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Something post-civil war that confuses me


dragovianwarrior95

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After I complete all the Civil War quests for the Stormcloaks, all the Imperial camps would still be around while most of the Stormcloak camps are gone.

 

I would just suppose that the Stormcloaks have been relocated into the holds that they took.

 

 

Is this supposed to happen, or can I destroy them to make the Stormcloak camps re-appear?

 

Destroy what? You said they were gone.

 

Edited by HalloweenWeed
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Hmm... that is a feature of the original game, for example Stormcloak camps are still around if you win with the Imperials and vise versa. If the Stormcloak camps aren't around and you checked the location and it isn't unlocked then...yeah, you might not get a complete.

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There are a few amusing things about the civil war, number 4 would be: how after the war the general tells you to systematically wipe out the stormcloak camps, but in the past when i tried, playing the first time, this could not be completely done.

 

Number 3 is that: some act as if its still going on after you do it....Would think that would be big news, after you know, a bit.

 

Number two would is:all the failed former leaders being stuffed into one room, in a never ending tea party with, apparently, the corpse of ulfric storm cloak, eternally presiding over it. No hall of the dead for him. This leads me to believe they all completely lost there minds. Never mind the fact they are all still alive.

 

The number one oddity would be after you complete the civil war, the general seems to wink at you and imply basically that because of the dominion you and the legions are basically in the wrong the whole time but ...let that be our little secret....I mean, wow.

 

Edit:

 

There are mods for some of this.

Edited by skyquest32
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There are a few amusing things about the civil war, number 4 would be: how after the war the general tells you to systematically wipe out the stormcloak camps, but in the past when i tried, playing the first time, this could not be completely done.

 

I tried doing that once and was told I committed a crime.

Edited by protoculturejunkie
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After I complete all the Civil War quests for the Stormcloaks, all the Imperial camps would still be around while most of the Stormcloak camps are gone.

 

Is this supposed to happen, or can I destroy them to make the Stormcloak camps re-appear?

 

The losers are still fighting their gorilla war, the winners get go home and get out the cold. It make sense. To me anyway, what would silly and poorly written would be winning and staying at the Camp.

So yeah it suppose to happen.

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There are mods available to do all sorts of things to the Civil War quest line. There's way too many to list them all, so I'll just mention a few.

 

Mods for during the Civil War:

WarZones2015: Previously known as simply "WarZones" This mod also has a companion mod (actually an add-on) called Warzones Assualt. WarZones2015 basically allows you to add huge battles all over Skyrim to actually reflect that there is, in fact, a war going on. These battles do not directly affect the Civil War quest line. You do not even have to start the quest line. WZ2015 has an MCM menu, so you can decide when, where and how big the war's battles are. You can ignore the battles or choose a side and start swinging (shooting, casting, whatever...) WZA adds strongpoints for both factions with mini-quests for many of them. You will HAVE to choose a side for many of these mini-quests. Oh, and there's artillery too. Yes, they've added (very primitive) cannons. If you want to be a solider of fortune, or just want to feel like the entirety of Skyrim is going up in flames around you, then you should try these mods.

 

Civil War Overhaul: This mod does what it says. It completely overhauls the Civil War quest-line and adds a campaign system that Bethesda probably wanted in the first place. Basically, winning the Civil War is no longer a shoe-in for your character. When you attack cities it IS possible for you to lose. Lose too many battles and you lose the war. Worse (or better, depending upon your point of view) the other side will not sit by and wait for you to complete the war for your chosen side. They will attack other cities after a certain amount of time. Adventure too long between battles and, Uh-oh, the other side just attacked a city you've already taken. It IS possible to lose the war simply through too much inaction. Please note that this mod requires that you START A NEW GAME. You CANNOT add this mod to an existing save.

 

Please note that a long time ago both of these mods had bad reputations. Not so now. Both mods have been thoroughly updated (and playtested) and are a LOT more reliable and stable. You will need to read the mod descriptions thoroughly and follow their installation instructions to the letter if you want them to work properly, but if you do, they work very well. Note also that they are (mostly) compatible since one affects the quest line and the other does not. Expect possible issues when a campaign battle triggered by CWO is near a WZ2015 battle-spawn area. However, you can easily adjust these potential issues in WarZones MCM menu.

 

Populated Skyrim Civil War: If you find WZ2015 too big for your tastes, then use this mod. It basically adds static, respawning Civil War battles throughout Skyrim, just not nearly as many as WarZones and you do not have the fine control that WZ2015 gives you. A good alternative if you want to see Civil War battles, but not the entire country going down in bloodshed. Note that this mod is compatible with CWO and mostly compatible with WarZones. You may experience conflicts with the spawn points between PSCW and WZ2015 depending on your mod load order. You might see soldiers spawned in nearby areas by both mods (which will result in truly huge battles. Hope your rig is up to the task) or one of the mods might overwrite the spawn point of the other, simply spawning in it's own soldiers. You will have to experiment if you want both mods. Frankly, I'd simply choose one or the other.

 

Mods for during or after the Civil War:

Civil War Aftermath: This mod lets you hunt down the opposing (losing) side's encampments, kill all the soldiers, then burn the encampments to the ground. This fulfills your General's orders to finish off the enemies (both during and after the resolution of the quest line) and gets you paid for doing so. And the encampments will NOT respawn. Indeed, if you pass by the encampment later, you will find the soldiers hanging from gibbets. Very eerie (but a heluva lot more satisfying then being attacked every frickin' time you pass the encampment.) This time the war is truly over for these soldiers. Note that I do not know if this mod is compatible with CWO. It should be, since it doesn't directly affect the quest line, but I'm not sure.

 

Civil War Repairs: This mod lets you affect repairs in the three cities (Solitude, Whiterun and Windhelm) that actually take some serious damage during the sieges. Note that this particular mod has not been updated since June in 2012, so instead of something like an MCM menu, you have to actually use the console to activate it. Most users have reported that it works well, but for some it does not. To avoid issues, do NOT install this mod until AFTER you've completed the entire Civil War quest line (especially if you're using CWO.) Read the mod's posts by other users for more infomation. (For example: How to get Heimskr to come out of his house. Although, seriously, WHY would you want him back out of his house? I consider his being pent up in the house by the mod as a bonus!)

 

Edited for spelling because I'm an idiot.

Edited by LeddBate
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