magus55x Posted October 24, 2016 Share Posted October 24, 2016 I am wondering what kinds of mods will be available at the Launch of Skyrim SE; Will ENB be compatible with the 64 bit exe or will enbdev have to release a new one? SKSE probably won't take long as Fallout 4 has an script extender that is based off the same engine, but without it tons of mods won't work. I read in the other thread about unpacking BSA archives of mods and repacking them in the 64 bit CK to make them compatible with Skyrim SE. Will it be possible for users to unpack the BSA archives, repack them in 64 bit creation kit, and then upload them to the new nexus page for SkyrimSE so end users don't need to fuddle around with the CK? Or do only the mod authors have the authority to do this? I sure don't want to have to go through 200+ mods and have to open, unpack and repack them manually, if that could be done already that'd be gr8. I am just kind of unclear on how this whole thing is going to work. ideally my goal is to have my same mod list for skyrim SE that I do for my current skyrim install. I know this is what everyone wants, and it probably won't get to that point until sometime after 2017, but any input on what I've written above is welcome. Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 24, 2016 Share Posted October 24, 2016 Unless you own XboxOne nothing since there only mods I've seen ATM. ENB it a Different Game so Not Compatible with existing ones. SkyrimSE DX11 ENB DX9C so it conceivable be a step backwards. VRAM limitations, Boris need to ungrade to DX10 or Better DX11 (Guarantee it will look better on WIN8 & WIN10 than a ENB once texture mods are up, Gimme, lol) (WIN7 it a argument am NOT prepare to have.) Read about Archive & Textures & Loose files in FO4 to have a better understanding on how it might work ... Nobody knows for sure. Same Mod List never gonna happen, (Ported & Diff) again who the hell knows Since FO4 was their least buggy & most stable game there hope for less not no crashing. Arthmoor has to start all over again with USSEP.(am I the 1ST to call it?) It uncharted waters so just enjoy the ride, instead of wondering "What if." Not long now :yes: Link to comment Share on other sites More sharing options...
JetSteele Posted October 24, 2016 Share Posted October 24, 2016 [...]and then upload them to the new nexus page for SkyrimSE so end users don't need to fuddle around with the CK? Or do only the mod authors have the authority to do this?[...] I am just kind of unclear on how this whole thing is going to work. An end-user won't be able to upload work that isn't theirs to the new nexus page (as is the rule with all other games). A BSA contains content created by the MA (or content the MA got permission to use) so uploading that without permission from the original creator/s is against the Nexus TOS. The only person/people that can upload the mod to the SE page is the original creator/s or someone with permission from the original author/s to do so if they don't have the time/desire to do it themselves. In short, no. An end user can't upload content that isn't theirs to share (unless stated otherwise in the permissions of the mod in question or permission was granted by the original MA/s). I recommend brushing up on the Nexus TOS since everything is outlined there extremely clearly, it'll help clear up your confusion on what you can and can't do. Link to comment Share on other sites More sharing options...
Aragingmonk Posted October 25, 2016 Share Posted October 25, 2016 "Will it be possible for users to unpack the BSA archives, repack them in 64 bit creation kit" Yes, if you manually download the mod and know what you are doing. You cannot publish it but can use it for your game.Some mod makers like Darkfox127 have received the creation kit 2 wks ago. Their mods will be available and no I do not have a list of who had access and what mods. Link to comment Share on other sites More sharing options...
magus55x Posted October 25, 2016 Author Share Posted October 25, 2016 [...]and then upload them to the new nexus page for SkyrimSE so end users don't need to fuddle around with the CK? Or do only the mod authors have the authority to do this?[...] I am just kind of unclear on how this whole thing is going to work. An end-user won't be able to upload work that isn't theirs to the new nexus page (as is the rule with all other games). A BSA contains content created by the MA (or content the MA got permission to use) so uploading that without permission from the original creator/s is against the Nexus TOS. The only person/people that can upload the mod to the SE page is the original creator/s or someone with permission from the original author/s to do so if they don't have the time/desire to do it themselves. In short, no. An end user can't upload content that isn't theirs to share (unless stated otherwise in the permissions of the mod in question or permission was granted by the original MA/s). I recommend brushing up on the Nexus TOS since everything is outlined there extremely clearly, it'll help clear up your confusion on what you can and can't do. thank you, that's very informative. I don't see why a mod author would mind if someone repacked their mod into 64 bit and just wanted to upload it, if it was me I'd say no problem; all the credit for the mod is still going to the author, all the person who uploaded the repacked file did was just that, repack and upload the file. so, hopefully some mods will be available for download in the days after SE comes out, PC master race rep getting tarnished by no skyrim SE mods at launch :pirate: Link to comment Share on other sites More sharing options...
yourenotsupposedtobeinhere Posted October 25, 2016 Share Posted October 25, 2016 I don't see why a mod author would mind if someone repacked their mod into 64 bit and just wanted to upload it, if it was me I'd say no problem; all the credit for the mod is still going to the author, all the person who uploaded the repacked file did was just that, repack and upload the file.I don't see why you would mind me going into your room, taking all of your possessions, then giving them to homeless people. If it were me, I'd say no problem. All the credit goes to you. All that I would be doing is taking something that is yours that I have no right to, repacking it and giving it to other people. :pirate: Link to comment Share on other sites More sharing options...
magus55x Posted October 25, 2016 Author Share Posted October 25, 2016 (edited) I don't see why a mod author would mind if someone repacked their mod into 64 bit and just wanted to upload it, if it was me I'd say no problem; all the credit for the mod is still going to the author, all the person who uploaded the repacked file did was just that, repack and upload the file.I don't see why you would mind me going into your room, taking all of your possessions, then giving them to homeless people. If it were me, I'd say no problem. All the credit goes to you. All that I would be doing is taking something that is yours that I have no right to, repacking it and giving it to other people. :pirate: Thats kind of extreme, and boldly inaccurate. I'd have access to "your room" and everything in it if I had the 32 bit skyrim key, but Bethesda has epistemologically moved all your stuff to the 64 bit penthouse, and I want in. So, if some random dude hands me the 64 bit penthouse key that you already gave everyone the 32 bit version of, who cares? All he did was update and copy the room key; It's not as if I'm doing anything I wouldn't have already been doing with your stuff, its still your stuff and you have full control over it, I'm just asking for keys to Bethesda's new penthouse :happy: Edited October 25, 2016 by magus55x Link to comment Share on other sites More sharing options...
Olivir2019 Posted October 25, 2016 Share Posted October 25, 2016 ...except Skyrim SE is not the same game the mods were made for. So it's also a new room, not only a key... Link to comment Share on other sites More sharing options...
Boombro Posted October 25, 2016 Share Posted October 25, 2016 thank you, that's very informative. I don't see why a mod author would mind if someone repacked their mod into 64 bit and just wanted to upload it, if it was me I'd say no problem; all the credit for the mod is still going to the author, all the person who uploaded the repacked file did was just that, repack and upload the file. It called theft, plain and simple. Modders see their mods like craftmen view their creations, they own them and claim ownership over them like normal rl items. It that simple. Link to comment Share on other sites More sharing options...
Ethreon Posted October 25, 2016 Share Posted October 25, 2016 OP, I suggest re-reading the terms of the website. Strongly suggest you do so. Link to comment Share on other sites More sharing options...
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