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What do you think they're releasing with the creation kit they sai


Lugh1000

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Its edge case, but i am curious to see the specifics of what would entail IP infringement in regards to modders (actually) making lookalike assets from scratch and having them removed as IP-theft, Ie. really talented artists being punished for making near-original facsimiles.

Dont expect suits to have copies of max or maya handy to do 1-1 content analysis... would take up too much time and money, easier to just ban... Im really crossing my fingers it will be awesome but I cant help but shake my head and doubt heh.

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Its edge case, but i am curious to see the specifics of what would entail IP infringement in regards to modders (actually) making lookalike assets from scratch and having them removed as IP-theft, Ie. really talented artists being punished for making near-original facsimiles.

Dont expect suits to have copies of max or maya handy to do 1-1 content analysis... would take up too much time and money, easier to just ban... Im really crossing my fingers it will be awesome but I cant help but shake my head and doubt heh.

 

Perhaps http://phash.org/ ? Don't know how well laywers will respond to that though.

 

Try it on some texture mods, and some files that you change up. Surprisingly good actually.

Edited by jimhsu
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I highly doubt that this will be a play for bucks. There have been plenty of games that are distributed via Steam that are moddable and have released something similar to the 'Steam Workshop'. My guess would be that the Steam Workshop will be a free distribution center for mods that can probably be accessed from the Skyrim Launcher. Another facet would be that the Steam Workshop could convert mods for distribution on the consoles - the two biggest problems would be resolution and program languages. With the release of the new Skyrim scripting language, the programming wall has been dissolved and due to the naturally detailed environment of Skyrim, Beth is hoping that the resolution will be good enough by default from mods.

 

With this feature implemented, fans will no longer be hesitant to buy the console version as they too will benefit from mods and thus will indirectly increase the revenue for Beth, Steam, Microsoft and Sony all at the same time. I say indirectly because the consumer won't be paying for the mods, but rather be paying for a console release because they can now enjoy mods on an HDTV with a controller while slouching on the couch.

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I don't really share in the pessimism in that it's going to be a cash grab for Modders hard work or anything of that sort. I have a feeling Skyrim will continue on with how Bethesda deals with mods and the modding community like it did with Oblivion previously. Especially considering that it seems that the only reason Oblivion was as popular for as long as it was was because of mods such as Nehrim, Lost Towers, Deadly Reflexes and other big named mods (and to an extent to, the adult mods as well). Why risk alienating a large part of your customer base when you can keep them interested in the game for years because of the potential of free addons made from other players?

 

As far as the original post is concerned, I have no idea what they could possibly be releasing alongside the creation kit. Could possibly be a DLC with a new faction, or a few quests, or just more information about the CK itself.

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I'm not so sure Bethesda will care too much about the modding community, for this reason alone: Skyrim generated more profits in its first week of release than any other game in Bethesda's library (I don't have numbers for this, but Skyrim's profits probably surprised even Bethesda). If they know they can generate those kinds of profits (most of them on consoles) with NO CK AT ALL, then modding can only ever be a minor concern for them. Plus, I mean like Robin said in his video blog...this new partnership with Steam allows them to say 'hey, look at the Apple App Store!". We could very much find a situation just like that...SOME mods will be free...lots of crappy ones and the occasional eccentric gem, but all the rest will cost a ton. Also consider how we had almost total creative liberty with Oblivion and Fallout mods...if Bethesda wants to get mods on the console (and charge for them like songs in Rock Band), they're gonna want to control what kind of mods make it onto the servers. Steam gives them that control, and the promise of a tidy little profit for each transaction.

 

I can only hope that an underground community emerges for modders who don't like being censored, and the culture goes on.

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