GoatfaceE3 Posted December 2, 2011 Share Posted December 2, 2011 I'm still just looking for the real ID's for the the walls most are removing. I want to move the wall on the middle floor and replace with a fireplace, put the original wall on the left of that to box that bit in behind as a larder for the kitchen storage. Link to comment Share on other sites More sharing options...
Chainsgore Posted December 2, 2011 Share Posted December 2, 2011 Hmm... no idea if there are any rounded fully "built" pillars (I've only seen square ones). If you're looking for the "arches" (the pillars+cieling on the lower floor) the code for those are 5b380 and 5d7b4 Yeah I'm looking for the 1 or 2 corner versions of 5b380. Can't find em anywhere. Link to comment Share on other sites More sharing options...
SoulAdm Posted December 2, 2011 Share Posted December 2, 2011 er~~~ i should have record it down, but how do you activate the mannequins again? what was the console order? Link to comment Share on other sites More sharing options...
pmg123 Posted December 2, 2011 Share Posted December 2, 2011 Hi Guys, I joined these forums just to post to this thread because it's so awesome. :) First off, thank you to everyone for posting IDs and pics. They've given me a LOT of ideas. However, I've run into a major snag. In playing with my Breezehome house, I deleted the door and replaced it with another one. Now I have no exit! :( There's been discussion in other posts about possibly scripting a door to exit to a specific point in the world, but has anyone actually done this? I'm pretty much stuck in my house because I can't exit now. (And I'd rather not teleport around the world because that's caused issues in the past.) Also, just for my two cents, I had some ideas about cool things I want to make that people might want to try playing around with on their own: 1) A room filled with doors. Each door opens to a different town (maybe place that town's shield above the door on a shield rack to indicate where it goes). That way, you can have one room that can take you to pretty much anywhere in the world. I always hate fast traveling to a town during the day, only to find that it took so long to fast travel that all the merchants are closed now. :( 2) Create a BIG room filled with treasure and spawn a dragon in it. Then either turn off the combat animations (to make it into a pet that just doesn't attack you) or use "tai" to freeze it in place (to make it an immovable statue). I'm planning to catch a dragon in a cool attack position and then freeze/position him in the center of my entryway. I just hope that my followers don't attack him. 3) The dungeon idea is cool, but there's more than just people in cages. There's people strung up on walls (Etienne Rarnis, for example), cages filled with skulls (check the Markarth house for this), torture racks, etc. If somebody wanted to be REALLY evil, they could make an amazing dungeon with this thread. 4) Has anyone found a way to make "skylights"? When everything is deleted in a house, the ground looks pretty crappy but I love the open air above with clouds and the night sky. Is there a see-through window that could be used for this purpose, instead of the wall window objects which you can't see through? 5) Is there a code for the dome ceiling and dual circular stairs in the Blue Palace in Solitude? I'd love to create an entry way with those objects. 6) Anybody found a nice big fountain to use for the house entry? What about potted plants? Thanks again for such an awesome thread!!! :) Link to comment Share on other sites More sharing options...
WGSXFrank Posted December 2, 2011 Share Posted December 2, 2011 (edited) Hi Guys, I joined these forums just to post to this thread because it's so awesome. :) First off, thank you to everyone for posting IDs and pics. They've given me a LOT of ideas. However, I've run into a major snag. In playing with my Breezehome house, I deleted the door and replaced it with another one. Now I have no exit! :( There's been discussion in other posts about possibly scripting a door to exit to a specific point in the world, but has anyone actually done this? I'm pretty much stuck in my house because I can't exit now. (And I'd rather not teleport around the world because that's caused issues in the past.) Also, just for my two cents, I had some ideas about cool things I want to make that people might want to try playing around with on their own: 1) A room filled with doors. Each door opens to a different town (maybe place that town's shield above the door on a shield rack to indicate where it goes). That way, you can have one room that can take you to pretty much anywhere in the world. I always hate fast traveling to a town during the day, only to find that it took so long to fast travel that all the merchants are closed now. :( 2) Create a BIG room filled with treasure and spawn a dragon in it. Then either turn off the combat animations (to make it into a pet that just doesn't attack you) or use "tai" to freeze it in place (to make it an immovable statue). I'm planning to catch a dragon in a cool attack position and then freeze/position him in the center of my entryway. I just hope that my followers don't attack him. 3) The dungeon idea is cool, but there's more than just people in cages. There's people strung up on walls (Etienne Rarnis, for example), cages filled with skulls (check the Markarth house for this), torture racks, etc. If somebody wanted to be REALLY evil, they could make an amazing dungeon with this thread. 4) Has anyone found a way to make "skylights"? When everything is deleted in a house, the ground looks pretty crappy but I love the open air above with clouds and the night sky. Is there a see-through window that could be used for this purpose, instead of the wall window objects which you can't see through? 5) Is there a code for the dome ceiling and dual circular stairs in the Blue Palace in Solitude? I'd love to create an entry way with those objects. 6) Anybody found a nice big fountain to use for the house entry? What about potted plants? Thanks again for such an awesome thread!!! :) I'm not sure about the rest of your questions (though I've been thinking about #1 for my "batcave"... will have to wait for the CK I think... ) I can address #5. A skylight might be hard because you'd also need to spawn a skybox, sun (the light source), etc. If you turn off clipping mode (tcl) and use it to travel outside the walls of your home, you'll see that there is nothing out there. Just endless greensish-grey. I really like some of your ideas though. I'm sure we'll see a lot of it happen soon. Only a couple of those things will have to wait for the CK I think. But the rest (the dragon, the torture rooms stuff, etc) should be easy to do in the console now. Edited December 2, 2011 by WGSXFrank Link to comment Share on other sites More sharing options...
ElderBarrySirUp Posted December 3, 2011 Share Posted December 3, 2011 So after hours of trying to figure out how to get rid of invisible items that you delete and they still block you way, I gave up. I decided to find the Real ID for weapons racks (to no avail), and came across what I though were all of them. So I placed a Dagger Rack with player.placeatme d5081. When I saw my toon be pushed I got excited the I had found them only to turn around an see NOTHING. It stopped me from moving and i could activate it but it was not there. So I went back to my help rack 0 to find that the only weapon racks are under ACTI (ACTION). I'm sure someone has already figured this out but I have not seen it in this thread yet so i thought I would post it and hopefully someone smarter than I with console commands or modding can figure out how to remove the ACTI from the items that we want to delete from our otherwise wonderful "Bat Caves". Best of luck btw Link to comment Share on other sites More sharing options...
ElderBarrySirUp Posted December 3, 2011 Share Posted December 3, 2011 Does anyone have the ID for a spit to hang the cooking pots on? Link to comment Share on other sites More sharing options...
WGSXFrank Posted December 3, 2011 Share Posted December 3, 2011 (edited) Does anyone have the ID for a spit to hang the cooking pots on?I think the cooking spit is 68ADB Edited December 3, 2011 by WGSXFrank Link to comment Share on other sites More sharing options...
noobax Posted December 3, 2011 Share Posted December 3, 2011 Damn I cant wait to get home, disable the Forge mod I downloaded (Which is very good) and rebuild it myself ;) And then go to town, must be very difficult to discipline yourselves though once you realise you have the power to spawn what you like. Looking forward to my first ever step into modding. Question, If i screw up a reload of a normal previous game save will be as it was wont it. Also when I then hopefully one day play with the editor when it comes out will everything i have already done by console cause any issues. And one more. Future patches, the last patch cuased me to have to reposition a lot of stuff, Is there something else I need to be aware of as a first timer that might not of been covered of in this thread to you pro's. Thanks again, this thread is awesome. Also I loved the idea of the best one being converted into an ESP file. So the Dragonborn goes into renovation ;) woo hoo Oh whats the difference between disable and markfordelete? Hey may i ask where you got the forge mod? all this manual stuff is too tiring for me thanks Link to comment Share on other sites More sharing options...
123pmg Posted December 3, 2011 Share Posted December 3, 2011 Folks, In the spirit of sharing on this thread, I've started cataloging some of my better finds with object codes so you can use them. You can see what I've got so far at my steam profile: http://steamcommunity.com/profiles/76561198023396781/screenshots/?tab=public I'll continue to add more as I go. Link to comment Share on other sites More sharing options...
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