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Major Settlement Bugs


MrAlexKing96

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I have newest version fallout 4 with all DLC and f4se.Here are my problem:

 

1.Settlers(named or common one) hardly be assigned to anything,like crops, post guard,store,etc... they just ignore the assignment, continue to wandering and after 5mins or more, the "this resource has now been assigned" actually pop up and the object show green icon, they would actually do their job, but:

2.Settlers just unassigned themselves from their work( happen recently) after a few hours in game, they literally leave the work and never come back in again, lead to lack of food count, or no more income from stores and defense lost.

3. Automatron robot simply revert back to base protectron , not so often but it really annoy consider the time to re-build 8 robots and the junks needed to make that happen.Power armors on the other hands didnt lose a single piece.

I think this is the game bug, but i just put it here, the robot cant be dismiss,at all, currently using EFF, it work fine with all other companions, although it a bit slow just like when i assign the settlers.

 

Mod that affect workshop and settlers: Build High, Place anywhere, Expanded settlement,spring cleaning, some workshop add-on like: SKE, OCDecorator, All DLC independent patch,homemaker,Snap n'build,alternate settlements, G2m Workshop,etc and better settlers(only mod for settlers) + automatron Eyebot(only mod for robot workbenches).

 

This has happened before, but got worst by time to time when i update the game until recently it has reach a point that my beloved settlement got broken, got more DLC and more mods, i always check the mods compatible with each other, no confilct at all , or maybe there are some script overwrite that i cant see.

 

 

 

Load order: ( i used LOOT 9.2 but i dont think it even sorted at all):

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
ConcealedArmor.esm=1
Robot Home Defence.esm=1
Snap'n Build.esm=1
SpringCleaning.esm=1
CROSS_CosmeticFramework.esm=1
ArmorKeywords.esm=1
Firelance2.5.esp=1
DLC_MainMenu.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
Vasstek_Vaultsuit.esp=1
Nanohelmet.esp=1
zWInsanity.esp=1
RaiderOverhaul.esp=1
ConcealedArmor.esp=1
zWGirlClothMina.esp=1
AzarPonytailHairstyles.esp=1
MoreHairstyles4Female4.1.esp=1
slootyVaultSuit.esp=1
Modern Firearms.esp=1
CROSS_PlasRail.esp=1
The Collector's Guides.esp=1
Build High - Expanded Settlements.esp=1
PPH Max.esp=1
NX Pro - Farm Core.esp=1
SuperMutantOverhaul.esp=1
The Space Marine.esp=1
SkibsWeaponsMerged-AWKCR.esp=1
mjp_PTRS41ATR.esp=1
Crossbow.esp=1
MikeMooresMCAM.esp=1
M2216.esp=1
LongerPowerLines3x.esp=1
zWGirlClothSimply.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMConcealed.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationCSA.esp=1
LegendaryModificationGroknak.esp=1
RichMerchants.esp=1
GeniusGamePerk.esp=1
Vault Meat Paintings.esp=1
IF88TacShotgun.esp=1
m82a.esp=1
MoreAmmo.esp=1
CarryWeight1000.esp=1
CarryWeight200Strength.esp=1
RangerSequoiaCraft.esp=1
DD_M79_Launcher_woooot.esp=1
KSHairdos.esp=1
ArtilleryQuickfire.esp=1
DX Courser X-92 Power Suit.esp=1
AlternateSettlements.esp=1
PhotoLight.esp=1
KerriganGlasses.esp=1
TakeCover.esp=1
AK Sniper Barrel.esp=1
MFDPP50.esp=1
Fire Select MEDIUM.esp=1
SC_ExpandedScrapList.esp=1
LoweredJetpakAPDrain.esp=1
StealthSuit.esp=1
UnlimitedFollowers.esp=1
More Where That Came From Diamond City.esp=1
EnclaveX02.esp=1
TroublemakerOutfit.esp=1
PhotoLightSlotOption.esp=1
combat_PA.esp=1
combat_PA - AWKCR.esp=1
LovingCait.esp=1
M4A1.esp=1
Family Mauser.esp=1
Mauser.esp=1
M14.esp=1
R91M.esp=1
ShadeArmorIV.esp=1
VeryHardIsOldSurvival.esp=1
Smoke-able Cigars.esp=1
Chainsaw.esp=1
Sporty Underwear.esp=1
DX Commonwealth Shorts.esp=1
DX Vault Girl Shorts.esp=1
JC-Bikini.esp=1
ZellaHairDye.esp=1
THBrows.esp=1
The Eyes Of Beauty.esp=1
MoreHairstyles4Male.esp=1
MoreHairstyles4Female.esp=1
MoreBeards.esp=1
MiscHairstyle.esp=1
SRM.esp=1
SRM_Corpse6.esp=1
SRM_Mercenary_Mortal.esp=1
SuitDreams(3.Average).esp=1
SuitDreams(5.Very Heavy).esp=1
SuitDreams(4.Heavy).esp=1
SuitDreams(1.Very Light).esp=1
SuitDreams(2. Light).esp=1
Eli_AlecusRogueHD.esp=1
KaBarBeckerBK9.esp=1
Eli_PlantPots.esp=1
companion_DogBots.esp=1
Vivid Waters - VW.esp=1
RansackedRelay.esp=1
Armorsmith Extended.esp=1
PanzerRiotarmor.esp=1
xaArmour.esp=1
DOOMMerged.esp=1
mk14.esp=1
Rangergearnew.esp=1
AsukaClothOfficer.esp=1
7igerHuskystandalone.esp=1
Firelance2.5Patches.esp=1
AkaWaterWorld.esp=1
ArtilleryFlare.esp=1
MidWest PA.esp=1
Friffy_Holstered Weapons.esp=1
Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1
VisibleWeapons.esp=1
Grasslands - Healthy - Performance.esp=1
Grasslands - Healthy.esp=1
M1014.esp=1
BNPA_NAVI Armor.esp=1
Clean Water - Tropical.esp=1
Companion Fall Damage Immunity.esp=1
CWSS Redux.esp=1
AkaInvisibleFurniture.esp=1
strong_PA.esp=1
strong_PA - AWKCR.esp=1
Zipsuit.esp=1
CROSS_BallisticMask.esp=1
Headcrab_Bunny.esp=1
M1014- AWKCR Compatibility.esp=1
MKIIGrenadeReplacer.esp=1
HighHeels_SA.esp=1
CROSS_Uni_Headset.esp=1
CROSS_Gear.esp=1
ZerasPaintings.esp=1
ImmersiveVendors.esp=1
NukaRadBans.esp=1
CBBE.esp=1
mysteriousmagnum.esp=1
SPECIALWeddingRingsAll.esp=1
R91M - AWKCR Compatibility.esp=1
slootyVaultSuit - AWKCR Compatibility.esp=1
ShootingTarget.esp=1
LongRangeBulletHoles.esp=1
DelyteOutfits.esp=1
Friffy_Fixed Curtains.esp=1
TrueReporter.esp=1
N7 VaultSuit F-Gloves.esp=1
Merchants stick with store - Unique Settlers.esp=1
AkaSinger.esp=1
AkaSingersWardrobe.esp=1
NX Pro - Harvest Overhaul.esp=1
NX Pro - Farm Core - Homemaker.esp=1
NX Pro - Farm Core - Spring Cleaning.esp=1
Companion_BloodRose.esp=1
IncreasedSettlerPopulation100.esp=1
BetterSettlersNoLollygagging.esp=1
BetterSettlers.esp=1
BetterSettlersCleanFacePack.esp=1
Merchants stick with store - Regular settlers.esp=1
LovingPiper-DarkPrecursor.esp=1
el_precursorsuit.esp=1
JB - HighschoolHeaven.esp=1
HN66-SiriusArmor.esp=1
LovingCurie_1.0.3b.esp=1
Campsite.esp=1
NanoSuit.esp=1
Lacy Underwear.esp=1
MGSOutfit.esp=1
Spartan-Calyps.esp=1
Kerrigan.esp=1
KerriganColorChange.esp=1
2pacSkimpy.esp=1
DA Lingerie Set black.esp=1
WeaponsOnBack Addon.esp=1
GITS_suit_by_OniNigma.esp=1
ACO_AE_Patch_2.0.esp=1
NanoSuit_AWKCR_AE.esp=1
zgcquiet.esp=1
zgclabscientist.esp=1
Armorsmith Automatron.esp=1
Armorsmith Far Harbor.esp=1
Armorsmith Vault-Tec DLC.esp=1
Armorsmith Nuka World.esp=1
DLC_MainMenu_Inject.esp=1
DLC_PATCH.esp=1
Crafting Workbenches - Removed Crafting Experience.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Ammo.esp=1
Crafting Workbenches - Ammo Special.esp=1
Crafting Workbenches - Automatron DLC.esp=1
LooksMenu.esp=1
Animated Drinking.esp=1
tank_PA.esp=1
tank_PA - AWKCR.esp=1
AutomathroneAddons.esp=1
Vivid Weathers - FO4.esp=1
Vivid Weathers - FO4 - Far Harbor.esp=1
Vivid Weathers - Natural Bright.esp=1
APMKV.esp=1
APMKV_AWKCR.esp=1
APMKV_SeeThroughScope.esp=1
Evan_Modular Kitchen.esp=1
g2m_Workshop_Nexus.esp=1
OCDispenser.esp=1
OCDecorator - No Experience.esp=1
OCDecorator.esp=1
OCD FarHarborDLC.esp=1
CCWigs.esp=1
Danse GTFO Power Armor.esp=1
dinoshelf.esp=1
dinoshelf_extra_ammo.esp=1
dinoshelf_retex.esp=1
th1nkEyebot.esp=1
th1nkEyebot-WeightlessMiscMods.esp=1
th1nkEyeBot-FarHarbor.esp=1
th1nkEyebot-WeightlessMiscModsFarHarbor.esp=1
rfortaleza2.esp=1
rfortaleza2_AE.esp=1
EFF.esp=1
Please spare some of your time and help me figure this really painful bugs, i believe i aint the only one with these kind of bugs
Edited by xheox
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Check out this thread,

https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/

 

It may not list the exact mods you have, but after going over your load order I see it's messed up. So it might fix some of the issues you're having. Following the general idea of #10 seems to make sure mods do work correctly.

 

 

Wile LOOT is ok to use, but for FO4 I have stopped using it to sort my load order. It places too many mods in the wrong order, which causes issues with them.

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Check out this thread,

https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/

 

It may not list the exact mods you have, but after going over your load order I see it's messed up. So it might fix some of the issues you're having. Following the general idea of #10 seems to make sure mods do work correctly.

 

 

Wile LOOT is ok to use, but for FO4 I have stopped using it to sort my load order. It places too many mods in the wrong order, which causes issues with them.

ok thanks for the guide but manual sorting 240+ mods by hands seems to be really sweat breaking since LOOT didnt work,at all

And i dont know where to put the Quest mod,animation to @@

Edited by xheox
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Check out this thread,

https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/

 

It may not list the exact mods you have, but after going over your load order I see it's messed up. So it might fix some of the issues you're having. Following the general idea of #10 seems to make sure mods do work correctly.

 

 

Wile LOOT is ok to use, but for FO4 I have stopped using it to sort my load order. It places too many mods in the wrong order, which causes issues with them.

ok thanks for the guide but manual sorting 240+ mods by hands seems to be really sweat breaking since LOOT didnt work,at all

 

I have 235 myself. First time adjusting it is a pain. After that its easy to keep the in a good working order.

I also been saving my load order, so when I update mods, I can import the order and have them where they sould be.

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Check out this thread,

https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/

 

It may not list the exact mods you have, but after going over your load order I see it's messed up. So it might fix some of the issues you're having. Following the general idea of #10 seems to make sure mods do work correctly.

 

 

Wile LOOT is ok to use, but for FO4 I have stopped using it to sort my load order. It places too many mods in the wrong order, which causes issues with them.

ok thanks for the guide but manual sorting 240+ mods by hands seems to be really sweat breaking since LOOT didnt work,at all

 

I have 235 myself. First time adjusting it is a pain. After that its easy to keep the in a good working order.

I also been saving my load order, so when I update mods, I can import the order and have them where they sould be.

 

BTW do you have any idea where to put the Overhaul,Animation, Quest mods? Because there another guide said the exact opposite load order to the nexus one https://community.bethesda.net/thread/18512?tstart=0

Edited by xheox
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