MrAlexKing96 Posted September 8, 2016 Share Posted September 8, 2016 (edited) I have newest version fallout 4 with all DLC and f4se.Here are my problem: 1.Settlers(named or common one) hardly be assigned to anything,like crops, post guard,store,etc... they just ignore the assignment, continue to wandering and after 5mins or more, the "this resource has now been assigned" actually pop up and the object show green icon, they would actually do their job, but:2.Settlers just unassigned themselves from their work( happen recently) after a few hours in game, they literally leave the work and never come back in again, lead to lack of food count, or no more income from stores and defense lost.3. Automatron robot simply revert back to base protectron , not so often but it really annoy consider the time to re-build 8 robots and the junks needed to make that happen.Power armors on the other hands didnt lose a single piece.I think this is the game bug, but i just put it here, the robot cant be dismiss,at all, currently using EFF, it work fine with all other companions, although it a bit slow just like when i assign the settlers. Mod that affect workshop and settlers: Build High, Place anywhere, Expanded settlement,spring cleaning, some workshop add-on like: SKE, OCDecorator, All DLC independent patch,homemaker,Snap n'build,alternate settlements, G2m Workshop,etc and better settlers(only mod for settlers) + automatron Eyebot(only mod for robot workbenches). This has happened before, but got worst by time to time when i update the game until recently it has reach a point that my beloved settlement got broken, got more DLC and more mods, i always check the mods compatible with each other, no confilct at all , or maybe there are some script overwrite that i cant see. Load order: ( i used LOOT 9.2 but i dont think it even sorted at all):Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1ConcealedArmor.esm=1Robot Home Defence.esm=1Snap'n Build.esm=1SpringCleaning.esm=1CROSS_CosmeticFramework.esm=1ArmorKeywords.esm=1Firelance2.5.esp=1DLC_MainMenu.esm=1SettlementKeywords.esm=1Homemaker.esm=1Vasstek_Vaultsuit.esp=1Nanohelmet.esp=1zWInsanity.esp=1RaiderOverhaul.esp=1ConcealedArmor.esp=1zWGirlClothMina.esp=1AzarPonytailHairstyles.esp=1MoreHairstyles4Female4.1.esp=1slootyVaultSuit.esp=1Modern Firearms.esp=1CROSS_PlasRail.esp=1The Collector's Guides.esp=1Build High - Expanded Settlements.esp=1PPH Max.esp=1NX Pro - Farm Core.esp=1SuperMutantOverhaul.esp=1The Space Marine.esp=1SkibsWeaponsMerged-AWKCR.esp=1mjp_PTRS41ATR.esp=1Crossbow.esp=1MikeMooresMCAM.esp=1M2216.esp=1LongerPowerLines3x.esp=1zWGirlClothSimply.esp=1LegendaryModification.esp=1LegendaryModification2LM.esp=1LegendaryModification2LMConcealed.esp=1LegendaryModificationMisc.esp=1LegendaryModificationCSA.esp=1LegendaryModificationGroknak.esp=1RichMerchants.esp=1GeniusGamePerk.esp=1Vault Meat Paintings.esp=1IF88TacShotgun.esp=1m82a.esp=1MoreAmmo.esp=1CarryWeight1000.esp=1CarryWeight200Strength.esp=1RangerSequoiaCraft.esp=1DD_M79_Launcher_woooot.esp=1KSHairdos.esp=1ArtilleryQuickfire.esp=1DX Courser X-92 Power Suit.esp=1AlternateSettlements.esp=1PhotoLight.esp=1KerriganGlasses.esp=1TakeCover.esp=1AK Sniper Barrel.esp=1MFDPP50.esp=1Fire Select MEDIUM.esp=1SC_ExpandedScrapList.esp=1LoweredJetpakAPDrain.esp=1StealthSuit.esp=1UnlimitedFollowers.esp=1More Where That Came From Diamond City.esp=1EnclaveX02.esp=1TroublemakerOutfit.esp=1PhotoLightSlotOption.esp=1combat_PA.esp=1combat_PA - AWKCR.esp=1LovingCait.esp=1M4A1.esp=1Family Mauser.esp=1Mauser.esp=1M14.esp=1R91M.esp=1ShadeArmorIV.esp=1VeryHardIsOldSurvival.esp=1Smoke-able Cigars.esp=1Chainsaw.esp=1Sporty Underwear.esp=1DX Commonwealth Shorts.esp=1DX Vault Girl Shorts.esp=1JC-Bikini.esp=1ZellaHairDye.esp=1THBrows.esp=1The Eyes Of Beauty.esp=1MoreHairstyles4Male.esp=1MoreHairstyles4Female.esp=1MoreBeards.esp=1MiscHairstyle.esp=1SRM.esp=1SRM_Corpse6.esp=1SRM_Mercenary_Mortal.esp=1SuitDreams(3.Average).esp=1SuitDreams(5.Very Heavy).esp=1SuitDreams(4.Heavy).esp=1SuitDreams(1.Very Light).esp=1SuitDreams(2. Light).esp=1Eli_AlecusRogueHD.esp=1KaBarBeckerBK9.esp=1Eli_PlantPots.esp=1companion_DogBots.esp=1Vivid Waters - VW.esp=1RansackedRelay.esp=1Armorsmith Extended.esp=1PanzerRiotarmor.esp=1xaArmour.esp=1DOOMMerged.esp=1mk14.esp=1Rangergearnew.esp=1AsukaClothOfficer.esp=17igerHuskystandalone.esp=1Firelance2.5Patches.esp=1AkaWaterWorld.esp=1ArtilleryFlare.esp=1MidWest PA.esp=1Friffy_Holstered Weapons.esp=1Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1VisibleWeapons.esp=1Grasslands - Healthy - Performance.esp=1Grasslands - Healthy.esp=1M1014.esp=1BNPA_NAVI Armor.esp=1Clean Water - Tropical.esp=1Companion Fall Damage Immunity.esp=1CWSS Redux.esp=1AkaInvisibleFurniture.esp=1strong_PA.esp=1strong_PA - AWKCR.esp=1Zipsuit.esp=1CROSS_BallisticMask.esp=1Headcrab_Bunny.esp=1M1014- AWKCR Compatibility.esp=1MKIIGrenadeReplacer.esp=1HighHeels_SA.esp=1CROSS_Uni_Headset.esp=1CROSS_Gear.esp=1ZerasPaintings.esp=1ImmersiveVendors.esp=1NukaRadBans.esp=1CBBE.esp=1mysteriousmagnum.esp=1SPECIALWeddingRingsAll.esp=1R91M - AWKCR Compatibility.esp=1slootyVaultSuit - AWKCR Compatibility.esp=1ShootingTarget.esp=1LongRangeBulletHoles.esp=1DelyteOutfits.esp=1Friffy_Fixed Curtains.esp=1TrueReporter.esp=1N7 VaultSuit F-Gloves.esp=1Merchants stick with store - Unique Settlers.esp=1AkaSinger.esp=1AkaSingersWardrobe.esp=1NX Pro - Harvest Overhaul.esp=1NX Pro - Farm Core - Homemaker.esp=1NX Pro - Farm Core - Spring Cleaning.esp=1Companion_BloodRose.esp=1IncreasedSettlerPopulation100.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlers.esp=1BetterSettlersCleanFacePack.esp=1Merchants stick with store - Regular settlers.esp=1LovingPiper-DarkPrecursor.esp=1el_precursorsuit.esp=1JB - HighschoolHeaven.esp=1HN66-SiriusArmor.esp=1LovingCurie_1.0.3b.esp=1Campsite.esp=1NanoSuit.esp=1Lacy Underwear.esp=1MGSOutfit.esp=1Spartan-Calyps.esp=1Kerrigan.esp=1KerriganColorChange.esp=12pacSkimpy.esp=1DA Lingerie Set black.esp=1WeaponsOnBack Addon.esp=1GITS_suit_by_OniNigma.esp=1ACO_AE_Patch_2.0.esp=1NanoSuit_AWKCR_AE.esp=1zgcquiet.esp=1zgclabscientist.esp=1Armorsmith Automatron.esp=1Armorsmith Far Harbor.esp=1Armorsmith Vault-Tec DLC.esp=1Armorsmith Nuka World.esp=1DLC_MainMenu_Inject.esp=1DLC_PATCH.esp=1Crafting Workbenches - Removed Crafting Experience.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1LooksMenu.esp=1Animated Drinking.esp=1tank_PA.esp=1tank_PA - AWKCR.esp=1AutomathroneAddons.esp=1Vivid Weathers - FO4.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1Vivid Weathers - Natural Bright.esp=1APMKV.esp=1APMKV_AWKCR.esp=1APMKV_SeeThroughScope.esp=1Evan_Modular Kitchen.esp=1g2m_Workshop_Nexus.esp=1OCDispenser.esp=1OCDecorator - No Experience.esp=1OCDecorator.esp=1OCD FarHarborDLC.esp=1CCWigs.esp=1Danse GTFO Power Armor.esp=1dinoshelf.esp=1dinoshelf_extra_ammo.esp=1dinoshelf_retex.esp=1th1nkEyebot.esp=1th1nkEyebot-WeightlessMiscMods.esp=1th1nkEyeBot-FarHarbor.esp=1th1nkEyebot-WeightlessMiscModsFarHarbor.esp=1rfortaleza2.esp=1rfortaleza2_AE.esp=1EFF.esp=1Please spare some of your time and help me figure this really painful bugs, i believe i aint the only one with these kind of bugs Edited September 8, 2016 by xheox Link to comment Share on other sites More sharing options...
bill8872 Posted September 8, 2016 Share Posted September 8, 2016 Check out this thread,https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/ It may not list the exact mods you have, but after going over your load order I see it's messed up. So it might fix some of the issues you're having. Following the general idea of #10 seems to make sure mods do work correctly. Wile LOOT is ok to use, but for FO4 I have stopped using it to sort my load order. It places too many mods in the wrong order, which causes issues with them. Link to comment Share on other sites More sharing options...
MrAlexKing96 Posted September 8, 2016 Author Share Posted September 8, 2016 (edited) Check out this thread,https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/ It may not list the exact mods you have, but after going over your load order I see it's messed up. So it might fix some of the issues you're having. Following the general idea of #10 seems to make sure mods do work correctly. Wile LOOT is ok to use, but for FO4 I have stopped using it to sort my load order. It places too many mods in the wrong order, which causes issues with them. ok thanks for the guide but manual sorting 240+ mods by hands seems to be really sweat breaking since LOOT didnt work,at allAnd i dont know where to put the Quest mod,animation to @@ Edited September 8, 2016 by xheox Link to comment Share on other sites More sharing options...
JimmyRJump Posted September 8, 2016 Share Posted September 8, 2016 Before anything, better get the UFO4P (Unofficial FallOut 4 Patch) which fixes bugs left in the game by Bethesda. Then -if not already done so- sift through NMM and check which mods need an update or have an all-in-one... Link to comment Share on other sites More sharing options...
bill8872 Posted September 8, 2016 Share Posted September 8, 2016 Check out this thread,https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/ It may not list the exact mods you have, but after going over your load order I see it's messed up. So it might fix some of the issues you're having. Following the general idea of #10 seems to make sure mods do work correctly. Wile LOOT is ok to use, but for FO4 I have stopped using it to sort my load order. It places too many mods in the wrong order, which causes issues with them. ok thanks for the guide but manual sorting 240+ mods by hands seems to be really sweat breaking since LOOT didnt work,at all I have 235 myself. First time adjusting it is a pain. After that its easy to keep the in a good working order.I also been saving my load order, so when I update mods, I can import the order and have them where they sould be. Link to comment Share on other sites More sharing options...
MrAlexKing96 Posted September 9, 2016 Author Share Posted September 9, 2016 (edited) Check out this thread,https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/ It may not list the exact mods you have, but after going over your load order I see it's messed up. So it might fix some of the issues you're having. Following the general idea of #10 seems to make sure mods do work correctly. Wile LOOT is ok to use, but for FO4 I have stopped using it to sort my load order. It places too many mods in the wrong order, which causes issues with them. ok thanks for the guide but manual sorting 240+ mods by hands seems to be really sweat breaking since LOOT didnt work,at all I have 235 myself. First time adjusting it is a pain. After that its easy to keep the in a good working order.I also been saving my load order, so when I update mods, I can import the order and have them where they sould be. BTW do you have any idea where to put the Overhaul,Animation, Quest mods? Because there another guide said the exact opposite load order to the nexus one https://community.bethesda.net/thread/18512?tstart=0 Edited September 9, 2016 by xheox Link to comment Share on other sites More sharing options...
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