Thoreai Posted December 5, 2011 Share Posted December 5, 2011 becouse -- because :thumbsup:Oh did i spelled it wrong...my english isnt very good...if yes then i apologize :ohdear: Link to comment Share on other sites More sharing options...
zuluknob Posted December 5, 2011 Author Share Posted December 5, 2011 if you know why did you google it? I do agree that rendering/physics/athmospheric engine is a better discription though(my bad). This engine doesn't have an ai part to it hence it's not a game engine. Given that this is done on the gpu and with 512meg of vram that leave lots of power for the cpu to do the ai and all the other stuff even on current consoles. Bethsoft already have the radient ai so they wouldn't need a new one anyway. I am not suggesting that Bethsoft rewrite Skyrim to use this engine for the display. It was an idea for the next eldar scrolls game which might be 4 years away and would be designed for the next next gen consoles in which they could include all of Tamriel at the original scale(about the size of europe) or all of Nirn. They would have to write something to procedurally create the towns/roads and dungeons otherwise it would take forever. But seeing as how thats what they did for Daggerfall...... Link to comment Share on other sites More sharing options...
zuluknob Posted December 5, 2011 Author Share Posted December 5, 2011 Some things to remember is that the engine skyrim runs on isn't all Bethsofts creation. It includes the behaviour stuff from Havok, .nif's from gamebryo and Scaleforms UI. So replacing part of the game engine isn't that much of a problem. When you look at how skyrims landscape is created you see that there is a hell of a lot of wasted geometry that the engine has to cull (use tcl in the console and go underground near a mountain and you will see what i mean) even in the towns like whiterun have a look underground. Link to comment Share on other sites More sharing options...
JimboUK Posted December 5, 2011 Share Posted December 5, 2011 It's a shame they didn't licence Avalanche Studios Avalanche Engine 2.0, not only does it look stunning but it doesn't require a computer from the future to run it, Skyrim doesn't come close. Link to comment Share on other sites More sharing options...
LordWushin Posted December 5, 2011 Share Posted December 5, 2011 Unigine would be a the only engine I would like to see TES on. Enough said by me. But I am happy we have the improvements we have already, just need to clean it up is all. Link to comment Share on other sites More sharing options...
vertex23 Posted December 5, 2011 Share Posted December 5, 2011 I liked the part where every tree looked the same. Tbh, that looked like garbage =/ Link to comment Share on other sites More sharing options...
Bloodinfested Posted December 5, 2011 Share Posted December 5, 2011 The water in Outerra wasn’t impressive you can get the same results using an ancient unreal engine Link to comment Share on other sites More sharing options...
zuluknob Posted December 6, 2011 Author Share Posted December 6, 2011 did you actually goto the website and look at the procedural trees? http://www.outerra.com/forum/index.php?topic=234.0no. didn't think so. oh right so the water did all this in unreal? http://outerra.blogspot.com/2011/02/ocean-rendering.htmlnope. Link to comment Share on other sites More sharing options...
zuluknob Posted December 6, 2011 Author Share Posted December 6, 2011 more trees... http://www.outerra.com/forum/index.php?topic=348.0 Link to comment Share on other sites More sharing options...
Ghogiel Posted December 6, 2011 Share Posted December 6, 2011 basically what the op wants is like procedurally generated content.. BGS have been hand building their worlds since MW. All the level design is done like that.. now you either get lots of weak procedurally created wordspace, or a smaller hand polished worldspace. Unless they hire a 1000 new level designers to pitch in, it's just a huge trade off. Link to comment Share on other sites More sharing options...
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