Chainsgore Posted December 4, 2011 Share Posted December 4, 2011 I think this has been asked before, but what do we do about invisible bookcases? I deleted one but I can still activate it, and its still in the way so to speak. I can still run into it. Theres nothing I can do, is there.... As of right now I don't believe there is no. All you can do is just pretend it's not there and not try and run through it to keep immersion or reload an old save. Also I remember someone asking a while back and I found these while poking around so here they are. Blue Palace Dual Staircase: 6cda7Large Dome: 6ce42 (it's actually 1/4 of the dome you'll have to lay 4 and adjust the z axis) Link to comment Share on other sites More sharing options...
ADeadlierSnake Posted December 4, 2011 Share Posted December 4, 2011 I think this has been asked before, but what do we do about invisible bookcases? I deleted one but I can still activate it, and its still in the way so to speak. I can still run into it. Theres nothing I can do, is there.... As of right now I don't believe there is no. All you can do is just pretend it's not there and not try and run through it to keep immersion or reload an old save. Also I remember someone asking a while back and I found these while poking around so here they are. Blue Palace Dual Staircase: 6cda7Large Dome: 6ce42 (it's actually 1/4 of the dome you'll have to lay 4 and adjust the z axis) Bah. Well s***. My last save is from 24 hours before the f*#@up. And I did far too much questing and other misc stuff in that time. Whatever. At least its a minor mistake. Link to comment Share on other sites More sharing options...
noobax Posted December 4, 2011 Share Posted December 4, 2011 you know how mouse scrolling cycles through the id of things you clicked on? perhaps you could try clicking on the invisible part and deleting each formid 1 by 1. some have to be markfordelete-ed though. ok, so we have markath ( dwe ) and solidtude ( sol/smd, i think ). im gonna try to find riften and winhelm's. probably gonna fail Link to comment Share on other sites More sharing options...
Chainsgore Posted December 4, 2011 Share Posted December 4, 2011 Shaw got a question dude. I'm seeing ID's in your list that look like this, 6.30e+75 Got any idea how to actually spawn these? Link to comment Share on other sites More sharing options...
Shawkab Posted December 4, 2011 Author Share Posted December 4, 2011 Shaw got a question dude. I'm seeing ID's in your list that look like this, 6.30e+75 Got any idea how to actually spawn these? Noticed that too, didn't like being extracted and then put into php.. But in most cases you can take out the 0 and subtract or add 1 to the end digit. Like, for example, 6.30e+75 = 63e74. SMDECeiSol03. Hope that helps, trying to fix that, not sure why it happend. Link to comment Share on other sites More sharing options...
noobax Posted December 4, 2011 Share Posted December 4, 2011 0009CDD1 RifRmSmPartitionDoorBase01 0009CDD0 RifRmSmPartitionDoorTall01 0009CDCE RifRmSmPartitionDoorFirst01 0009CDC7 RifRmSmPartitionBeamBase01 0009CDC6 RifRmSmPartitionBase01 0009CD7C RifRmSmPartitionFirst01 0009CD7B RifRmSmPartitionBeamFirst01 0009CD5E RifRmSmPartitionEdgeTall01 0009CD5D RifRmSmPartitionTall01 0009CD5C RifRmSmPartitionBeamTall01 0009CD5B RifRmSmBaseWall01 0009CD5A RifRmSmBaseFloor01 0009CD59 RifRmSmBaseCorOut01 0009CD58 RifRmSmBaseCorInRHalf01 0009CD57 RifRmSmBaseCorInLHalf01 0009CD56 RifRmSmBaseCorIn01 Found the cache of Riften wood walls and basement walls. Link to comment Share on other sites More sharing options...
noobax Posted December 4, 2011 Share Posted December 4, 2011 000AB402 RifRmSmBaseFloor02 00096FA7 RifRmSmSecondFloor01 00094ECA RifRmSmSingleMidWall01 00094EC9 RifRmSmSingleMidWallHalf01 00094EBC RifRmSmSingleFloor01 00094EB8 RifRmSmExSm01 00094EAB RifRmSmSingleCorInRHalf01 00094EAA RifRmSmSingleCorInLHalf01 00094EA9 RifRmSmSingleWallWin01 00094EA8 RifRmSmSingleWall01 00094EA7 RifRmSmSingleMid01 00094EA6 RifRmSmSingleCorOutR01 00094EA5 RifRmSmSingleCorOutL01 00094EA4 RifRmSmSingleCorOut01 00094EA3 RifRmSmSingleCorInR01 00094EA2 RifRmSmSingleCorInL01 00094EA1 RifRmSmSingleCorIn01 000AB46C RifRmSmBaseWallSecretDoorFrame01 000AB45C RifRmSmBaseWallGrateFrame01 000AB450 RifRmSmPartitionBase02 000AB439 RifRmSmBaseCeilingStairs01 000AB417 RifRmSmBaseFloorStairs01 000AB403 RifRmSmBaseCeiling01 000AB402 RifRmSmBaseFloor02 000AB3FD RifRmSmFirstMidOpenCorOut01 more riftenhouse-themed walls floors. all i could find Link to comment Share on other sites More sharing options...
Chainsgore Posted December 4, 2011 Share Posted December 4, 2011 (edited) Yeah Shaw it helped a little. That method doesn't seem to work on all of them tho. 5.60E+10 SMdFWalSol07 I tried 56e10, 56e11, 56e19, 56e1f, 560e0, 560e1, 560e2 still no luck on this one. Edited December 4, 2011 by Chainsgore Link to comment Share on other sites More sharing options...
ZomBBoognish Posted December 4, 2011 Share Posted December 4, 2011 Awesome guide you've got going. Links to the video provided are super helpful as well. Thanks a lot! Can't wait for the Kit, but this is fun as hell till then. Load FoMM and you have the entire Object director in your hands.. If you go to something like GRUP (CONT) you will see a drop down and a bunch of things with terrible descriptions, on the right of each item is their id under FormID. Good luck, it's messy as hell but about all we got to work with right now. See Bethesda? Every day that goes by without a kit is one more day some savvy modder pulls your game apart and dissects your work. They're pretty ruthless like that. Link to comment Share on other sites More sharing options...
GoatfaceE3 Posted December 4, 2011 Share Posted December 4, 2011 Here you go here's my little effort thanks to this awesome thread. Once again thank you. I'll be watching this thread with great interest, particularly the Bat cave. My Steam screenshots Link to comment Share on other sites More sharing options...
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