drag the rest of ‘em into it.

(The party approaches the gambling table, triggering the conversation).

Olive: Well well… look who’s back…

Rinara: (Whispering) Hopefully they’ve forgotten all about that job in Shadowdale…

Dragonbait: (Clicking, whistling, clacking, snapping noises).

Alias: Oh… it’s our friend… Rinara… let me guess… guilt got the better of you… and you’re here to pay back the money you stole…

Dragonbait: (Clicking, whistling, clacking, snapping noises).

Alias: Yeah, I’m being sarcastic. I know she already blew it all on booze, gambling and lotharios.

Rinara: It wasn’t like that!

Dragonbait: (Clicking, whistling, clacking, snapping noises)!!!!

Alias: You know… Dragonbait can tell when you’re lying…

Rinara: (I hate Paladins). Listen… just hear me out here…

Olive: Unless this conversation starts with “Here’s the fifteen-thousand gold pieces I owe you” then there IS no conversation.

Dragonbait: (Clicking, whistling, clacking, snapping noises).

Alias: Yeah… you’re right ‘Bait… an apology would be nice too… and personally… I’d like to maybe see a bit of groveling…

Rinara: Uhmmm… I can settle our debt easily enough. (Rinara Kicks you in the shin and clears her throat).

________________________________

Player Dialog Options:

1: You intend me to pay off your debts now? What nerve! (Sigh). So be it… but I do this only because we are desperate – certainly not for your sake.

2: Let me guess… you don’t have fifteen thousand gold pieces lying around… and I need to pay up. For the love of… oh… fine! Grrrrrrr…. why is it I have to open my coin purse every time one of your “opportunities” comes knocking Rinara?

3: Wait… do you mean to hoist your debts upon me? I should defenestrate you for such audacity! Still… it’s a trivial sum - should this encounter bear fruit.

4: Wait… was this entire visit a trick to con me into paying these guys off? No way lady. Not a chance in all the hells. We’re going home. Now.

5: You must think me a fool Rinara. Allow me to dispel such a notion. Should you EVER attempt to deceive me into paying your debts again, I will slaughter you on the spot. We are leaving.

________________________________

(If 4,5) – Rinara: Oh, fine, just walk away. Ya gotta spent money to make money you know. Shah! Whatever - don’t come back later and say I didn’t try to help!

(If 1, 2, 3) – Rinara: That’s the spirit – here you are Olive - fifteen-large, better late than never… right?


Coder’s Note: Party loses 15,000 gold.

Alias: Kinda disappointed now… we were looking forward to running you down. Figured we could probably sell your magic swords to cover what you STOLE.

Rinara: Over my corpse.

Olive: Yeah, that was pretty much the general idea.

Dragonbait: (Clicking, whistling, clacking, snapping noises).

Alias: Yeah, she’s on her way out the door - Dragonbait says your evil is giving him a rash… and it’s giving me a headache.

Olive: Nice knowing ya Rinara, write soon and come visit again never.


Rinara: Hear me out here - I’ve got a proposition… and it’s worth a lot of money.

Alias: Huh? What’s that you said? You’re leaving and you’re not ever coming back? Great!

Rinara: Tough crowd. Listen up Captain…I won’t be able to get any father with’em. I got you to the table. The rest is up to you...

________________________________

Player Dialog Options:

1: I am the commander of a fortress far to the west. A powerful host of evil moves to besiege it, and I have come seeking the aid of powerful champions and great heroes. It is my understanding that you and your companions are both. And might I add Lady Alias, the talk of your striking beauty does you no justice.

2: My castle to the south of Neverwinter, is about to be attacked by an army of drow and… worse. Now... I’ve asked around, and people say you are the best swords in the region. And wow… the rumors said you were gorgeous Alias, but the stories are a disappointment compared to the real thing.

3: I am the master of a fortress to the north of Waterdeep. We are gathering forces to repel a coming attack. Your reputation as skilled fighters precedes you, and I am here to acquire your services. My sources informed me that you were quite comely – it is pleasing to see they did not exaggerate.

4: This is a waste of our time Rinara! So far all you’ve managed to deliver is aggravation and expenses. I am not in the mood to continue playing games and shoveling gold at your problems. We’re leaving. Now.

________________________________


(If 4) – Rinara: Oh, fine, just walk away. Ya gotta spent money to make money you know. Shah! Whatever - don’t come back later and say I didn’t try to help!

Coder’s Note: The party is transported back to the CK

(If 1,2,3 + Safiya’s Love Feat + Safiya in party) – Safiya: (Whispers) Laying it on a bit thick aren’t we?

(If 1,2,3 + Gann’s Love Feat + Gann in party) – Gann: (Whispers) She is rather stunning. Exotic… unruly… passionate. I imagine her dreams are like a… what? Why do you glare at me so?

(If 1,2,3) - Olive: (Rolls Eyes). Never head of ya - but if you’re chumming around with the likes of Rinara, that tells us everything we need to know. Shove off.

Alias: Now… hold on a sec Olive… let’s hear them out...

Dragonbait: (Clicking, whistling, clacking, snapping noises).

Alias: I am not!!

Dragonbait: (Clicking, whistling, clacking, snapping noises).

Alias: Pffft! Liked you’d know anything about that!

Olive: Listen… I’m not going to get caught up in another one of Rinara’s rackets.

Rinara: Rackets?! Come over here and say that to my face poser. Don’t worry… I’ll give you time to pull up a stool…

Alias: Everybody… just calm down! I’ll tell you what stranger… If you can beat me at a hand of cards, we’ll hear what ya have to say. Lady Timora can decide this.

Dragonbait: (Clicking, whistling, clacking, snapping noises).

Alias: I SAID we’ll let Lady Timora decide this...

Dragonbait: (Clicking, whistling, clacking, snapping noises)!!!!!


Alias: That is SO not true! Don’t be so uptight! It’s not like we’re signing any contracts - we’re just gonna play some cards… and then maybe… hear them out.

Dragonbait: (Clicking, whistling, clacking, snapping noises)!

Olive: Champ is so right.

Alias: You don’t even know what he just said.

Olive: I can guess.

Alias: …anyways… tell me what these ”other people” are saying about me...er…I mean… us...

Dragonbait: (Clicking, whistling, clacking, snapping noises)!!!!!!

(Dragonbait stomps off to the bar – Olive follows.)
________________________________

Player Dialog Options:

1: (If Diplomacy > 35) – We were shown great statues erected in your honor, but in truth, they pale before the real thing – both in grandeur and beauty.

2: (If Lore > 35) - We read Volo’s tales of your daring feats - fighting alongside your companions - and even a red dragon! We’ve also listened to a bard’s tale of how you managed to save not only Westgate, but all of Faerun from Moander the Darkbringer.


3: (If Bluff > 35) – When we were last in Westgate, nearly everyone we spoke with mentioned your many adventures – if they weren’t talking of your bravery, they were regaling us with tales of your stunning beauty.

4: (If Perform > 35) – I will recite a poem I overheard…
“Alias the Azure,”
“Battled the Darkbinger so,”
“Alongside her companions mighty,”
“She traveled to and fro.”
“No quip too grand, her face not bland,”
“Alias the lovely was so.”

5: Listen… I don’t have time to stroke your ego anymore. My country and my friends are in danger. If you’re after money, we can talk money – but I’m running out of time here, and I’m tired of these games.

6
: This is a waste of our time Rinara! So far all you’ve managed to deliver is aggravation and expenses. I am not in the mood to continue playing games and shoveling gold at problems you created. We’re leaving. Now.
________________________________

(If 5) – Alias: That’s too bad – because I AM in the mood for games, and if you’re going to be a boring old prude, this conversation is over. I’m sure you can see yourselves out. Excuse us.

(Alias, Dragonbait and Olive walk out the door).

Rinara: That was smooth. Well, we may as well go home – this plan is shot. Next time maybe I should do all the talking.


Coder’s Note: The party is transported back to the CK

(If 6) – Rinara: Oh, fine, just walk away. Whatever - don’t come back later and say I didn’t try to help!

Coder’s Note: The party is transported back to the CK

(If 1,2,3,4) – Alias: (Nursing an expression not unlike a purring cat) - Ahhh… that’s so sweet. I’ll be totally honest here… I’m really starting to like you guys. Except you Rinara - I still hate your black guts.

Rinara: (Mutters something profoundly profane under her breath). Captain… if we survive this… you owe me… you owe me big…

Alias: I’ll tell you what. We’ll play a few rounds of cards. If you can win a hand, you can hire us. Sound fair?

Edited by Sabranic
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Development Diary 1/08/17:
- As we are working through the character interactions, we thought it might be interesting to share the thought process behind it. Our goal is to provide a dialog option that caters to the Alpha, Beta, Delta and Gamma mindset. I.E. a confident leader, a supportive follower, the rational every-man, and the creative snarker. The Omega and Sigma mindsets would result in the game careening off on wild tangents, which we could not hope to realistically cope with given our means. (Even a large studio with resources we can't even imagine would find this task difficult - which is consequently why one very rarely sees plot options catering to the Sigma and Omega mentality... unless they are the ONLY options available. as they'd essentially result in an entirely different game).

Currently, the player to NPC interactions, (for the most part), lack Delta representation, and the Beta is not what it should be. Our intent is to add them during the first round of content edits and revisions. (Several astute readers have noticed the lack of more neutral dialog options, and this is why). The Alpha selections tend to be confident and brash, the Gammas are wise-asses, and the Betas, (what there is of them), are very duty-bound towards Neverwinter and Lord Nasher. The Delta arc-types, once added, will be less judgemental and more passive in their NPC interactions. They dislike the disruption to the status-quo and don't crave the sort of turmoil and disruption the campaign is inflicting on The Sword Coast.

___________________________________________________________

Dialog Methodology:

 

The socieo-hierarchy is a way to categorize human behaviors into broad groups. The premise of this system is that every personality type we see reflected in modern society was, (from an evolutionary standpoint), useful to human survival. This is why we see certain mindsets and behaviors continually repeated throughout different generations and cultures. Each personality arc-type serves a role in the human tribe, and the tribes possessing this range of personalities were successful - thus they propagated, and spread those traits to their offspring.

(I believe it was Strauss and Howe - the gentlemen behind generational theory - who did much of the legwork on this - but don't quote me on that, as I'm operating on twenty-plus year old recollections here).

Below is a rundown of the personalty types we are catering the responses to. As we mentioned earlier, the Beta is under-represented and the Delta almost universally missing, a situation we will correct during the revisions.

___________________________________________________________

Dialog Personality Arc-type Rundown:

Alpha - An Alpha mindset is a leader and a risk taker. They are the first to charge into stressful situations, willing to face danger, and rarely need to be coerced into action. They tend to be highly athletic, very skilled or incredibly intelligent. An Alpha has the prowess within their field to emerge victorious most of the time. Members of the opposite sex find Alphas attractive, and the Alpha is usually successful with them - sometimes too much so, as easy access to women/men can lead them to infidelity or taking for granted devoted relationships. The upside of an Alpha mindset is they are successful, tend to take the initiative, cope well with defeat or adversity and are not afraid to gamble. The downside of an Alpha is they tend to be arrogant, cope poorly with "maintaining the peace" and their devil-may-care risks can endanger the tribe - particularly when they venture outside their field of expertise or fail to properly appreciate loyalty.

Alpha examples in fiction: Aragorn, Han Solo, Robin Hood
Alpha examples in NWN: Lord Nasher, Black Garious, Cormick, Brelaina, Zeeaire, Daehgun Farlong

Beta - A Beta mindset is a supporter - an enabler. They continually seek out strong leadership, and once the leader has earned their respect, they work to support them in their ambitions. Betas are loyal, dedicated, and typically develop a close bond with an Alpha, whose goals they co-opt for their own. Often times, a beta lacks the judgement to assume leadership positions once the Alpha is out of the picture, and chaos ensues in the resulting mismanagement. The upside of a Beta is that they work exceedingly well with good direction, and are nearly unfailingly loyal once their trust is gained - they are the "best man" who has a leader's back through thick and thin - without the Beta, an Alpha cannot achieve their goals. The downside of a Beta is they may end up following a bad leader to their doom, or, if their Alpha leaves/dies, they tend to find themselves thrust into positions that exceed their competence.

Beta examples in fiction: Gimli, Chewbaca, Little John
Beta examples in NWN: Khelgar Ironfist, Safiya, Neeshka, One of Many

Delta - A delta mindset is the every-man - the hard working, dedicated person who makes any functioning society run. These people are dependable, consistent, and do the majority of the work. They are critical in maintaining any society once it has been established. They tend to be non-judgemental, dispassionate and highly results oriented. Judgement is reserved until success or failure is proven. The Delta likes the status quo, and once they have seen failure or success, become highly resistant to change - even when change is necessary. The upside of a Delta mindset is that they will show up and work hard everyday, (rain or shine), their work tends to be of good quality, and they will temper some of an Alpha's potentially ruinous impulses. The downside of a Delta is they tend to be highly risk-adverse, not terribly imaginative in problem solving, and can stifle innovation or stand in the way when dramatic change needs to take place.

 

Delta examples in fiction: Bilbo Baggins, R2D2, Friar Tuck
Delta examples in NWN: Okku, Casavir, Elanee, Zhjaeve, The Construct

 

Gamma - A Gamma mindset is a creative thinker and one of the more complex personalities. They are tend to be poets, writers, musicians and artists. These folks are always using their imaginations to conjure interesting stories, fashion attractive art or improve upon existing systems. They are typically deadpan snarkers, are quick to criticize, and tend to be good orators who enjoy the limelight as much or more than an Alpha. A gamma's confidence can fluctuate wildly - from supreme overconfidence to total self loathing - based on their most recent successes and failures. A Gamma tends to place the opposite sex on a pedestal, which can make relationships difficult when the object of their attraction fails to measure up to the idealized version. The upside of a Gamma is they tend to be exceptional at creating unorthodox methodology to solve complex problems, very good at identifying societal/structural faults, are entertaining and tend to be extremely inventive. The downside of a gamma is they can come up with needlessly unorthodox and convoluted methodology to solve mundane problems, they can be unnecessarily critical of sound leadership, and it is often difficult to maneuver their creativity in a direction that benefits the tribe.

Gamma examples in fiction: Pippen Brandybuck, C3PO, Will Scarlock
Gamma examples in NWN: Grobnar, Sand, Gann, Shandra Jerro

Omega - An Omega mindset is the outcast. They stand alone, outside the tribe, and desire no part of the order. Usually ostracized, feared, or hated, the Omega loathes the hierarchy which froze them out and stigmatized them. They tend to be resentful, fixated on revenge, emotionally damaged, and will often times commit to self-destructive actions in fits spite or anger. They tend to be defined by their failures, and have great difficulty moving beyond them. An Omega is usually impulsive or greedy, and they have problems weighing long term repercussions of rash actions. An Omega is ultimately destructive to any form of social order - however, sometimes the social order is flawed or corrupt - and thus needs to be destroyed. When an Omega attains any degree of power, they almost immediately set about using it to revenge any slight or injury. The upside of an Omega is they resent all authority/structure, and will frequently help upstarts oust tyrannical or poor leadership. The downside is the Omega will quickly turn on their former friends once they replace the previous leadership.

 

Omega examples in fiction: Gollum, Dart Vader, Prince John
Omega examples in NWN: Bishop, Qara

Sigma - A Sigma mindset is a person who operates outside the societal hierarchy - they ignore it completely and pursue their own objectives. Unlike an Omega, they do not resent or seek the destruction of the social order, nor do they tend to harbor deep grudges. They simply chose to work around the hierarchy when chasing their desires. Also unlike an Omega, a Sigma is typically highly successful and competent, succeeding in their ambitions and goals in most circumstances, and they tend to not dwell long on failures. Sigma's are often highly manipulative, and at times amoral in pursuit of their desires. A Sigma can also serve as a negotiator, bringing disparate Alphas together and coordinating them so long as this furthers the Sigma's plans. Alphas in general tend to be greatly threatened by a Sigma unless their goals align. The upside of a Sigma is they tend to be highly competent, unconstrained, and confident allies when the tribe's goals align with theirs. The downside of a Sigma is they can be incredibly mercenary, callus, and ruthless - if they no longer see the tribe advancing their goals, they can abandon them, swap allegiance, or even attempt to destroy them.

 

Sigma examples in fiction: Gandalf, Luke Skywalker, Guy of Gisbourn
Sigma examples in NWN: Araman, Ammon Jerro, Kaelyn the Dove

Edited by Sabranic
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Development Diary 1/11/17:
- We've touched up the Shadow Thieves, adding some more individuality to the units.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/shadow_army_1.jpg

From Left to Right: Shadow Thief Clerics of Shar, Shadow Thief Hawkeyes, Shadow Thief Nimbleblades.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/shadow_army_2.jpg

From Left to Right: Shadow Thief Silhouette, Cloakmaster Axle, Belueth The Calm, Shadowmaster Aran Linvail, Shadow Thief Silhouette.

Edited by Sabranic
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Development Diary 1/14/17:
- We've got the Ironfist Clan ready for battle.

 

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/ironfist_army_1.jpg

From Left to Right: Ironfist Archers, Ironfist Defenders, Ironfist Runecarvers.

http://www.dethguild.com/wp-content/uploads/images/nwn/ck_bioware_images/ironfist_army_2.jpg

From Left to Right: Ironfist Cleric's of Clangeddin, Keros Ironfist, Khorric Ironfist, Khulmar Ironfist, Revorax Ironfist.

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