PrometheusTS Posted December 23, 2011 Share Posted December 23, 2011 Hi I would like ot know if it coudl be possible to create a totally new skeleton ,bone system and animation for a possible new creature totally made up from scratch , is that possible in Skyrim and if so how woul dthat need to be addressed as workflow? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 23, 2011 Share Posted December 23, 2011 (edited) In theory it is possible. the ragdolldata entries are probably not very editable in with current tools, probably amongst other actor entries as well.. you'll need the CK for that me thinks, and afaik writing the Havok Behaviours is beyond most people, and getting that hooked in properly so that it works right is something I haven't really a clue how the game really stores the scripting and uses it. Again the CK might shed some light on that. You can of course make you're own skeleton and animations though, so you could in theory hijack some vanilla asset and replace it's skeletons and animation set, I dunno how well that will behave though. Edited December 23, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 23, 2011 Author Share Posted December 23, 2011 In theory it is possible. the ragdolldata entries are probably not very editable in with current tools, probably amongst other actor entries as well.. you'll need the CK for that me thinks, and afaik writing the Havok Behaviours is beyond most people, and getting that hooked in properly so that it works right is something I haven't really a clue how the game really stores the scripting and uses it. Again the CK might shed some light on that. You can of course make you're own skeleton and animations though, so you could in theory hijack some vanilla asset and replace it's skeletons and animation set, I dunno how well that will behave though.I can make a whole skeleton , rig to a mesh , create the animation loops but as you may imagine is not a 2 mins task , so I wouldn't embark into something like tthat if I am not sure if it will work .... I remember that some kind of nw skeletons where possible in Oblivion but I am not sure how to actually ... If I remember well the expert of this stuff was the guy that created the rideable Dragon Saidenstorm? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 23, 2011 Share Posted December 23, 2011 yep saiden would be the expert in these matters. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 23, 2011 Share Posted December 23, 2011 Is that guy still active? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 23, 2011 Share Posted December 23, 2011 he is still about. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 23, 2011 Share Posted December 23, 2011 Cool. Sorry to derail a bit, but is it possible to create new animations for existing skeletons? (like say, create a sneak and sneak attack animation for werewolves?) Link to comment Share on other sites More sharing options...
Galacticat42 Posted December 23, 2011 Share Posted December 23, 2011 Cool. Sorry to derail a bit, but is it possible to create new animations for existing skeletons? (like say, create a sneak and sneak attack animation for werewolves?) Indeed. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 23, 2011 Share Posted December 23, 2011 Excellent, that's actually one of the big goals for Call of Hircine (well, one of the more difficult ones that we can't really ignore because of how important and awesome it is) Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 23, 2011 Author Share Posted December 23, 2011 I could create new animations in Oblivion time , like the sitting and rising from ground animation I did in Dune , but I do not remember one single step of how I did lol ... and I remember that it wasn't easy anyway ..... Link to comment Share on other sites More sharing options...
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