Ethreon Posted June 23, 2017 Share Posted June 23, 2017 I was wondering if SKSE isn't going to Bethesda Creation Club. Maybe they're aiming to maximize the compatibility and get to work along side with the Bethesda team... Reading the very few and simple rules, no. Link to comment Share on other sites More sharing options...
Deleted40837770User Posted June 24, 2017 Share Posted June 24, 2017 (edited) beth dont support skse so they would never be allowed into cc eitherbe happy for skse is pc pride the thing wich makes modding good also since cc club is multi platform so wont skse ever be in that for it would be counted as an hax not a dlc Edited June 24, 2017 by Guest Link to comment Share on other sites More sharing options...
Helios1620 Posted June 24, 2017 Share Posted June 24, 2017 bump Link to comment Share on other sites More sharing options...
LeddBate Posted June 25, 2017 Share Posted June 25, 2017 (edited) Don't. It's against TOS around here. Not being salty, just a friendly warning to a new poster... EDIT: Arrgh! I just realized this post also make me a hypocrite unless I post something on-topic... (thinks furiously... few remaining strands of hair on balding noggin begin to smoke...) Okay, got it. Does anyone find it strange that you cannot find Oldrim on Steam via their search function, but their SKSE still shows up? Edited June 25, 2017 by LeddBate Link to comment Share on other sites More sharing options...
Helios1620 Posted June 25, 2017 Share Posted June 25, 2017 Anybody known when SKSE will be ready? How come so many views on this post? Link to comment Share on other sites More sharing options...
LeddBate Posted June 25, 2017 Share Posted June 25, 2017 There's a stickeyed thread in the mod discussion sub-forum that featured behippo (one of the team working on SKSE 64bit) giving us updates on the progress. After March the updates stopped (except for a changed line at the silverlock website) and we haven't heard anything official since then. The "discussions" on that thread got so heated (i.e. degenerated into trolling) that a moderator had to lock the thread. All we know right now is that the team has been working on a script extender for Fallout and that (presumably) work on SKSE for SE has been suspended for the time being. How long before we get word on new progress is anyone's guess. The opinions range from "right after they finish polishing the Fallout script extender" to "They've completely abandoned it and we'll never see it unless someone else steps in and makes a new one." I'm somewhat in the middle. I think they'll get it SKSE for SE done eventually, but it will take a long time due to RL and other obligations. Link to comment Share on other sites More sharing options...
Xamrin Posted June 26, 2017 Share Posted June 26, 2017 I can't believe how hard it is just converting it to work on a 64-bit program. Were they forced to start from scratch? Link to comment Share on other sites More sharing options...
Helios1620 Posted June 27, 2017 Share Posted June 27, 2017 I can't believe how hard it is just converting it to work on a 64-bit program. Were they forced to start from scratch?I actually been reading and it is quite difficult to convert.. Thank you for the update. Link to comment Share on other sites More sharing options...
Helios1620 Posted June 27, 2017 Share Posted June 27, 2017 Soo.. SKSE64 = Creation Club. $$$ Link to comment Share on other sites More sharing options...
LeddBate Posted June 27, 2017 Share Posted June 27, 2017 Soo.. SKSE64 = Creation Club. $$$ Uhm, at the risk of getting a lot of hate directed at me... I'd actually favor that so that I can get some compensation sent the Silverlock team's way. (Quickly puts on flame-retardant suit....) Link to comment Share on other sites More sharing options...
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