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I wish I had never even installed the SSE


phantompally76

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Well, the good news is that you WILL get SKSE and SkyUI this Spring. The Silverlock.org team is working on SKSE now and Behippo (from the team) has said that once it is released they will do the heavy coding for SkyUI so that Schlangster and they other guy (-sorry, can't remember his name) can get it compiled for release.

 

I'll stick with Oldrim for now, but I'm definitely going to switch over once SKSE and SkyUI are available.

 

As will most people.

 

Once the new mod manager Tannin is working on with nexus and SKSE and SKY UI are complete the 64 bit engine will take skyrim to new heights. No more memory patches and 4GB memory limit.

 

Until that happens it just cant compete with my good ol 300 mod 32 bit game.

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As will most people.

 

Once the new mod manager Tannin is working on with nexus and SKSE and SKY UI are complete the 64 bit engine will take skyrim to new heights. No more memory patches and 4GB memory limit.

 

Until that happens it just cant compete with my good ol 300 mod 32 bit game.

 

 

300 mods!? Oh, right. I forgot bashing. Durr. I gotta learn how to do that...

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As will most people.

 

Once the new mod manager Tannin is working on with nexus and SKSE and SKY UI are complete the 64 bit engine will take skyrim to new heights. No more memory patches and 4GB memory limit.

 

Until that happens it just cant compete with my good ol 300 mod 32 bit game.

 

 

300 mods!? Oh, right. I forgot bashing. Durr. I gotta learn how to do that...

 

 

lol my mod list is in my sig.

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"No more memory patches and 4GB memory limit."

 

This is such a crock of....

 

Seriously, ENBoost solved this issue ages ago.

 

I have run Skyrim--heavily script modded--and seen my i7-4770 using up to 85% of it processing on Skyrim. I also have 12GB of system RAM and have seen Skyrim use 90% of it in a STABLE fashion (50+ NPCs sandboxxing in The Bannered Mare, all of them wearing High-Res mod outfits, solid 59.9 FPS while running a consistent 40-50 script threads). I have 4GB of VRAM, and Skyrim CONSISTENTLY uses all of it...with no problems. I had one problem recently, but found that was related to a driver setting--nothing to do with the game at all.

 

As a result of all of this, my "Oldrim" looks better then any screenshots I've seen posted from SSE.

 

I'm not bragging, but rather pointing out how your statement is just plain incorrect--If you know what you're doing, simply dropping some files in a directory, editing a text document...all the issues you speak of are gone.

 

The SSE was introduced to satisfy the Consoles users, and to sell new hardware to the PC users. Simple as that. You folks seriously think that a company like Bethesda doesn't have ties to Nvidia, et al?

 

They work with each other to sell each others products...and they always have.

 

Ciao!

Bug

 

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"No more memory patches and 4GB memory limit."

 

This is such a crock of....

 

Seriously, ENBoost solved this issue ages ago.

 

I have run Skyrim--heavily script modded--and seen my i7-4770 using up to 85% of it processing on Skyrim. I also have 12GB of system RAM and have seen Skyrim use 90% of it in a STABLE fashion (50+ NPCs sandboxxing in The Bannered Mare, all of them wearing High-Res mod outfits, solid 59.9 FPS while running a consistent 40-50 script threads). I have 4GB of VRAM, and Skyrim CONSISTENTLY uses all of it...with no problems. I had one problem recently, but found that was related to a driver setting--nothing to do with the game at all.

 

As a result of all of this, my "Oldrim" looks better then any screenshots I've seen posted from SSE.

 

I'm not bragging, but rather pointing out how your statement is just plain incorrect--If you know what you're doing, simply dropping some files in a directory, editing a text document...all the issues you speak of are gone.

 

The SSE was introduced to satisfy the Consoles users, and to sell new hardware to the PC users. Simple as that. You folks seriously think that a company like Bethesda doesn't have ties to Nvidia, et al?

 

They work with each other to sell each others products...and they always have.

 

Ciao!

Bug

 

 

lol uhhh what exactly was incorrect?

 

ENBoost is a memory fix. SKSE patch is a memory fix. Crash fixes is also a memory fix. Classic skyrim has had memory limitations from the start that the community has developed workarounds for. Do you even know what your saying or arguing?

 

I am playing classic also. And my game is beautiful and stable. I think you are the one confused my friend.

 

Skyrim classic does have memory issues that the 64 bit version will NOT have. Now since you dont seem to be very bright i WAS NOT saying you cant have a stable game with classic skyrim. I was saying that once SKSE and SKY UI are updated the 64 bit SE will allow modders to take the game to new heights. Due to being limited by only hardware and not the games engine limitations.

 

Again to be clear since you arent very bright....I AM PLAYING CLASSIC. you just lack basic reading comprehension. My mod list for CLASSIC which is 2011 is in my signature...the link below my posts lol

 

In the future if you wanna tell me im wrong or anyone else make sure you have your facts straight and quote my full post.

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lol uhhh what exactly was incorrect?

 

ENBoost is a memory fix. SKSE patch is a memory fix. Crash fixes is also a memory fix. Classic skyrim has had memory limitations from the start that the community has developed workarounds for. Do you even know what your saying or arguing?

 

I am playing classic also. And my game is beautiful and stable. I think you are the one confused my friend.

 

Skyrim classic does have memory issues that the 64 bit version will NOT have. Now since you dont seem to be very bright i WAS NOT saying you cant have a stable game with classic skyrim. I was saying that once SKSE and SKY UI are updated the 64 bit SE will allow modders to take the game to new heights. Due to being limited by only hardware and not the games engine limitations.

 

Again to be clear since you arent very bright....I AM PLAYING CLASSIC. you just lack basic reading comprehension. My mod list for CLASSIC which is 2011 is in my signature...the link below my posts lol

 

In the future if you wanna tell me im wrong or anyone else make sure you have your facts straight and quote my full post.

 

 

True enough, none of those patches and mods would be needed if OldRim didn't have memory issues. Quite frankly I think once SSE has been around longer mod authors will start noticing, um new memory issues with SSE, perhaps not the available system RAM limits but more nutsy, boltsy parts of the games memory management.

 

There is another reason I am waiting for the jump into SSE. I have a LG 34UM95 (21:9) and neither version of Skyrim looks quite right, the aspect ratio is a bit off. Why Bethesda can't be bothered to address a simple thing is discouraging. Sure I can twiddle with the ini's to get SkyUI menus to not clip so much (though they still do a little bit), but that doesn't really address the problem fully. Thankfully HaYDeN did with his Flawless Widescreen app. For my situation his app rates right up there with the work done with Arthmoor and crew with USLEEP. I'd give the guy a thousand bucks if I could spare it. Sadly SSE appears to be using a different video address than oldrim so can't do anything with the display aspect when the game starts.

 

So even Bugnexus7 comment about "just set it and forget it" isn't quite true.

Edited by anvilton
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i play with a rock stable 32bit legendary version, full hd or even 4k.

skse, enb memory patch, skyrim reloaded and about 500 mods via mod organizer installed,many of them skse dependent. i don't see any reason to switch to sse without the ability to use more than 50% of the other legendary compatible or skse dependent mods or to be able to use mod organizer, the only capable mod tool till now.

Edited by xrayy
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