Ghogiel Posted January 19, 2012 Share Posted January 19, 2012 ^ Yep, but they never went sue crazy on the modding community as far as I know.^because here are no damages to claim. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 19, 2012 Share Posted January 19, 2012 ^ Well they could sue the makers of SkyEdit, ScriptDragon, and other such utilities, all they'd have to do would be to put a clause in the EULA that states that mod .esps must be made using official toolkits. While there'd be no way to know if a mod was violating that, they could take down SkyEdit no problem. Link to comment Share on other sites More sharing options...
Sunnie Posted January 19, 2012 Share Posted January 19, 2012 d put a clause in the CK that gave Bethesda exclusive and unlimited rights to all data created in in it Have you read the EULA for the GECK? That's already been it the terms for eons now. Here's the relevant section for you... from hereIf You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit. You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials. Suffice it to say, it is highly likely that Bethesda will not be changing this EULA much for the Skyrim toolset.And for all you Steamworks alarmists, It also means that the Steamworks EULA for TF2 will not be the same for a Bethesda property in which they have no intellectual rights (like they do with TF2).:thumbsup: Link to comment Share on other sites More sharing options...
Ghogiel Posted January 19, 2012 Share Posted January 19, 2012 (edited) Sunnie: I don't think they are claiming exclusive rights by that.. ^ Well they could sue the makers of SkyEdit, ScriptDragon, and other such utilities, all they'd have to do would be to put a clause in the EULA that states that mod .esps must be made using official toolkits. While there'd be no way to know if a mod was violating that, they could take down SkyEdit no problem.You would never be bound to the EULA of the CK if you never read, agreed or used the software. I've read the EULA for Skyrim the game and there is no such clause.. so doubt it this time. Edited January 19, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 19, 2012 Share Posted January 19, 2012 Well, they could add that in to Skyrim's EULA, since they reserve the rights to change that as they see fit. Link to comment Share on other sites More sharing options...
EnterSevenSeven Posted January 19, 2012 Share Posted January 19, 2012 (edited) Another Twitter update in regards to v1.4: keep an eye out Reading past posts, the patch may be released any day now with a CK release date update. Edited January 19, 2012 by Enter_77 Link to comment Share on other sites More sharing options...
Ghogiel Posted January 19, 2012 Share Posted January 19, 2012 (edited) Well, they could add that in to Skyrim's EULA, since they reserve the rights to change that as they see fit. I guess skyedit could be requested not to be able to write esp and esm files. the only case I can think of off hand is Virtual dubmod and M$'s asf format. Which would basically make it useless. IF Beth has a patent. but I don't think it does. Edited January 19, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
nosisab Posted January 19, 2012 Share Posted January 19, 2012 Yes, the section always existed for all Bethesda games, this granted Bethesda could use in their games whatever idea coming from mods but is not what causes the worries related with Steam (at least for the informed). The point is Bethesda never (to date) took a mod produced by the community and actively sold it out, what is worrying and what people are fearing Steam can do. Still what is in fact pissing people is the announce that CK will be automatically and forcibly uploading the WIP to Steam, that is the point making people call it "intrusive" beyond far. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 19, 2012 Share Posted January 19, 2012 Still what is in fact pissing people is the announce that CK will be automatically and forcibly uploading the WIP to Steam, that is the point making people call it "intrusive" beyond far.Didn't Pete say that no WIP anything is uploaded to Steam? some people thought that, does not make any sense for that to happen, but that's what happens when they don't talk straight to clear this crap up. Which just fuels it even more. Link to comment Share on other sites More sharing options...
Sunnie Posted January 19, 2012 Share Posted January 19, 2012 The only way that any mod will be uploaded to SteamWorks is if the author chooses to use that feature in the toolset. Link to comment Share on other sites More sharing options...
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