behippo Posted December 28, 2016 Share Posted December 28, 2016 This is the official thread for the Skyrim Script Extender for Skyrim Special Edition (SKSE64). Previously discussion was carried on in this thread over in the general discussion area. Here is the current state of SKSE64 (28-Dec-2016): Greetings everyone. Let's start with a link to a new video I have uploaded which demonstrates SKSE64 in action. SKSE64 Update - 28 Dec 2016 Here are the big takeaways before diving into details:Excellent progress continues to be madeTentatively expect a beta in mid-March 2017 (unless I can make it earlier)Input event support is working (and demonstrated)Menu support needed for SkyUI is not done but is the next major deep but narrow diveSo now down to the details. Work is progressing well. We've been focusing on deep but narrow dives into the code to prove out all of the major systems. That will be followed by a wider path that will bring along all of the supporting papyrus classes. The hard part of the work is the major systems - it is comparatively easier to bring along a new object class and corresponding papyrus functions (Armor, Potions, Shouts etc.) I'll put together a more comprehensive list of what is up and working a bit later tonight. In general I've decoded and hooked up the papyrus functions for Weapons, Spells, ObjectReferences, Forms and the Event systems (specifically Button and Control input events, and Crosshair Ref events.) The next big task is to implement the Menu and UI Hooks and Events to see where SkyUI stands. When I get that up and running I'll post another video. Thanks for your patience and support. Staff edit (Zaldiir):Update from ianpatt:Sorry, this isn't intended to be an April Fools joke or something like that.I don't really have any good news. A large amount of the core code (papyrus support, scaleform support, etc) is ready, but the layout of most of the game data classes still needs to be verified as unchanged from the 32-bit version.I haven't had any time to work on this for the past few months due to work, and I assume the same is true for Stephen. Making time estimates for full-time professional engineering projects is very hard, and this is far from that.Again, sorry for getting people's hopes up. Link to comment Share on other sites More sharing options...
TheVampireDante Posted December 28, 2016 Share Posted December 28, 2016 Topic pinned. Link to comment Share on other sites More sharing options...
nickrud Posted December 28, 2016 Share Posted December 28, 2016 A full beta by mid March? That is fast! Thank you! Link to comment Share on other sites More sharing options...
tjacks84 Posted December 28, 2016 Share Posted December 28, 2016 Holy schnikes! I was just hoping by July 4th holiday! Wow! Link to comment Share on other sites More sharing options...
AlleywayJ4ck Posted December 29, 2016 Share Posted December 29, 2016 Really excited to see how far you guys have come in development. I'm positive whatever kind of updates you're kind enough to grace the community with does not go unappreciated, so don't be hesitant to keep us posted~! Link to comment Share on other sites More sharing options...
LeddBate Posted December 29, 2016 Share Posted December 29, 2016 The SKSE team does nothing by halves. Thank you so very much behippo! Link to comment Share on other sites More sharing options...
Xarxee Posted December 29, 2016 Share Posted December 29, 2016 Thanks for giving us an update! I amazed that we might get a beta by March! :laugh: Link to comment Share on other sites More sharing options...
Gorsha Posted December 29, 2016 Share Posted December 29, 2016 So the Skyrim SE game get the chance to transform from a nice game to an amazing game. Many thanks team, for your work and the update. Link to comment Share on other sites More sharing options...
Bohauo Posted December 29, 2016 Share Posted December 29, 2016 Thanx for the update behippoHappy new years to all, specially the SKSE team and all other modders out there that make our game special, without you Skyrim would just be "another" game... Link to comment Share on other sites More sharing options...
MrQuest87 Posted December 29, 2016 Share Posted December 29, 2016 How big is the SKSE team? It feels like it is onlu behippo who is working on it :P Link to comment Share on other sites More sharing options...
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