sirxazor Posted December 2, 2011 Share Posted December 2, 2011 (edited) I decided to make my secret room a very "dark" room... here is what my secret room currently looks like. Once they fix vampire I will turn it into my sleeping room :) http://img405.imageshack.us/img405/6343/tesv2011120116080953.jpg http://img403.imageshack.us/img403/3139/tesv2011120116092274.jpg http://img231.imageshack.us/img231/8846/tesv2011120116094605.jpg All hail Molag Bal! PRINCE OF EVERYTHING EVIL! Edited December 2, 2011 by sirxazor Link to comment Share on other sites More sharing options...
Shawkab Posted December 2, 2011 Author Share Posted December 2, 2011 (edited) You sick bastard Sirxazor! Looking good, currently looking into a way to allow us to share these things. It looks like the only way is to share your save file. All the content you add to your game is in your save file not in a .esm or .esp. I know you can save a .ess savefile as an .ini or a .hkx but beyond that I have no idea how to actually modify a .ess if that is even possible. Only way is to modify a .esp yourself with hex editing etc, which is pretty much the hardest thing you could possibly try to do at this point, attempting it beyond just replacing items with around 10 or so items is just madness. Edited December 2, 2011 by Shawkab Link to comment Share on other sites More sharing options...
sirxazor Posted December 2, 2011 Share Posted December 2, 2011 I moved all the crafting tools into the basement so that the main floor would stay as a living area, this is how the basement looks now: http://img205.imageshack.us/img205/4125/tesv2011120116514603.jpg http://img685.imageshack.us/img685/3508/tesv2011120116520125.jpg http://img690.imageshack.us/img690/3869/tesv2011120116521370.jpg if anyone has any suggestions of what I should do next let me know :) Link to comment Share on other sites More sharing options...
Valmere Posted December 2, 2011 Share Posted December 2, 2011 Dedicated house builders could teleport themselves to place they're remodeling during the initial quest with Alduin attacking the village, then upload that save. Link to comment Share on other sites More sharing options...
Shawkab Posted December 2, 2011 Author Share Posted December 2, 2011 (edited) Dedicated house builders could teleport themselves to place they're remodeling during the initial quest with Alduin attacking the village, then upload that save. This is what I was going to do.. But who wants to start all over? lol.. I just wish I could find a way to just inject it into a save file. Edited December 2, 2011 by Shawkab Link to comment Share on other sites More sharing options...
Shawkab Posted December 2, 2011 Author Share Posted December 2, 2011 Sweet, tutorial! I hope it gets added to the nexus wiki, soon. Thank you. PS: There is also a way to create a getpos x/y/z commando by placing a txt named "bat yourfilename" in the skyrim folder. Here is the tutorial for it straight from the interwebs: bat <name of text file> - You can create a notepad or text document to create several "batch" or list of commands to all be executed at once. All you have to do is open notepad and start type commands and start a new line for each one. This is especially helpful if you want to do a number of things such as adding materials, potions, ingredients, etc., without the need to keep minimizing and looking up the code, etc. NOTE: After you make your text document, just place it in the root of your installation folder for skyrim. Be sure to also save it as a .txt format. Happy modding! I find this might be the best way, but I don't think it's actually possible to do anything largescale. You will always have to target an object to actually move or replace it, unless I'm understanding this wrong. For example, if I wanted to make a script to delete a wall and replace it with a different wall, I would need to script it to markfordelete the wall, then select the ground, create a wall, change the angle, then setpos.. and requiring a ton of individual selection of different objects and reference points. Is there a way to make this possible at all? Link to comment Share on other sites More sharing options...
Amrok Posted December 2, 2011 Share Posted December 2, 2011 (edited) So I've finished the new basement floor in my remodel. I have all the crafting stations down there, in addition to the fertile soil just to see what it does. I also added an archery range, a couple of practice dummies, and the far wall lined with dummies is where I will setup the armor manniquins once we figure out how to set them up. The dummies are just place holders for now. I'll also setup some weapon racks and plaques near there to finish off the armory motif. I was thinking of setting up cages with NPCs like Sixrazor did, but now I'll have to think of something else :P. Anyone know how to create exit doors? I was thinking of setting up two "secret" doors down there which connect to the DB and Thieves Guild. Kind of make the room into the Bat Cave. http://steamcommunity.com/profiles/76561198052665790/screenshots/ Hope you like them. Also, Sixrazor, could you post the IDs for the hanging lamps and wall mounted candles you have there. Unless you really want me to spend more hours digging through the IDs looking for them :P Edited December 2, 2011 by Amrok Link to comment Share on other sites More sharing options...
Shawkab Posted December 2, 2011 Author Share Posted December 2, 2011 So I've finished the new basement floor in my remodel. I have all the crafting stations down there, in addition to the fertile soil just to see what it does. I also added an archery range, a couple of practice dummies, and the far wall lined with dummies is where I will setup the armor manniquins once we figure out how to set them up. The dummies are just place holders for now. I'll also setup some weapon racks and plaques near there to finish off the armory motif. I was thinking of setting up cages with NPCs like Sixrazor did, but now I'll have to think of something else :P. Anyone know how to create exit doors? I was thinking of setting up two "secret" doors down there which connect to the DB and Thieves Guild. Kind of make the room into the Bat Cave. http://steamcommunity.com/profiles/76561198052665790/screenshots/ Hope you like them. That is something you would have to hexedit with TESsnip etc, not fun, or easy, should be a TESsnip tutorial around somewhere, but you would probably need FNVEdit as well so you can find the Cells you are going to need to operate with. Link to comment Share on other sites More sharing options...
sirxazor Posted December 2, 2011 Share Posted December 2, 2011 7ea42 wall candle and 5ad5b for ceiling candle. Link to comment Share on other sites More sharing options...
Amrok Posted December 2, 2011 Share Posted December 2, 2011 7ea42 wall candle and 5ad5b for ceiling candle. Thanks a bunch! BTW, love your hidden room. Link to comment Share on other sites More sharing options...
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