Purr4me Posted November 25, 2016 Share Posted November 25, 2016 (edited) Mods in question:Institute Concourse Settlement I want to make the CIT ruins above the Institute into the exterior settlement, and make the inside buildable (with as few edits as possible) and link the two workbenches to share inventory as well as clean up any mistakes I made from making the interior the settlement. Crater of Atom Settlement So the plans for that is keep the Crater of Atom settlement, all the scrap cleared away and the Children of Atom beacon. I plan to add the Salem Crater House as a settlement, have all the vanilla Children of Atom factions allied to each other and player, and then fix the Kingsport Lighthouse so you don't have to kill the Children of Atom there to use the settlement. In a separate plug-in, for Far Harbor users, I want to ally the main and Far Harbor Children of Atom factions, and make the Nucleus exterior a settlement with buildable interior and share workbenches. That being said, if I use your method to redo the mods, is it safe to clean the plug-ins of identical to master references as well as undelete and disable references or should I leave stray edits alone?anything you decide to clear? move down under the map, do not set for delete, you set is not seen and ignored for each item after you move it.scripted content needs to be renamed to your selection as new content, you "can't" drag and drop strings. Invisible elements you can't see are assigned to every thing so the game knows where it's at. you edit a thing that is shared, it gets edited every where it shared at. you have for each item *.psc, *.pex, etc etc..you have named objects with in scripts for those objects used in the game that require editing them including any papyrus scripts to match your renamed objects. now you have brand new content that will NOT interfere with the rest of the game. what's your asking is a ton ! Edited November 25, 2016 by Purr4me Link to comment Share on other sites More sharing options...
greekrage Posted November 25, 2016 Author Share Posted November 25, 2016 Mods in question:Institute Concourse Settlement I want to make the CIT ruins above the Institute into the exterior settlement, and make the inside buildable (with as few edits as possible) and link the two workbenches to share inventory as well as clean up any mistakes I made from making the interior the settlement. Crater of Atom Settlement So the plans for that is keep the Crater of Atom settlement, all the scrap cleared away and the Children of Atom beacon. I plan to add the Salem Crater House as a settlement, have all the vanilla Children of Atom factions allied to each other and player, and then fix the Kingsport Lighthouse so you don't have to kill the Children of Atom there to use the settlement. In a separate plug-in, for Far Harbor users, I want to ally the main and Far Harbor Children of Atom factions, and make the Nucleus exterior a settlement with buildable interior and share workbenches. That being said, if I use your method to redo the mods, is it safe to clean the plug-ins of identical to master references as well as undelete and disable references or should I leave stray edits alone? jUST STAY AWAY FROM SALEM...IVE PUT 50 HOURS IN IT SO FAR.... :p Link to comment Share on other sites More sharing options...
Purr4me Posted November 25, 2016 Share Posted November 25, 2016 Mods in question:Institute Concourse Settlement I want to make the CIT ruins above the Institute into the exterior settlement, and make the inside buildable (with as few edits as possible) and link the two workbenches to share inventory as well as clean up any mistakes I made from making the interior the settlement. Crater of Atom Settlement So the plans for that is keep the Crater of Atom settlement, all the scrap cleared away and the Children of Atom beacon. I plan to add the Salem Crater House as a settlement, have all the vanilla Children of Atom factions allied to each other and player, and then fix the Kingsport Lighthouse so you don't have to kill the Children of Atom there to use the settlement. In a separate plug-in, for Far Harbor users, I want to ally the main and Far Harbor Children of Atom factions, and make the Nucleus exterior a settlement with buildable interior and share workbenches. That being said, if I use your method to redo the mods, is it safe to clean the plug-ins of identical to master references as well as undelete and disable references or should I leave stray edits alone? jUST STAY AWAY FROM SALEM...IVE PUT 50 HOURS IN IT SO FAR.... :tongue: lol ! yeah, you know what I'm talking about. Nightmare city for sure. Link to comment Share on other sites More sharing options...
genolune Posted November 25, 2016 Share Posted November 25, 2016 @greekrage are you talking about the Commune? If so, I'm looking further south, think Kingsport Lighthouse area. If you have something going on there, let me know. Atom requires his children to build more settlements! Link to comment Share on other sites More sharing options...
Vormina Posted November 25, 2016 Share Posted November 25, 2016 I must be too sober today ( hope to remedy that later ), I'm a little confused as well. Please correct me where needed, but like Chuck, I also have no Bethesda.net launcher/games folder. So, by being logged into Steam, online, being logged into Beth net, online, and having the FO4 game launcher window open and running, then install the CK, it will create the Bethesda.net launcher/games folder? I assume the advantages of installing it in this manner are cleaner mods with less chances for bugs/glitches, less error reporting, and less load on the CK? Link to comment Share on other sites More sharing options...
Purr4me Posted November 25, 2016 Share Posted November 25, 2016 What is the size of the downloaded instsllsetup.exe? Link to comment Share on other sites More sharing options...
Purr4me Posted November 25, 2016 Share Posted November 25, 2016 Clean work enviorments Link to comment Share on other sites More sharing options...
speedynl Posted November 25, 2016 Share Posted November 25, 2016 login to xx login to xx, all this hasle for wat ? cleaner mods ?, less error ?, i just use a shortcut to ck works fine for me, everything i make works like intended this way Link to comment Share on other sites More sharing options...
Purr4me Posted November 25, 2016 Share Posted November 25, 2016 login to xx login to xx, all this hasle for wat ? cleaner mods ?, less error ?, i just use a shortcut to ck works fine for me, everything i make works like intended this waysorry, I am unable to sample your wares to even give this any weight. (http://www.nexusmods.com/fallout4/users/4146141/?) shows zero mods. So it is obvious you don't care about quality control, your welcome to do as you please. I have no mods of my own, but I have about 750 mods I have personally repaired for others uploaded on the nexus with an understanding to keep me out of it. That's what I do for others. this post is a waste. Link to comment Share on other sites More sharing options...
chucksteel Posted November 26, 2016 Share Posted November 26, 2016 What is the size of the downloaded instsllsetup.exe? the "BethesdaNetLauncher_Setup.exe" I downloaded from Beth.net is 7.22mb. I know you don't want to get into my system and I understand. I am however trying to figure this out for myself. (again I don't expect you to fix this for me) so I wiped my games, my steam, and am re-installing everything to the root of my C: drive, to see if that sorts every thing out. Link to comment Share on other sites More sharing options...
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